Background: Mental disorders are normally diagnosed exclusively on the basis of symptoms, which are identified from patients’ interviews and self-reported experiences. To make mental health diagnoses and monitoring more objective, different solutions have been proposed such as digital phenotyping of mental health (DPMH), which can expand the ability to identify and monitor health conditions based on the interactions of people with digital technologies.Objective: This article aims to identify and characterize the sensing applications and public data sets for DPMH from a technical perspective.Methods: We performed a systematic review of scientific literature and data sets. We searched 8 digital libraries and 20 data set repositories to find results that met the selection criteria. We conducted a data extraction process from the selected articles and data sets. For this purpose, a form was designed to extract relevant information, thus enabling us to answer the research questions and identify open issues and research trends.Results: A total of 31 sensing apps and 8 data sets were identified and reviewed. Sensing apps explore different context data sources (eg, positioning, inertial, ambient) to support DPMH studies. These apps are designed to analyze and process collected data to classify (n=11) and predict (n=6) mental states/disorders, and also to investigate existing correlations between context data and mental states/disorders (n=6). Moreover, general-purpose sensing apps are developed to focus only on contextual data collection (n=9). The reviewed data sets contain context data that model different aspects of human behavior, such as sociability, mood, physical activity, sleep, with some also being multimodal.Conclusions: This systematic review provides in-depth analysis regarding solutions for DPMH. Results show growth in proposals for DPMH sensing apps in recent years, as opposed to a scarcity of public data sets. The review shows that there are features that can be measured on smart devices that can act as proxies for mental status and well-being; however, it should be noted that the combined evidence for high-quality features for mental states remains limited. DPMH presents a great perspective for future research, mainly to reach the needed maturity for applications in clinical settings.
Traditionally, mental health specialists monitor their patients’ social behavior by applying subjective self-report questionnaires in face-to-face meetings. Usually, the application of the self-report questionnaire is limited by cognitive biases (e.g., memory bias and social desirability). As an alternative, we present a solution to detect context-aware sociability patterns and behavioral changes based on social situations inferred from ubiquitous device data. This solution does not focus on the diagnosis of mental states, but works on identifying situations of interest to specialized professionals. The proposed solution consists of an algorithm based on frequent pattern mining and complex event processing to detect periods of the day in which the individual usually socializes. Social routine recognition is performed under different context conditions to differentiate abnormal social behaviors from the variation of usual social habits. The proposed solution also can detect abnormal behavior and routine changes. This solution uses fuzzy logic to model the knowledge of the mental health specialist necessary to identify the occurrence of behavioral change. Evaluation results show that the prediction performance of the identified context-aware sociability patterns has strong positive relation (Pearson’s correlation coefficient >70%) with individuals’ social routine. Finally, the evaluation conducted recognized that the proposed solution leading to the identification of abnormal social behaviors and social routine changes consistently.
Traditionally, the process of monitoring and evaluating social behavior related to mental health has based on self-reported information, which is limited by the subjective character of responses and by various cognitive biases. Today, however, computational methods can use ubiquitous devices to monitor social behaviors related to mental health rather than relying on self-reports. Therefore, these technologies can be used to identify the routine of social activities, which enables the recognition of abnormal behaviors that may be indicative of mental disorders. In this paper, we present a solution for detecting context-enriched sociability patterns. Specifically, we introduced an algorithm capable of recognizing the social routine of monitored people. To implement the proposed algorithm, it was used a set of Complex Event Processing (CEP) rules, which allow the continuous processing of the social data stream derived from ubiquitous devices. The experiments performed indicated that the proposed solution is capable of detecting sociability patterns similar to a batch algorithm and demonstrated that context-based recognition provides a better understanding of social routine.
Diante do atual contexto educacional, percebese dificuldade em motivar e envolver os estudantes nas atividades escolares por meio de métodos tradicionais de ensino. Pesquisadores acreditam que esta insatisfação pode ser causada pelo fato de que os jovens que convivem com mídias digitais em seu dia a dia tenham dificuldades para aprender por meio dos métodos tradicionais. Assim, este artigo desenvolveu um Jogo Móvel Baseado em Localização (JMBL) com recursos de Realidade Aumentada (RA). O objetivo é proporcionar aos estudantes um ambiente lúdico e motivador para atividades escolares. Por meio de uma avaliação ergonômicopedagógica, os resultados demonstraram que o JMBL projetado permite uma experiência agradável ao usuário e possui uma estrutura pedagógica capaz de contribuir significativamente para a aprendizagem do estudante.