Emotion recognition has drawn consistent attention from researchers recently. Although gesture modality plays an important role in expressing emotion, it is seldom considered in the field of emotion recognition. A key reason is the scarcity of labeled data containing 3D skeleton data. Some studies in action recognition have applied graph-based neural networks to explicitly model the spatial connection between joints. However, this method has not been considered in the field of gesture-based emotion recognition, so far. In this work, we applied a pose estimation based method to extract 3D skeleton coordinates for IEMOCAP database. We propose a self-attention enhanced spatial temporal graph convolutional network for skeleton-based emotion recognition, in which the spatial convolutional part models the skeletal structure of the body as a static graph, and the self-attention part dynamically constructs more connections between the joints and provides supplementary information. Our experiment demonstrates that the proposed model significantly outperforms other models and that the features of the extracted skeleton data improve the performance of multimodal emotion recognition.
30 September 2024 in Expert Systems with Applications
Gestures, a form of body language, significantly influence how users perceive humanoid robots. Recent data-driven methods for co-speech gestures have successfully enhanced the naturalness of the generated gestures. Moreover, compared to rule-based systems, these methods are more generalizable for unseen speech input. However, many of these methods cannot directly influence people’s perceptions of robots. The primary challenge lies in the intricacy of constructing a dataset with varied impression labels to develop a conditional generation model. In our prior work ([22]) Controlling the impression of robots via gan-based gesture generation. In:Proceedings of the international conference on intelligent robots and systems. IEEE, pp 9288-9295), we introduced a heuristic approach for automatic labeling, training a deep learning model to control robot impressions. We demonstrated the model’s effectiveness on both a virtual agent and a humanoid robot. In this study, we refined the motion retargeting algorithm for the humanoid robot and conducted a user study using four questions representing different aspects of extroversion. Our results show an improved capability in controlling the perceived degree of extroversion in the humanoid robot compared to previous methods. Furthermore, we discovered that different aspects of extroversion interact uniquely with motion statistics
1 January 2021 in APSIPA Transactions on Signal and Information Processing
For a long time, the impact of aerodynamic lift on the stability of high-speed vehicles has been studied only from the perspective of the aerodynamic force, and there is a lack of quantitative asse...