Jihyeon Ha

Dr. Jihyeon Ha

Korea Institute of Science and Technology, Seoul, Republic of Korea
orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2018 in Sensors
Verified
Journal Article
Open access
PDF file
Hodam KimHodam Kim
Hodam Kim
Jihyeon HaJihyeon Ha
Jihyeon Ha
WCWon-Du Chang
Won-Du Chang
WPWanjoo Park
Wanjoo Park
Laehyun KimLaehyun Kim
Laehyun Kim
Chang-Hwan ImChang-Hwan Im
Chang-Hwan Im
The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral addiction is becoming an issue of public concern. Teaching adolescents to suppress their craving for gaming in daily life situations is one of the core strategies for treating IGD. Recent studies have demonstrated that computer-aided treatment methods, such as neurofeedback therapy, are effective in relieving the symptoms of a variety of addictions. When a computer-aided treatment strategy is applied to the treatment of IGD, detecting whether an individual is currently experiencing a craving for gaming is important. We aroused a craving for gaming in 57 adolescents with mild to severe IGD using numerous short video clips showing gameplay videos of three addictive games. At the same time, a variety of biosignals were recorded including photoplethysmogram, galvanic skin response, and electrooculogram measurements. After observing the changes in these biosignals during the craving state, we classified each individual participant’s craving/non-craving states using a support vector machine. When video clips edited to arouse a craving for gaming were played, significant decreases in the standard deviation of the heart rate, the number of eye blinks, and saccadic eye movements were observed, along with a significant increase in the mean respiratory rate. Based on these results, we were able to classify whether an individual participant felt a craving for gaming with an average accuracy of 87.04%. This is the first study that has attempted to detect a craving for gaming in an individual with IGD using multimodal biosignal measurements. Moreover, this is the first that showed that an electrooculogram could provide useful biosignal markers for detecting a craving for gaming.

16 January 2023 in IEEE Transactions on Neural Systems and Rehabilitation Engineering
Verified
Journal Article
Open access
SPSangin Park
Sangin Park
Jihyeon HaJihyeon Ha
Jihyeon Ha
Laehyun KimLaehyun Kim
Laehyun Kim
The phenomena of brain-computer interface-inefficiency in transfer rates and reliability can hinder development and use of brain-computer interface technology. This study aimed to enhance the classification performance of motor imagery-based brain-computer interface (three-class: left hand, right hand, and right foot) of poor performers using a hybrid-imagery approach that combined motor and somatosensory activity. Twenty healthy subjects participated in these experiments involving the following three paradigms: (1) Control-condition: motor imagery only, (2) Hybrid-condition I: combined motor and somatosensory stimuli (same stimulus: rough ball), and (3) Hybrid-condition II: combined motor and somatosensory stimuli (different stimulus: hard and rough, soft and smooth, and hard and rough ball). The three paradigms for all participants, achieved an average accuracy of 63.60±21.62%, 71.25±19.53%, and 84.09±12.79% using the filter bank common spatial pattern algorithm (5-fold cross-validation), respectively. In the poor performance group, the Hybrid-condition II paradigm achieved an accuracy of 81.82%, showing a significant increase of 38.86% and 21.04% in accuracy compared to the control-condition (42.96%) and Hybrid-condition I (60.78%), respectively. Conversely, the good performance group showed a pattern of increasing accuracy, with no significant difference between the three paradigms. The Hybrid-condition II paradigm provided high concentration and discrimination to poor performers in the motor imagery-based brain-computer interface and generated the enhanced event-related desynchronization pattern in three modalities corresponding to different types of somatosensory stimuli in motor and somatosensory regions compared to the Control-condition and Hybrid-condition I. The hybrid-imagery approach can help improve motor imagery-based brain-computer interface performance, especially for poorly performing users, thus contributing to the practical use and uptake of brain-computer interface.

4 July 2021 in Sensors
Verified
Journal Article
Open access
PDF file
Jihyeon HaJihyeon Ha
Jihyeon Ha
SPSangin Park
Sangin Park
Chang-Hwan ImChang-Hwan Im
Chang-Hwan Im
Laehyun KimLaehyun Kim
Laehyun Kim
Assistant devices such as meal-assist robots aid individuals with disabilities and support the elderly in performing daily activities. However, existing meal-assist robots are inconvenient to operate due to non-intuitive user interfaces, requiring additional time and effort. Thus, we developed a hybrid brain–computer interface-based meal-assist robot system following three features that can be measured using scalp electrodes for electroencephalography. The following three procedures comprise a single meal cycle. (1) Triple eye-blinks (EBs) from the prefrontal channel were treated as activation for initiating the cycle. (2) Steady-state visual evoked potentials (SSVEPs) from occipital channels were used to select the food per the user’s intention. (3) Electromyograms (EMGs) were recorded from temporal channels as the users chewed the food to mark the end of a cycle and indicate readiness for starting the following meal. The accuracy, information transfer rate, and false positive rate during experiments on five subjects were as follows: accuracy (EBs/SSVEPs/EMGs) (%): (94.67/83.33/97.33); FPR (EBs/EMGs) (times/min): (0.11/0.08); ITR (SSVEPs) (bit/min): 20.41. These results revealed the feasibility of this assistive system. The proposed system allows users to eat on their own more naturally. Furthermore, it can increase the self-esteem of disabled and elderly peeople and enhance their quality of life.

4 May 2023 in BMC Public Health
Verified
Journal Article
Open access
PDF file
SPSangin Park
Sangin Park
Jihyeon HaJihyeon Ha
Jihyeon Ha
WAWonbin Ahn
Wonbin Ahn
Laehyun KimLaehyun Kim
Laehyun Kim
Background: Internet gaming disorder (IGD) is receiving increasing attention owing to its effects on daily living and psychological function.Methods: In this study, electroencephalography was used to compare neural activity triggered by repeated presentation of a stimulus in healthy controls (HCs) and those with IGD. A total of 42 adult men were categorized into two groups (IGD,n = 21) based on Y-IAT-K scores. Participants were required to watch repeated presentations of video games while wearing a head-mounted display, and the delta (D), theta (T), alpha (A), beta (B), and gamma (G) activities in the prefrontal (PF), central (C), and parieto-occipital (PO) regions were analyzed.Results: The IGD group exhibited higher absolute powers of DC, DPO, TC, TPO, BC, and BPOthan HCs. Among the IGD classification models, a neural network achieves the highest average accuracy of 93% (5-fold cross validation) and 84% (test).Conclusions: These findings may significantly contribute to a more comprehensive understanding of the neurological features associated with IGD and provide potential neurological markers that can be used to distinguish between individuals with IGD and HCs.

18 August 2022 in Sensors
Verified
Journal Article
Open access
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SPSangin Park
Sangin Park
Jihyeon HaJihyeon Ha
Jihyeon Ha
Laehyun KimLaehyun Kim
Laehyun Kim
Head-mounted display (HMD) virtual reality devices can facilitate positive experiences such as co-presence and deep immersion; however, motion sickness (MS) due to these experiences hinders the development of the VR industry. This paper proposes a method for assessing MS caused by watching VR content on an HMD using cardiac features. Twenty-eight undergraduate volunteers participated in the experiment by watching VR content on a 2D screen and HMD for 12 min each, and their electrocardiogram signals were measured. Cardiac features were statistically analyzed using analysis of covariance (ANCOVA). The proposed model for classifying MS was implemented in various classifiers using significant cardiac features. The results of ANCOVA reveal a significant difference between 2D and VR viewing conditions, and the correlation coefficients between the subjective ratings and cardiac features have significant results in the range of −0.377 to −0.711 (for SDNN, pNN50, and ln HF) and 0.653 to 0.677 (for ln VLF and ln VLF/ln HF ratio). Among the MS classification models, the linear support vector machine achieves the highest average accuracy of 91.1% (10-fold cross validation) and has a significant permutation test outcome. The proposed method can contribute to quantifying MS and establishing viewer-friendly VR by determining its qualities.

6 July 2021 in Sensors
Verified
Journal Article
Open access
PDF file
SPSangin Park
Sangin Park
SMSungchul Mun
Sungchul Mun
Jihyeon HaJihyeon Ha
Jihyeon Ha
Laehyun KimLaehyun Kim
Laehyun Kim
Both physiological and neurological mechanisms are reflected in pupillary rhythms via neural pathways between the brain and pupil nerves. This study aims to interpret the phenomenon of motion sickness such as fatigue, anxiety, nausea and disorientation using these mechanisms and to develop an advanced non-contact measurement method from an infrared webcam. Twenty-four volunteers (12 females) experienced virtual reality content through both two-dimensional and head-mounted device interpretations. An irregular pattern of the pupillary rhythms, demonstrated by an increasing mean and standard deviation of pupil diameter and decreasing pupillary rhythm coherence ratio, was revealed after the participants experienced motion sickness. The motion sickness was induced while watching the head-mounted device as compared to the two-dimensional virtual reality, with the motion sickness strongly related to the visual information processing load. In addition, the proposed method was verified using a new experimental dataset for 23 participants (11 females), with a classification performance of 89.6% (n = 48) and 80.4% (n = 46) for training and test sets using a support vector machine with a radial basis function kernel, respectively. The proposed method was proven to be capable of quantitatively measuring and monitoring motion sickness in real-time in a simple, economical and contactless manner using an infrared camera.