Maria-Iuliana Dascalu

Prof. Dr. Maria-Iuliana Dascalu

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Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 October 2018 in Behavior Research Methods
Verified
Journal Article
Closed access
PDF file
SCScott A. Crossley
Scott A. Crossley
KKKristopher Kyle
Kristopher Kyle
MDMihai Dascalu
Mihai Dascalu

20 March 2017 in Discourse Processes
Verified
Journal Article
Closed access
SCScott A. Crossley
Scott A. Crossley
SSStephen Skalicky
Stephen Skalicky
MDMihai Dascalu
Mihai Dascalu
DMDanielle S. McNamara
Danielle S. McNamara
KKKristopher Kyle
Kristopher Kyle
Research has identified a number of linguistic features that influence the reading comprehension of young readers; yet, less is known about whether and how these findings extend to adult readers. This study examines text comprehension, processing, and familiarity judgment provided by adult readers using a number of different approaches (i.e., natural language processing, crowd-sourced ratings, and machine learning). The primary focus is on the identification of the linguistic features that predict adult text readability judgments, and how these features perform when compared to traditional text readability formulas such as the Flesch-Kincaid grade level formula. The results indicate the traditional readability formulas are less predictive than models of text comprehension, processing, and familiarity derived from advanced natural language processing tools.

30 July 2019 in Education and Information Technologies
Verified
Journal Article
Open access
PDF file
WWWim Westera
Wim Westera
RPRui Prada
Rui Prada
SMSamuel Mascarenhas
Samuel Mascarenhas
PSPedro A. Santos
Pedro A. Santos
JDJoão Dias
João Dias
SRStefan Ruseti
Stefan Ruseti
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game platforms. Serious game AI functionalities include player modelling (real-time facial emotion recognition, automated difficulty adaptation, stealth assessment), natural language processing (sentiment analysis and essay scoring on free texts), and believable non-playing characters (emotional and socio-cultural, non-verbal bodily motion, and lip-synchronised speech), respectively. The reuse of these components enables game developers to develop high quality serious games at reduced costs and in shorter periods of time. All these components are open source software and can be freely downloaded from the newly launched portal at gamecomponents.eu. The components come with detailed installation manuals and tutorial videos. All components have been applied and validated in serious games that were tested with real end-users.

25 April 2016
Verified
Conference Paper
Open access
SCScott Crossley
Scott Crossley
LPLuc Paquette
Luc Paquette
MDMihai Dascalu
Mihai Dascalu
DMDanielle S. McNamara
Danielle S. McNamara
RBRyan S. Baker
Ryan S. Baker
Completion rates for massive open online classes (MOOCs) are notoriously low. Identifying student patterns related to course completion may help to develop interventions that can improve retention and learning outcomes in MOOCs. Previous research predicting MOOC completion has focused on click-stream data, student demographics, and natural language processing (NLP) analyses. However, most of these analyses have not taken full advantage of the multiple types of data available. This study combines click-stream data and NLP approaches to examine if students' on-line activity and the language they produce in the online discussion forum is predictive of successful class completion. We study this analysis in the context of a subsample of 320 students who completed at least one graded assignment and produced at least 50 words in discussion forums, in a MOOC on educational data mining. The findings indicate that a mix of click-stream data and NLP indices can predict with substantial accuracy (78%) whether students complete the MOOC. This predictive power suggests that student interaction data and language data within a MOOC can help us both to understand student retention in MOOCs and to develop automated signals of student success.

13 September 2019 in Journal of Research in Reading
Verified
Journal Article
Closed access
PDF file
SCScott A. Crossley
Scott A. Crossley
SSStephen Skalicky
Stephen Skalicky
MDMihai Dascalu
Mihai Dascalu

31 August 2022 in Algorithms
Verified
Journal Article
Open access
PDF file
OGOctavian Grigorescu
Octavian Grigorescu
ANAndreea Nica
Andreea Nica
MDMihai Dascalu
Mihai Dascalu
RRRazvan Rughinis
Razvan Rughinis
Since cyber-attacks are ever-increasing in number, intensity, and variety, a strong need for a global, standardized cyber-security knowledge database has emerged as a means to prevent and fight cybercrime. Attempts already exist in this regard. The Common Vulnerabilities and Exposures (CVE) list documents numerous reported software and hardware vulnerabilities, thus building a community-based dictionary of existing threats. The MITRE ATT&CK Framework describes adversary behavior and offers mitigation strategies for each reported attack pattern. While extremely powerful on their own, the tremendous extra benefit gained when linking these tools cannot be overlooked. This paper introduces a dataset of 1813 CVEs annotated with all corresponding MITRE ATT&CK techniques and proposes models to automatically link a CVE to one or more techniques based on the text description from the CVE metadata. We establish a strong baseline that considers classical machine learning models and state-of-the-art pre-trained BERT-based language models while counteracting the highly imbalanced training set with data augmentation strategies based on the TextAttack framework. We obtain promising results, as the best model achieved an F1-score of 47.84%. In addition, we perform a qualitative analysis that uses Lime explanations to point out limitations and potential inconsistencies in CVE descriptions. Our model plays a critical role in finding kill chain scenarios inside complex infrastructures and enables the prioritization of CVE patching by the threat level. We publicly release our code together with the dataset of annotated CVEs.