Nick MICHIELS

Prof. Dr. Nick MICHIELS

Digital Future Lab - Faculty of Engineering Technology - Flanders Make, Hasselt University, Hasselt, Flanders, Belgium
orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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15 October 2024 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
BVBram Vanherle
Bram Vanherle
VPVittorio Pippi
Vittorio Pippi
SCSilvia Cascianelli
Silvia Cascianelli
NMNick MICHIELS
Nick MICHIELS
FRFrank Van Reeth
Frank Van Reeth
RCRita Cucchiara
Rita Cucchiara
Styled Handwritten Text Generation (HTG) has received significant attention in recent years, propelled by the success of learning-based solutions employing GANs, Transformers, and, preliminarily, Diffusion Models. Despite this surge in interest, there remains a critical yet understudied aspect – the impact of the input, both visual and textual, on the HTG model training and its subsequent influence on performance. This work extends the VATr (Pippi et al. 2023) Styled-HTG approach by addressing the pre-processing and training issues that it faces, which are common to many HTG models. In particular, we propose generally applicable strategies for input preparation and training regularization that allow the model to achieve better performance and generalization capabilities. Moreover, in this work, we go beyond performance optimization and address a significant hurdle in HTG research – the lack of a standardized evaluation protocol. In particular, we propose a standardization of the evaluation protocol for HTG and conduct a comprehensive benchmarking of existing approaches. By doing so, we aim to establish a foundation for fair and meaningful comparisons between HTG strategies, fostering progress in the field.

1 February 2024 in Machines
Verified
Journal Article
Open access
PDF file
PRPeter De Roovere
Peter De Roovere
Steven MoonenSteven Moonen
Steven Moonen
NMNick MICHIELS
Nick MICHIELS
FWFrancis Wyffels
Francis Wyffels
We present a diverse dataset of industrial metal objects with unique characteristics such as symmetry, texturelessness, and high reflectiveness. These features introduce challenging conditions that are not captured in existing datasets. Our dataset comprises both real-world and synthetic multi-view RGB images with 6D object pose labels. Real-world data were obtained by recording multi-view images of scenes with varying object shapes, materials, carriers, compositions, and lighting conditions. This resulted in over 30,000 real-world images. We introduce a new public tool that enables the quick annotation of 6D object pose labels in multi-view images. This tool was used to provide 6D object pose labels for all real-world images. Synthetic data were generated by carefully simulating real-world conditions and varying them in a controlled and realistic way. This resulted in over 500,000 synthetic images. The close correspondence between synthetic and real-world data and controlled variations will facilitate sim-to-real research. Our focus on industrial conditions and objects will facilitate research on computer vision tasks, such as 6D object pose estimation, which are relevant for many industrial applications, such as machine tending. The dataset and accompanying resources are available on the project website.

9 September 2024 in IEEE Robotics and Automation Letters
Verified
Journal Article
Closed access
YHYiheng Huang
Yiheng Huang
JCJunhong Chen
Junhong Chen
NMNick MICHIELS
Nick MICHIELS
Muhammad AsimMuhammad Asim
Muhammad Asim
LCLuc Claesen
Luc Claesen
WLWenyin Liu
Wenyin Liu
Due to the visual properties of reflection and refraction, RGB-D cameras cannot accurately capture the depth of transparent objects, leading to incomplete depth maps. To fill in the missing points, recent studies tend to explore new visual features and design complex networks to reconstruct the depth, however, these approaches tremendously increase computation, and the correlation of different visual features remains a problem. To this end, we propose an efficient depth completion network named DistillGrasp which distillates knowledge from the teacher branch to the student branch. Specifically, in the teacher branch, we design a position correlation block (PCB) that leverages RGB images as the query and key to search for the corresponding values, guiding the model to establish correct correspondence between two features and transfer it to the transparent areas. For the student branch, we propose a consistent feature correlation module (CFCM) that retains the reliable regions of RGB images and depth maps respectively according to the consistency and adopts a CNN to capture the pairwise relationship for depth completion. To avoid the student branch only learning regional features from the teacher branch, we devise a distillation loss that not only considers the distance loss but also the object structure and edge information. Extensive experiments conducted on the ClearGrasp dataset manifest that our teacher network outperforms state-of-the-art methods in terms of accuracy and generalization, and the student network achieves competitive results with a higher speed of 48 FPS. In addition, the significant improvement in a real-world robotic grasping system illustrates the effectiveness and robustness of our proposed system.

10 December 2014
Verified
Book Chapter
Closed access
PDF file
NMNick MICHIELS
Nick MICHIELS
LJLode JORISSEN
Lode JORISSEN
JPJeroen Put
Jeroen Put
PBPhilippe Bekaert
Philippe Bekaert

4 May 2024 in Virtual Reality
Verified
Journal Article
Open access
PDF file
NMNick MICHIELS
Nick MICHIELS
LJLode JORISSEN
Lode JORISSEN
JPJeroen Put
Jeroen Put
JLJori Liesenborgs
Jori Liesenborgs
IVIsjtar Vandebroeck
Isjtar Vandebroeck
FRFrank Van Reeth
Frank Van Reeth
Extended reality (XR) experiences are on the verge of becoming widely adopted in diverse application domains. An essential part of the technology is accurate tracking and localization of the headset to create an immersive experience. A subset of the applications require perfect co-location between the real and the virtual world, where virtual objects are aligned with real-world counterparts. Current headsets support co-location for small areas, but suffer from drift when scaling up to larger ones such as buildings or factories. This paper proposes tools and solutions for this challenge by splitting up the simultaneous localization and mapping (SLAM) into separate mapping and localization stages. In the pre-processing stage, a feature map is built for the entire tracking area. A global optimizer is applied to correct the deformations caused by drift, guided by a sparse set of ground truth markers in the point cloud of a laser scan. Optionally, further refinement is applied by matching features between the ground truth keyframe images and their rendered-out SLAM estimates of the point cloud. In the second, real-time stage, the rectified feature map is used to perform localization and sensor fusion between the global tracking and the headset. The results show that the approach achieves robust co-location between the virtual and the real 3D environment for large and complex tracking environments.

1 October 2025
Verified
Book Chapter
Closed access
PDF file
BVBram Vanhele
Bram Vanhele
BZBrent Zoomers
Brent Zoomers
JPJeroen Put
Jeroen Put
FRFrank Van Reeth
Frank Van Reeth
NMNick MICHIELS
Nick MICHIELS