Steff Norbert

Dr. Steff Norbert

George Emil Palade University of Medicine, Pharmacy, Science, and Technology, Târgu Mureş, Romania
orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 April 2024 in Applied Sciences
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Steff NorbertSteff Norbert
Steff Norbert
Dana BadauDana Badau
Dana Badau
ABAdela Badau
Adela Badau
The main aim of this research was to evaluate the impact of the implementation of Fitlight technology in the process of sports training and motor assessment on the improvement in agility and reactive agility of junior basketball players. The age groups studied were under-14 (U14) and under-16 (U16). This study included 70 male basketball athletes, structured in two experimental groups: U14 (18 subjects) and U16 (17 subjects); two control groups: U14 (18 subjects) and U16 (17 subjects). Arithmetic averages of the anthropometric characteristics of the subject groups: experimental group U14: height 172.89 cm, weight 58.22 kg, BMI 19.56; control group U14: height 165.44 cm, weight 50.17 kg, BMI 18.53; experimental group U16: height 179.94 cm, weight 70.82 kg, BMI 20.35; control group U16: height 183.88 cm, weight 73.41 kg, BMI 20.83. An 18-week experimental program that integrates Fitlight technology in order to develop coordination and agility skills and corrective agility was implemented in the experimental groups. This study included six tests: T agility test, T agility test with ball, reactive T agility test, reactive T agility test with ball, Illinois agility test, and Illinois agility test with ball. The results of this study showed statistically significant progress between the initial and final testing for the experimental group, p < 0.05. The Cohen’s values of the experimental groups were above 0.8, which denotes a large effect size; for the control group, these sizes were small and medium. The comparative analysis of the experimental and control groups, U14 and U16, highlights significant statistical differences in favor of the experimental groups, for all the agility tests of this study. This study highlights the effectiveness of incorporating advanced training tools like Fitlight in sports training, particularly for young basketball players. This approach surpasses traditional methods in enhancing agility, suggesting a paradigm shift towards technology-integrated training in sports.

30 May 2025 in Perceptual and Motor Skills
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Journal Article
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DBDana Badau
Dana Badau
Steff NorbertSteff Norbert
Steff Norbert
ABAdela Badau
Adela Badau
MSMarius Stoica
Marius Stoica
Our study aimed to improve the lower limbs’ simple and choice reaction times and reactive spatial orientation by practicing an experimental program using Fitlight technology in U14 and U16 junior basketball players. This research integrates three specific tests: the Lower Limb Reaction Test, the Lower Limb Choice Reaction Test, and the Spatial Orientation Reactive Test. These were designed to measure and improve players’ reactions to simple, choice, and spatial orientation through visual stimuli. An 18-week training program was implemented between the initial and final evaluation, emphasizing integrating basketball-specific technical and physical exercises using Fitlight technology. The subjects' sample consists of an experimental and control group with identical numbers of participants in both the U14 (18 subjects) and U16 (17 subjects) categories. SPSS was used for statistical analysis. The results indicate significant improvements with p < .05, Cohen’s d parameters with very high effect sizes (d > 1), in reaction times and spatial orientation for the experimental groups, highlighting the effectiveness of incorporating modern equipment in the sports training program. Analyzing the results of the experimental groups, we find that the most relevant age for the reactive development of spatial orientation with the help of Fitlight technologies implemented in the training process is U14, while the most relevant age for the reactive time of the lower limbs is U16. The study’s results highlight the experimental program’s positive impact in improving reactive reaction time in the lower limbs and spatial orientation of junior basketball players.

28 May 2024 in Sensors
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Steff NorbertSteff Norbert
Steff Norbert
Dana BadauDana Badau
Dana Badau
ABAdela Badau
Adela Badau
The aim of this study was to evaluate the impact of implementing a basketball-specific exercise program using Fitlight technology on the coordinative abilities (reactive coordination, reactive reaction time, and reactive movement combination capacity) of U14 and U16 junior basketball players. This study included 70 male basketball players, 36 subjects U14 and 34 subjects U16, divided into two equal groups for each age category: the experimental group (EG) and the control group (CG). This study included an initial and a final test, between which, training was conducted over a period of 18 weeks. For the EG, the program aimed to develop coordinative abilities through an experimental program that utilized Fitlight technology, while the control groups underwent an identically timed program, but their training did not include the use of technology. Four tests were adapted and applied: the Reactive Reaction Test, Choice Reactive Reaction Test, Reactive Hand–Eye Coordination Test, and a test to evaluate the reactive capacity for combining movements. The results of this study showed statistically significant progress between the initial and final tests for the experimental group, p < 0.05. The Cohen’s d values for the experimental groups were above 0.8, indicating a very large effect size, while for the control group, these values were small to medium. The comparative analysis of the experimental groups U14 and U16 and control groups shows statistically significant differences in favor of the experimental groups U14 and U16. This study highlights the effectiveness of implementing specific training programs that use modern technologies in developing coordinative abilities in the training and evaluation process of junior basketball players.


Verified
Journal Article
Open access
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Steff NorbertSteff Norbert
Steff Norbert
Ioan Sabin SopaIoan Sabin Sopa
Ioan Sabin Sopa
DTDionisie-Vladimir Turcu
Dionisie-Vladimir Turcu
ISIulian Stoian
Iulian Stoian
IHIoan Teodor Hășmașan
Ioan Teodor Hășmașan
RARadu Antonia
Radu Antonia
Background: Smartphones are an integral part of young people’s everyday lives and offer an interactive digital environment that can be incorporated into sport training to support engagement and skill development. Methods: A total of 40 male basketball players aged 12–14 years participated in this quasi-experimental study. Participants were allocated by existing school teams, with one team assigned to the experimental group (n = 20) and the other to the control group (n = 20). Both groups completed a six-month training period consisting of three sessions per week. Hand–eye coordination and dribbling-related performance were evaluated using two standardized mobile-application-based field tests with both hands during initial and final assessments. The data were analyzed using mixed-design repeated-measures ANOVA, with time as the within-subject factor and group as the between-subject factor. Results: The mixed-design repeated-measures ANOVA showed significant time × group interactions for all assessed outcomes, indicating greater improvements in coordination performance and bilateral upper-limb performance in the experimental group compared with the control group. Conclusions: These results indicate that mobile-application-based training can be a practical and effective approach for developing coordination and supporting bilateral upper-limb performance in youth basketball players.

23 April 2026 in International Journal of Movement Science
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Journal Article
Closed access
RBRobert Bot
Robert Bot
Steff NorbertSteff Norbert
Steff Norbert
Background: In eighth-grade physical education, digital tools can provide interactive stimuli that improve reaction time, hand-eye coordination, and movement combination capacity. Objective: This study investigated whether smartphone-based basketball activities improve upper-body coordination, with a focus on reaction time, multisensory responsiveness, and movement combination ability. Results: A total of 32 eighth-grade students, 16 girls and 16 boys, were divided into a control group and an experimental group. Over a three-month period, the control group performed conventional exercises, while the experimental group used smartphone apps for basketball-specific tasks. Performance was assessed using the Deary-Liewald reaction time task, a hand-eye coordination test through the Reaction Time app, and a reactive movement combination test through the Flash Screen app. The data were analyzed using descriptive statistics, paired samples t-tests, and independent samples t-tests, with p 0.05. The experimental group showed significant improvements from initial to final testing and achieved greater progress than the control group. Conclusions: Smartphone applications proved effective in improving coordination and reaction time, which supports their integration into physical education activities.