In this study, a head-mounted display (HMD) system based on a wedge-shaped holographic waveguide that can present holographic virtual images with tunable distance is achieved. The compact computer-generated-hologram system using a spatial light modulator was employed to offer the dynamic image, where the probe beam for the hologram reconstruction is a convergent wave, and the DC term of the diffraction wave can be blocked by a barrier. The wedge-shaped holographic waveguide element was used as the combiner of the HMD system to generate a compact structure. A wedge with a polished surface was designed for in-coupling the image into the waveguide, and a reflection-type holographic optical element (HOE) was used for out-coupling the image from the waveguide. The astigmatism aberration and deformation of the diffraction images at various distances are analyzed and then are compensated. Finally, the virtual image can be obtained without aberration with experimental verification.
In this manuscript, the astigmatism of the waveguide combiner with a pair of symmetry HOEs was analyzed. The light field can be predicted by the modified convolution formulation of Fresnel diffraction when the information of light passes through the astigmatism causing element. Then the astigmatism can be corrected. The theory was experimentally proved by the system with a phase-only SLM and a diffraction planar waveguide. Furthermore, the image quality of astigmatism corrected phase-type CGHs can be improved via the iteration process. Since the coherence of light source was employed, the temporal averaging method was utilized to avoid speckle noise.
A see-through display based on a planar holographic waveguide with a tunable focal plane is presented. A negative liquid crystal lens is attached on the outcoupling location of the waveguide to manipulate the image distance. The continuous tunable range for the focal length is from negative infinity to −65 cm. The demonstrated prototype system provides 10.5° field-of-view (FOV) for the images not locating at infinity. The FOV for the images not locating at infinity is limited by the diameter of the liquid crystal lens. The lens function of the liquid crystal lens is polarization dependent. By controlling the polarization states of the real scene and the input information image, the liquid crystal lens keeps the see-through function for a real scene and simultaneously plays the role of a negative lens for the input information image. Compared to the see-through display system with a single focal plane, the presented system offers a more comfortable augmented reality (AR) experience.
A projection lens with a 30-degree field of view is developed for use in augmented reality (AR) glasses, including a waveguide combiner designed for a 0.35-inch LCoS panel. The entrance pupil diameter of the lens is 14 mm and the lens has an effective focal length of 16.443 mm; an F-number of 1.175. This paper has four key issues: optical projection lens design, lens manufacturing and assembly tolerance analysis, projection lens resolution testing, and AR glasses system resolution testing of panel images projected by the projection lens. After lens manufacture, the lens was tested, achieving a central field image quality of 57 cycles/mm, an angular resolution of 33 pixels per degree (PPD), a 0.7 field image quality of 40.3 cycles/mm, and an angular resolution of 23 pixels per degree (PPD). Imaging performance testing based on a diffraction-type waveguide shows a resolution of 57 cycles/mm in the center area and an angular resolution of 33 PPD.
Generally, the diffractive waveguide combiner and computer-generated hologram (CGH) technique have the potential to achieve compact head-mounted display (HMD) with a natural 3D display function. However, the diffractive waveguide combiner will degrade the image quality because of aberration. In order to resolve this issue, the complex analysis based on the ray-tracing method is necessary. Since the major aberration of the waveguide combiners is only astigmatism and anamorphic distortion, only these two aberrations were discussed in this paper. Furthermore, two common waveguide structures were discussed here. In total, four formulas were summarized to analyze aberration and anamorphic distortion in these two structures. Finally, the simplified formulas were verified with the commercial ray-tracing software Zemax. The calculated results of the proposed method match the simulation of Zemax software well. Therefore, the aberration of an arbitrary similar diffractive waveguide can be analyzed by the proposed method. This will make the designing process simpler and faster.
As augmented reality (AR) glasses technology evolves, volume holographic diffractive waveguide designs are increasingly adopted to enhance portability and performance. Traditionally, these systems require separate geometric and wave optics approaches to handle ray propagation and holographic element diffraction, adding significant complexity to the design process. This study presents an innovative pure ray tracing simulation method that integrates geometric and wave optics seamlessly. By incorporating Kogelnik's coupled wave theory, our model accurately predicts the diffraction behavior of volume holographic optical elements (VHOEs) and converts this information into ray data for tracing, enabling exact AR imaging simulations. Applied to the design of volume holographic waveguide AR glasses, human vision simulations, and experiments validated this method's reliability, demonstrating its versatility and effectiveness. This model improves design efficiency and promotes innovative advancements in cross-theoretical optical system design, positioning it as a crucial tool for future AR glasses development.