Alberto Jardón Huete

Dr. Alberto Jardón Huete

Engineer Systems and Automation, Carlos III University of Madrid, Madrid, Spain
orcid

Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 November 2015 in Automation in Construction
Verified
Journal Article
Closed access
RMR. Montero
R. Montero
JVJuan G Victores
Juan G Victores
SCSantiago Martinez de la Casa
Santiago Martinez de la Casa
Alberto Jardón HueteAlberto Jardón Huete
Alberto Jardón Huete
CBC. Balaguer
C. Balaguer

6 November 2019 in Journal of NeuroEngineering and Rehabilitation
Verified
Journal Article
Open access
PDF file
PFPilar Fernández-González
Pilar Fernández-González
MCMaría Carratalá-Tejada
María Carratalá-Tejada
EMEsther Monge-Pereira
Esther Monge-Pereira
SCSusana Collado-Vázquez
Susana Collado-Vázquez
PBPatricia Sánchez-Herrera Baeza
Patricia Sánchez-Herrera Baeza
Roberto Cano de la CuerdaRoberto Cano de la Cuerda
Roberto Cano de la Cuerda
Background: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. Methods: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. Results: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. Conclusions: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.

13 July 2020 in Journal of NeuroEngineering and Rehabilitation
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Journal Article
Open access
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Alicia Cuesta-GómezAlicia Cuesta-Gómez
Alicia Cuesta-Gómez
PBPatricia Sánchez-Herrera Baeza
Patricia Sánchez-Herrera Baeza
Edwin Daniel Oña SimbañaEdwin Daniel Oña Simbaña
Edwin Daniel Oña Simbaña
AMAlicia Martínez-Medina
Alicia Martínez-Medina
COCarmen Ortiz-Comino
Carmen Ortiz-Comino
Roberto Cano de la CuerdaRoberto Cano de la Cuerda
Roberto Cano de la Cuerda
Background: Dexterity and activities of daily living limitations on the upper limb (UL) represent one of the most common problems in patients with multiple sclerosis (MS). The aim of this study was to evaluate the effectiveness of the specially developed Serious Games that make use of the Leap Motion Controller (LMC) as main user interface for improving UL grip muscle strength, dexterity, fatigue, quality of life, satisfaction and compliance. Methods: A single-blinded randomized controlled trial was conducted. The sample was randomized into two groups: an experimental group who received treatment based on serious games designed by the research team using the developed LMC based Serious Games for the UL plus conventional rehabilitation, and a control group who received the same conventional rehabilitation for the UL. Both groups received two 60 min sessions per week over a ten-week period. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, fatigue, quality of life, satisfaction and compliance were assessed in both groups pre-treatment, post-treatment and in a follow-up period of 1 month without receiving any treatment. Results: In the experimental group compared to the control group, significant improvements were observed in the post-treatment assessment for coordination, speed of movements, fine and gross UL dexterity. Also, significant results were found in the follow-up in coordination, speed of movements, fine and gross for the more affected side. Conclusions: An experimental protocol using an LMC based Serious Games designed for UL rehabilitation showed improvements for unilateral gross manual dexterity, fine manual dexterity, and coordination in MS patients with high satisfaction and excellent compliance. Trial registration: This randomized controlled trial has been registered at ClinicalTrials.gov Identifier: NCT04171908, Nov 2019.

1 March 2005 in Autonomous Robots
Verified
Journal Article
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CBC. Balaguer
C. Balaguer
AGAntonio Gimenez
Antonio Gimenez
Alberto Jardón HueteAlberto Jardón Huete
Alberto Jardón Huete

26 June 2019 in Applied Sciences
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Edwin Daniel Oña SimbañaEdwin Daniel Oña Simbaña
Edwin Daniel Oña Simbaña
JHJuan Miguel Garcia Haro
Juan Miguel Garcia Haro
Alberto Jardón HueteAlberto Jardón Huete
Alberto Jardón Huete
CBC. Balaguer
C. Balaguer
Robot-aided systems to support the physical rehabilitation of individuals with neurological impairment is one of the fields that has been widely developed in the last few decades. However, the adoption of these systems in clinical practice remains limited. In order to better understanding the causes of this limitation, a systematic review of robot-based systems focused on upper extremity rehabilitation is presented in this paper. A systematic search and review of related articles in the literature were conducted. The chosen works were analyzed according to the type of device, the data analysis capability, the therapy method, the human–robot interaction, the safety strategies, and the focus of treatment. As a conclusion, self-adaptation for personalizing the treatments, safeguarding and enhancing of patient–robot interaction towards training essential factors of movement generation into the same paradigm, or the use of lifelike environments in fully-immersive virtual reality for increasing the assimilation of motor gains could be relevant factors to develop more accepted robot-aided systems in clinical practice.

13 May 2020 in Sensors
Verified
Journal Article
Open access
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Edwin Daniel Oña SimbañaEdwin Daniel Oña Simbaña
Edwin Daniel Oña Simbaña
Alberto Jardón HueteAlberto Jardón Huete
Alberto Jardón Huete
Alicia Cuesta-GómezAlicia Cuesta-Gómez
Alicia Cuesta-Gómez
PBPatricia Sánchez-Herrera Baeza
Patricia Sánchez-Herrera Baeza
Roberto Cano de la CuerdaRoberto Cano de la Cuerda
Roberto Cano de la Cuerda
CBC. Balaguer
C. Balaguer
In recent decades, gaming technology has been accepted as a feasible method for complementing traditional clinical practice, especially in neurorehabilitation; however, the viability of using 3D Virtual Reality (VR) for the assessment of upper limb motor function has not been fully explored. For that purpose, we developed a VR-based version of the Box and Blocks Test (BBT), a clinical test for the assessment of manual dexterity, as an automated alternative to the classical procedure. Our VR-based BBT (VR-BBT) integrates the traditional BBT mechanics into gameplay using the Leap Motion Controller (LMC) to capture the user’s hand motion and the Oculus Rift headset to provide a fully immersive experience. This paper focuses on evaluating the validity of our VR-BBT to reliably measure the manual dexterity in a sample of patients with Parkinson’s Disease (PD). For this study, a group of twenty individuals in a mild to moderate stage of PD were recruited. Participants were asked to perform the physical BBT (once) and our proposed VR-BBT (twice) system, separately. Correlation analysis of collected data was carried out. Statistical analysis proved that the performance data collected by the VR-BBT significantly correlated with the conventional assessment of the BBT. The VR-BBT scores have shown a significant association with PD severity measured by the Hoehn and Yahr scale. This fact suggests that the VR-BBT could be used as a reliable indicator for health improvements in patients with PD. Finally, the VR-BBT system presented high usability and acceptability rated by clinicians and patients.