Bohan Yu

Bohan Yu

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Bohan Yu

National Engineering Research Center of Visual Technology, School of Computer Science, Peking University, Beijing, China

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 March 2021 in IEEE Internet of Things Journal
Verified
Journal Article
Closed access
BYBohan Yu
Bohan Yu
YWYuxiang Wang
Yuxiang Wang
KNKai Niu
Kai Niu
YZYouwei Zeng
Youwei Zeng
TGTao Gu
Tao Gu
Daqing ZhangDaqing Zhang
Daqing Zhang
Sleep monitoring is essential to people's health and wellbeing, which can also assist in the diagnosis and treatment of sleep disorder. Compared with contact-based solutions, contactless sleep monitoring does not attach any device to the human body; hence, it has attracted increasing attention in recent years. Inspired by the recent advances in Wi-Fi-based sensing, this article proposes a low-cost and nonintrusive sleep monitoring system using commodity Wi-Fi devices, namely, WiFi-Sleep. We leverage the fine-grained channel state information from multiple antennas and propose advanced fusion and signal processing methods to extract accurate respiration and body movement information. We introduce a deep learning method combined with clinical sleep medicine prior knowledge to achieve four-stage sleep monitoring with limited data sources (i.e., only respiration and body movement information). We benchmark the performance of WiFi-Sleep with polysomnography, the gold reference standard. Results show that WiFi-Sleep achieves an accuracy of 81.8%, which is comparable to the state-of-the-art sleep stage monitoring using expensive radar devices.

13 February 2023 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
BYBohan Yu
Bohan Yu
SYSiqi Yang
Siqi Yang
XCXuanning Cui
Xuanning Cui
SDSiyan Dong
Siyan Dong
BCBaoquan Chen
Baoquan Chen
BSBoxin Shi
Boxin Shi
Recently, many advances in inverse rendering are achieved by high-dimensional lighting representations and differentiable rendering. However, multi-bounce lighting effects can hardly be handled correctly in scene editing using high-dimensional lighting representations, and light source model deviation and ambiguities exist in differentiable rendering methods. These problems limit the applications of inverse rendering. In this paper, we present a multi-bounce inverse rendering method based on Monte Carlo path tracing, to enable correct complex multi-bounce lighting effects rendering in scene editing. We propose a novel light source model that is more suitable for light source editing in indoor scenes, and design a specific neural network with corresponding disambiguation constraints to alleviate ambiguities during the inverse rendering. We evaluate our method on both synthetic and real indoor scenes through virtual object insertion, material editing, relighting tasks, and so on. The results demonstrate that our method achieves better photo-realistic quality.