3D Gaussian Splatting (3DGS) has emerged as a prominent technique with the potential to become a mainstream method for 3D representations. It can effectively transform multi-view images into explicit 3D Gaussian through efficient training, and achieve real-time rendering of novel views. This survey aims to analyze existing 3DGS-related works from multiple intersecting perspectives, including related tasks, technologies, challenges, and opportunities. The primary objective is to provide newcomers with a rapid understanding of the field and to assist researchers in methodically organizing existing technologies and challenges. Specifically, we delve into the optimization, application, and extension of 3DGS, categorizing them based on their focuses or motivations. Additionally, we summarize and classify nine types of technical modules and corresponding improvements identified in existing works. Based on these analyses, we further examine the common challenges and technologies across various tasks, proposing potential research opportunities.
Few-shot learning, especially few-shot image classification, has received increasing attention and witnessed significant advances in recent years. Some recent studies implicitly show that many generic techniques or “tricks”, such as data augmentation, pre-training, knowledge distillation, and self-supervision, may greatly boost the performance of a few-shot learning method. Moreover, different works may employ different software platforms, backbone architectures and input image sizes, making fair comparisons difficult and practitioners struggle with reproducibility. To address these situations, we propose a comprehensive library for few-shot learning (LibFewShot) by re-implementing eighteen state-of-the-art few-shot learning methods in a unified framework with the same single codebase in PyTorch. Furthermore, based on LibFewShot, we provide comprehensive evaluations on multiple benchmarks with various backbone architectures to evaluate common pitfalls and effects of different training tricks. In addition, with respect to the recent doubts on the necessity of meta- or episodic-training mechanism, our evaluation results confirm that such a mechanism is still necessary especially when combined with pre-training. We hope our work can not only lower the barriers for beginners to enter the area of few-shot learning but also elucidate the effects of nontrivial tricks to facilitate intrinsic research on few-shot learning.
Segment Anything Model (SAM) fine-tuning has shown remarkable performance in medical image segmentation in a fully supervised manner, but requires precise annotations. To reduce the annotation cost and maintain satisfactory performance, in this work, we leverage the capabilities of SAM for establishing semi-supervised medical image segmentation models. Rethinking the requirements of effectiveness, efficiency, and compatibility, we propose a three-stage framework, i.e., Stitching, Fine-tuning, and Re-training (SFR). The current fine-tuning approaches mostly involve 2D slice-wise fine-tuning that disregards the contextual information between adjacent slices. Our stitching strategy mitigates the mismatch between natural and 3D medical images. The stitched images are then used for fine-tuning SAM, providing robust initialization of pseudo-labels. Afterwards, we train a 3D semi-supervised segmentation model while maintaining the same parameter size as the conventional segmenter such as V-Net. Our SFR framework is plug-and-play, and easily compatible with various popular semi-supervised methods. We also develop an extended framework SFR+ with selective fine-tuning and re-training through confidence estimation. Extensive experiments validate that our SFR and SFR+ achieve significant improvements in both moderate annotation and scarce annotation across five datasets. In particular, SFR framework improves the Dice score of Mean Teacher from 29.68% to 74.40% with only one labeled data of LA dataset. The code is available at https://github.com/ShumengLI/SFR.
12 July 2021 in IEEE Transactions on Circuits and Systems for Video Technology
In person re-identification (Re-ID), supervised methods usually need a large amount of expensive label information, while unsupervised ones are still unable to deliver satisfactory identification performance. In this paper, we introduce a novel person Re-ID task called unsupervised cross-camera person Re-ID, which only needs the within-camera (intra-camera) label information but not cross-camera (inter-camera) labels which are more expensive to obtain. In real-world applications, the intra-camera label information can be easily captured by tracking algorithms and few manual annotations. In this situation, the main challenge becomes the distribution discrepancy across different camera views, caused by the various body pose, occlusion, image resolution, illumination conditions, and background noises in different cameras. To address this situation, we propose a novel Adversarial Camera Alignment Network (ACAN) for unsupervised cross-camera person Re-ID. It consists of the camera-alignment task and the supervised within-camera learning task. To achieve the camera alignment, we develop a Multi-Camera Adversarial Learning (MCAL) to map images of different cameras into a shared subspace. Particularly, we investigate two different schemes, including the existing GRL (i.e., gradient reversal layer) scheme and the proposed scheme called “other camera equiprobability” (OCE), to conduct the multi-camera adversarial task. Based on this shared subspace, we then leverage the within-camera labels to train the network. Extensive experiments on five large-scale datasets demonstrate the superiority of ACAN over multiple state-of-the-art unsupervised methods that take advantage of labeled source domains and generated images by GAN-based models. In particular, we verify that the proposed multi-camera adversarial task does contribute to the significant improvement.