Xuejing Lei

Xuejing Lei

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Xuejing Lei

University of Southern California

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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7 October 2018
Verified
Book Chapter
Closed access
PDF file
SLSiyang Li
Siyang Li
BSBryan Seybold
Bryan Seybold
AVAlexey Vorobyov
Alexey Vorobyov
XLXuejing Lei
Xuejing Lei
CKC.-C. Jay Kuo
C.-C. Jay Kuo

19 July 2026
Verified
Conference Paper
Open access
CLChen Luo
Chen Luo
JCJason Choi
Jason Choi
ZDZiwei Dong
Ziwei Dong
RDRahul Dua
Rahul Dua
CXCong Xu
Cong Xu
MCMonica Cheng
Monica Cheng

8 July 2021 in arXiv
Verified
Preprint
Open access
PDF file
XLXuejing Lei
Xuejing Lei
GZGanning Zhao
Ganning Zhao
KZKaitai Zhang
Kaitai Zhang
CKC.-C. Jay Kuo
C.-C. Jay Kuo
An explainable, efficient and lightweight method for texture generation, called TGHop (an acronym of Texture Generation PixelHop), is proposed in this work. Although synthesis of visually pleasant texture can be achieved by deep neural networks, the associated models are large in size, difficult to explain in theory, and computationally expensive in training. In contrast, TGHop is small in its model size, mathematically transparent, efficient in training and inference, and able to generate high quality texture. Given an exemplary texture, TGHop first crops many sample patches out of it to form a collection of sample patches called the source. Then, it analyzes pixel statistics of samples from the source and obtains a sequence of fine-to-coarse subspaces for these patches by using the PixelHop++ framework. To generate texture patches with TGHop, we begin with the coarsest subspace, which is called the core, and attempt to generate samples in each subspace by following the distribution of real samples. Finally, texture patches are stitched to form texture images of a large size. It is demonstrated by experimental results that TGHop can generate texture images of superior quality with a small model size and at a fast speed.

27 September 2026
Verified
Conference Paper
Open access
CLChen Luo
Chen Luo
YLYulin Liu
Yulin Liu
YLYi Liu
Yi Liu
XLXuejing Lei
Xuejing Lei
YYYuchen Yan
Yuchen Yan
MCMonica Cheng
Monica Cheng

3 September 2020 in arXiv
Verified
Preprint
Open access
PDF file
XLXuejing Lei
Xuejing Lei
GZGanning Zhao
Ganning Zhao
CKC.-C. Jay Kuo
C.-C. Jay Kuo
A non-parametric interpretable texture synthesis method, called the NITES method, is proposed in this work. Although automatic synthesis of visually pleasant texture can be achieved by deep neural networks nowadays, the associated generation models are mathematically intractable and their training demands higher computational cost. NITES offers a new texture synthesis solution to address these shortcomings. NITES is mathematically transparent and efficient in training and inference. The input is a single exemplary texture image. The NITES method crops out patches from the input and analyzes the statistical properties of these texture patches to obtain their joint spatial-spectral representations. Then, the probabilistic distributions of samples in the joint spatial-spectral spaces are characterized. Finally, numerous texture images that are visually similar to the exemplary texture image can be generated automatically. Experimental results are provided to show the superior quality of generated texture images and efficiency of the proposed NITES method in terms of both training and inference time.