Roberto Baelo

Dr. Roberto Baelo

University of León, Spain
+3
orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 December 2020 in Encyclopedia
Verified
Journal Article
Open access
PDF file
Mario Grande-de-PradoMario Grande-de-Prado
Mario Grande-de-Prado
Sheila García-MartínSheila García-Martín
Sheila García-Martín
Roberto BaeloRoberto Baelo
Roberto Baelo
Víctor AbellaVíctor Abella
Víctor Abella
Escape Rooms are cooperative games in which players must find clues, solve puzzles, and perform a variety of tasks within a limited time. The goal is usually to escape or leave a room, place, or environment. When the Escape Rooms have a pedagogical purpose, they are usually called Edu-Escape Rooms and can be related to gamification and Game-Based Learning. The potential for student engagement and motivation is one of the main advantages of Edu-Escape Rooms.

Rosa-Eva Valle-FlórezRosa-Eva Valle-Flórez
Rosa-Eva Valle-Flórez
Ana María De Caso FuertesAna María De Caso Fuertes
Ana María De Caso Fuertes
Roberto BaeloRoberto Baelo
Roberto Baelo
Sheila García-MartínSheila García-Martín
Sheila García-Martín
The recognition of the right to the inclusion of people with disabilities on a global scale has led to progress in the planning and development of policies and programs among different areas. The present work addresses the accessibility barriers to university education as an opportunity for greater inclusion. Universities must facilitate all students’ physical, curricular, and relational access and comply with a “reasonable accommodation” policy to allow students with disabilities equal opportunities. The aim is to analyze the barriers that hinder educational inclusion. Four factors are explored: the students’ accessibility to facilities and resources; the teachers’ willingness to respond to students with disabilities and special educational needs (SEN); the teachers’ curricular adjustments to meet those needs; the students’ interactions with their peers and professors. We worked with a sample of 201 university professors of teacher training programs in Spain. The results show statistically significant differences in the factors indicated, according to sex, age group, teaching experience, and experience with students who require educational support. According to the study results, a series of recommendations are included to improve the training necessary for university professors to promote inclusive education.

1 May 2015 in Procedia - Social and Behavioral Sciences
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Journal Article
Open access
MSMaria Svensson
Maria Svensson
Roberto BaeloRoberto Baelo
Roberto Baelo
We focus on the digital competence as one of the eight key competences defined by the European Commission (2006). This competence can be broadly defined as the confident, critical and creative use of ICT to achieve goals related to work, employability, learning, leisure, inclusion and/or participation in society (Ferrari, 2013). The purpose of our study is to know the perceptions of teacher students about their digital competences to develop their future profession. In this work, we present the design and the direction of our research in order to reflect and move forward in it

5 August 2020 in Sustainability
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Mario Grande-de-PradoMario Grande-de-Prado
Mario Grande-de-Prado
Roberto BaeloRoberto Baelo
Roberto Baelo
Sheila García-MartínSheila García-Martín
Sheila García-Martín
Víctor AbellaVíctor Abella
Víctor Abella
Role-playing games (RPGs) have a controversial public image in several countries, including Spain. These fears lack a scientific basis, as role-playing games may be useful in education. Educational trends such as gamification are helping to change this perspective, incorporating elements of RPGs in applications like learning management systems (LMS), e.g., Classcraft. Given the increased research interest in this topic, this paper presents a systematic literature review (SLR) report on the state-of-the-art related to RPGs in an Ibero-American education research context. In the study, a comprehensive search is carried out for the most relevant research papers indexed in Latindex, founded through the virtual repository Dialnet for papers between 2010 and 2019 in the field of education. The search chain was ‘role-playing games’, erasing those topics not related. Results show that there are several relevant references, even though they do not seem to have had a great impact. It can be concluded that there is an interest in RPGs in education, especially in Spain, but their potential is still to be developed.

13 September 2022 in BHM Berg- und Hüttenmännische Monatshefte
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Journal Article
Open access
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AVAinhoa Villán-Vallejo
Ainhoa Villán-Vallejo
AZAbir Zitouni
Abir Zitouni
PGPaula García-Llamas
Paula García-Llamas
MFMaría Fernández-Raga
María Fernández-Raga
ASAdriana Suárez-Corona
Adriana Suárez-Corona
Roberto BaeloRoberto Baelo
Roberto Baelo
Science, Technology, Engineering, and Mathematics (STEM) disciplines play an increasingly important role in the current socio-economic context. Higher education systems are working to equip students with the appropriate skills and competencies to cope with current demands and, in particular, to join a labour market strongly informed by STEM disciplines. Many such skills are non-disciplinary and are known as transversal or soft skills. Soft skills, including interpersonal and socio-emotional skills, are highly sought after in the labour market. These skills not only reflect personal abilities but also draw on concepts, such as social responsibility, creativity, ethics, and emotional intelligence. The European University on Responsible Consumption and Production (EURECA-PRO) seeks to foster soft skills development in our activities and curricula.

25 January 2021 in Mathematics
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Journal Article
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Laura Estévez-MaurizLaura Estévez-Mauriz
Laura Estévez-Mauriz
Roberto BaeloRoberto Baelo
Roberto Baelo
There is a wide demand for professionals related to the science, technology, engineering and mathematics (STEM) field; nevertheless, the number of students is decreasing every day, and the presence of women is also scarce. Within the Spanish context, different programs are promoting measures for STEM skills’ development; however, they are neither collected nor evaluated under a common umbrella. For that reason, it seems appropriate to investigate the possibilities of carrying out a STEM certification, involving the management and teaching practice of secondary and high school education centers. The present work has developed an evaluation instrument based on the work by The Friday Institute for Educational Innovation from the North Carolina State University (USA). The model proposed looking at obtaining a high-quality STEM Center certification in the Spanish context, seeking to guarantee that the efforts made are systematically collected and evaluated in a common framework. This model includes an evaluation rubric with 5 dimensions and a series of indicators, classifying the centers in 4 levels of development. The aim is to provide a framework to establish, monitor and guide their STEM culture development with a global perspective, counting with the entire educational community, working on STEM skills in a transversal manner.