Chris Dede

Prof. Chris Dede

Graduate School of Education, Harvard University, Cambridge, Maryland, USA
orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 May 2018 in Teaching and Teacher Education
Verified
Journal Article
Closed access
CFChristian Fischer
Christian Fischer
BFBarry Fishman
Barry Fishman
Chris DedeChris Dede
Chris Dede
AEArthur Eisenkraft
Arthur Eisenkraft
KFKim Frumin
Kim Frumin
AMAyana McCoy
Ayana McCoy

27 September 2022 in AI & SOCIETY
Verified
Journal Article
Closed access
PDF file
EDEdward Dieterle
Edward Dieterle
Chris DedeChris Dede
Chris Dede
MWMichael Walker
Michael Walker

12 January 2021 in Negotiation Journal
Verified
Journal Article
Closed access
PDF file
SDSamuel “Mooly” Dinnar
Samuel “Mooly” Dinnar
Chris DedeChris Dede
Chris Dede
EJEmmanuel Johnson
Emmanuel Johnson
CSCarrie Straub
Carrie Straub
KKKristjan Korjus
Kristjan Korjus
Artificial intelligence (AI), machine learning (ML), affective computing, and big‐data techniques are improving the ways that humans negotiate and learn to negotiate. These technologies, long deployed in industry and academic research, are now being adopted for educational use. We describe several systems that help human negotiators evaluate and learn from role‐play simulations as well as applications that help human instructors teach negotiators at the individual, team, and organizational levels. AI can enable the personalization of negotiation instruction, taking into consideration factors such as culture and bias. These tools will enable improvements not only in the teaching of negotiation, but also in teaching humans how to program and collaborate with technology‐based negotiation systems, including avatars and computer‐controlled negotiation agents. These advances will provide theoretical and practical insights, require serious consideration of ethical issues, and revolutionize the way we practice and teach negotiation.

2 January 2021 in Journal of Research on Technology in Education
Verified
Journal Article
Closed access
Rhonda BondieRhonda Bondie
Rhonda Bondie
ZMZid Mancenido
Zid Mancenido
Chris DedeChris Dede
Chris Dede
This literature review analyzed 18 studies published between 2013 and 2020 to understand the role of virtual humans in mixed reality digital puppeteering simulations aimed at promoting teacher learning. Research questions explored: simulation design models, interactor training, and the attention researchers gave to language and race in the virtual classroom. The descriptive and logistical findings from this review resulted in three learning design models and five design principles that may guide the future use of digital puppeteering in mixed-reality virtual classrooms to promote teacher learning. Across studies, findings suggested promising results of teacher learning through mixed reality simulations and illuminated possible areas for future research. These included the documentation of interactor preparation and detailed evaluation of the interactions between teachers and avatars in virtual classrooms.

31 January 2018 in International Journal of Science Education
Verified
Journal Article
Closed access
KFKim Frumin
Kim Frumin
Chris DedeChris Dede
Chris Dede
CFChristian Fischer
Christian Fischer
BFBrandon Foster
Brandon Foster
FLFrances Lawrenz
Frances Lawrenz
AMAyana McCoy
Ayana McCoy
Over the past decade, the field of teacher professional learning has coalesced around core characteristics of high quality professional development experiences (e.g. Borko, Jacobs, & Koellner, 2010. Contemporary approaches to teacher professional development. In P. L. Peterson, E. Baker, & B. McGaw (Eds.), International encyclopedia of education (Vol. 7, pp. 548–556). Oxford: Elsevier.; Darling-Hammond, Hyler, & Gardner, 2017. Effective teacher professional development. Palo Alto, CA: Learning Policy Institute). Many countries have found these advances of great interest because of a desire to build teacher capacity in science education and across the full curriculum. This paper continues this progress by examining the role and impact of an online professional development community within the top-down, large-scale curriculum and assessment revision of Advanced Placement (AP) Biology, Chemistry, and Physics. This paper is part of a five-year, longitudinal, U.S. National Science Foundation–funded project to study the relative effectiveness of various types of professional development in enabling teachers to adapt to the revised AP course goals and exams. Of the many forms of professional development our research has examined, preliminary analyses indicated that participation in the College Board's online AP Teacher Community (APTC) – where teachers can discuss teaching strategies, share resources, and connect with each other – had positive, direct, and statistically significant association with teacher self-reported shifts in practice and with gains in student AP scores (Fishman et al., 2014). This study explored how usage of the online APTC might be useful to teachers and examined a more robust estimate of these effects. Findings from the experience of AP teachers may be valuable in supporting other large-scale curriculum changes, such as the U.S. Next Generation Science Standards or Common Core Standards, as well as parallel curricular shifts in other countries.

28 May 2025 in Educational Technology Research and Development
Verified
Journal Article
Open access
PDF file
MWMinhong Wang
Minhong Wang
Chris DedeChris Dede
Chris Dede
TGTina A. Grotzer
Tina A. Grotzer
JCJuanjuan Chen
Juanjuan Chen
Situated learning has been widely promoted in educational practice, where students are encouraged to learn by exploring real-world problems in authentic contexts. To expand the opportunities for situated learning, immersive virtual environments have been explored by presenting problem contexts in vivid and interactive formats and enabling a variety of exploration activities. However, there are multiple challenges surrounding situated learning. The challenges can be caused by the complexities of real-world problems, the complexities in exploring real-world problems, and the complexities in reflecting on the exploration experience. This paper presents a conceptual framework outlining three types of complexities surrounding situated learning and six strategies for coping with these complexities. A case of situated learning curriculum in an immersive virtual environment is used to illustrate how the framework works in practice. By presenting a high-level and holistic picture of the challenges in situated learning along with the coping strategies, the proposed framework enriches the understanding of situated learning. It can serve as a guide for designing situated learning curricula, evaluating situated learning practices, and addressing situated learning challenges.