Francisco Barbosa Escobar

Mr. Francisco Barbosa Escobar

Aarhus University
orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 July 2021 in Food Research International
Verified
Journal Article
Open access
QWQian Wang
Qian Wang
Francisco Barbosa EscobarFrancisco Barbosa Escobar
Francisco Barbosa Escobar
PMPatricia Alves Da Mota
Patricia Alves Da Mota
CVCarlos Velasco
Carlos Velasco
While virtual reality (VR) has become increasingly popular in food-related research, there has been a lack of clarity, precision, and guidelines regarding what exactly constitutes a virtual reality study, as well as the options available to the researcher for designing and implementing it. This review provides a practical guide for sensory and consumer scientists interested in exploring the emerging opportunities offered by VR. We take a deep dive into the components that make up a VR study, including hardware, software, and response measurement methods, all the while being grounded in immersion and presence theory. We then review how these building blocks are put together to create two major categories of research scenarios: product selection, which can be entirely created in VR, and food evaluation, which involve tasting products in real life. For each category, we review current literature with a focus on experimental design, then highlight future avenues and technical development opportunities within sensory and consumer research. Finally, we evaluate limitations and ethical issues in VR food research, and offer future perspectives which go above and beyond ensuring ecological validity in product testing.

3 June 2021 in PLOS ONE
Verified
Journal Article
Open access
PDF file
Francisco Barbosa EscobarFrancisco Barbosa Escobar
Francisco Barbosa Escobar
CVCarlos Velasco
Carlos Velasco
KMKosuke Motoki
Kosuke Motoki
DBDerek Victor Byrne
Derek Victor Byrne
QWQian Janice Wang
Qian Janice Wang
Emotions and temperature are closely related through embodied processes, and people seem to associate temperature concepts with emotions. While this relationship is often evidenced by everyday language (e.g., cold and warm feelings), what remains missing to date is a systematic study that holistically analyzes how and why people associate specific temperatures with emotions. The present research aimed to investigate the associations between temperature concepts and emotion adjectives on both explicit and implicit levels. In Experiment 1, we evaluated explicit associations between twelve pairs of emotion adjectives derived from the circumplex model of affect, and five different temperature concepts ranging from 0°C to 40°C, based on responses from 403 native speakers of four different languages (English, Spanish, Japanese, Chinese). The results of Experiment 1 revealed that, across languages, the temperatures were associated with different regions of the circumplex model. The 0°C and 10°C were associated with negative-valanced, low-arousal emotions, while 20°C was associated with positive-valanced, low-to-medium-arousal emotions. Moreover, 30°C was associated with positive-valanced, high-arousal emotions; and 40°C was associated with high-arousal and either positive- or negative-valanced emotions. In Experiment 2 (N= 102), we explored whether these temperature-emotion associations were also present at the implicit level, by conducting Implicit Association Tests (IATs) with temperature words (coldandhot) and opposing pairs of emotional adjectives for each dimension of valence (Unhappy/Dissatisfiedvs.Happy/Satisfied) and arousal (Passive/Quietvs.Active/Alert) on native English speakers. The results of Experiment 2 revealed that participants held implicit associations between the word hot and positive-valanced and high-arousal emotions. Additionally, the word cold was associated with negative-valanced and low-arousal emotions. These findings provide evidence for the existence of temperature-emotion associations at both explicit and implicit levels across languages.

1 July 2024 in Psychology & Marketing
Verified
Journal Article
Open access
CVCarlos Velasco
Carlos Velasco
FRFelipe Reinoso‐Carvalho
Felipe Reinoso‐Carvalho
Francisco Barbosa EscobarFrancisco Barbosa Escobar
Francisco Barbosa Escobar
AGAnders Gustafsson
Anders Gustafsson
OPOlivia Petit
Olivia Petit
This article examines paradoxes, challenges, and opportunities in the context of ethical customer experience management. Central to this discussion are different stakeholders such as firms, customers, policymakers, regulators, and society at large, as well as key issues associated with them. Firms aim to design and manage compelling experiences using customer data but face challenges balancing cost, customization, ethical concerns, and fairness in customer experience management. Customers should be encouraged to reflect on whether to share personal information for customized experiences, as well as on how far their responsibility goes in ensuring critically informed decision‐making. Policymakers and regulators must integrate the views of various stakeholders into policies and guidelines that promote a healthy society. Importantly, the digitization of customer experience has given rise to unprecedented ethical concerns related to the prospect of ‘programming’ these experiences. The shrinking temporal and spatial distance between stimuli, customer action, data footprint, and tracking poses significant reflections and dilemmas for both customers and firms. In this context, it is essential to determine ethical reflections and guidelines for customer experience design and management. We argue that firms should involve customers in assessing the implications of their experiences, while policymakers should facilitate the involvement of all stakeholders (including firms, customers, regulators, academics, and NGOs) to create an ongoing, healthy dialogue. This dialogue should guide a continuing debate aimed at evaluating the implications of specific actions in customer experience management.

5 August 2021 in Frontiers in Computer Science
Verified
Journal Article
Open access
CVCarlos Velasco
Carlos Velasco
Francisco Barbosa EscobarFrancisco Barbosa Escobar
Francisco Barbosa Escobar
OPOlivia Petit
Olivia Petit
QWQian Janice Wang
Qian Janice Wang
We introduce a model to think about impossible experiences in mixed and virtual reality, while emphasizing the role of said experiences in the context of food. This reality-impossibility model includes two continua, namely, the reality-fantasy character of objects and environments, and the extent to which they follow the laws of physics-other laws. We present a series of examples in each of the quadrants of the model and discuss both the research possibilities and implications of impossible experiences.

18 March 2021 in Frontiers in Psychology
Verified
Journal Article
Open access
PDF file
Francisco Barbosa EscobarFrancisco Barbosa Escobar
Francisco Barbosa Escobar
OPOlivia Petit
Olivia Petit
CVCarlos Velasco
Carlos Velasco
With its origin-centric value proposition, the specialty coffee industry seeks to educate consumers about the value of the origin of coffee and how the relationship with farmers ensures quality and makes coffee a premium product. While the industry has widely used stories and visual cues to communicate this added value, research studying whether and how these efforts influence consumers' experiences is scarce. Through three experiments, we explored the effect of images that evoke the terroir of coffee on the perception of premiumness. Our results revealed that online images that resembled the broad origin of coffee (i.e., a farm) could influence premiumness expectations of coffee (Experiment 1). Similarly, a virtual reality environment that depicted this broad origin (vs. a control but not a city atmosphere) could enhance the perception of coffee premiumness for non-expert consumers (Experiment 2) and the enjoyment of the experience for coffee professionals (Experiment 3). Importantly, we found that congruence between the coffee and the virtual reality (VR) atmospheres mediated how much non-experts enjoyed the experience (Experiment 2). VR atmospheres also influenced expectations of sweetness and acidity for non-experts (Experiment 2). These findings serve as a steppingstone for further exploration of the effects of congruence between visual cues and product/brand attributes on premiumness expectations and perception, and more generally on consumer experience. From a practical standpoint, this study provides insights into key aspects for the development of immersive virtual product experiences.

1 March 2021 in Food Quality and Preference
Verified
Journal Article
Open access
PAPaula Almiron
Paula Almiron
Francisco Barbosa EscobarFrancisco Barbosa Escobar
Francisco Barbosa Escobar
APAbhishek Pathak
Abhishek Pathak
CSCharles Spence
Charles Spence
CVCarlos Velasco
Carlos Velasco