Kharroubi Abderrazzaq

Dr. Kharroubi Abderrazzaq

Geography, GeoScITY lab, Liège University, Liège, Wallonia, Belgium
orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 October 2022 in Geomatics
Verified
Journal Article
Open access
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Kharroubi AbderrazzaqKharroubi Abderrazzaq
Kharroubi Abderrazzaq
Florent POUXFlorent POUX
Florent POUX
ZBZouhair BALLOUCH
Zouhair BALLOUCH
RHRafika HAJJI
Rafika HAJJI
RBRoland Billen
Roland Billen
Change detection is an important step for the characterization of object dynamics at the earth’s surface. In multi-temporal point clouds, the main challenge is to detect true changes at different granularities in a scene subject to significant noise and occlusion. To better understand new research perspectives in this field, a deep review of recent advances in 3D change detection methods is needed. To this end, we present a comprehensive review of the state of the art of 3D change detection approaches, mainly those using 3D point clouds. We review standard methods and recent advances in the use of machine and deep learning for change detection. In addition, the paper presents a summary of 3D point cloud benchmark datasets from different sensors (aerial, mobile, and static), together with associated information. We also investigate representative evaluation metrics for this task. To finish, we present open questions and research perspectives. By reviewing the relevant papers in the field, we highlight the potential of bi- and multi-temporal point clouds for better monitoring analysis for various applications.

20 October 2022 in Applied Sciences
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Journal Article
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NABIL EL BARHOUMINABIL EL BARHOUMI
NABIL EL BARHOUMI
RHRafika HAJJI
Rafika HAJJI
ZBZakaria BOUALI
Zakaria BOUALI
YBYoussef Ben Brahim
Youssef Ben Brahim
Kharroubi AbderrazzaqKharroubi Abderrazzaq
Kharroubi Abderrazzaq
Augmented reality (AR) is a relevant technology, which has demonstrated to be efficient for several applications, especially in the architecture, engineering, construction and operation (AECO) domain, where the integration of building information modeling (BIM) and AR has proved to be optimal in handling construction projects. However, the main challenge when integrating a virtual 3D model in an AR environment is the lack of precision and accuracy of placement that can occur between the real and the virtual environments. Although methods for placement via AR have been reported in the literature, there is a lack of investigations addressing their evaluation. Therefore, this paper proposes a methodology to perform a quantitative and qualitative assessment of several AR placement methods and a discussion about their usability in the specific context of AECO. We adopt root mean square error (RMSE) to quantify the placement accuracy of a 3D model and standard deviation to examine its stability (jittering). The results revealed that the AR placement error range is extremely wide (from a few centimeters up to meters). In marker-based methods, the results showed centimeter-range in both indoor and outdoor environments, compared to other methods (Inertial, Marker-less, etc.), while marker-less methods have widely varying error range from centimeters to a few meters. Other commercial solutions based on placement-sensors (GNSS and IMU), such as Trimble SiteVision, have proven placement performance in manual mode with centimeter order, while for the automatic mode, the order of placement and stability is metric, due to the low coverage of RTX (real time extended) in the study area.

9 April 2024 in Infrastructures
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Journal Article
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Kharroubi AbderrazzaqKharroubi Abderrazzaq
Kharroubi Abderrazzaq
ZBZouhair BALLOUCH
Zouhair BALLOUCH
RHRafika HAJJI
Rafika HAJJI
AYAnass Yarroudh
Anass Yarroudh
RBRoland Billen
Roland Billen
Railway scene understanding is crucial for various applications, including autonomous trains, digital twining, and infrastructure change monitoring. However, the development of the latter is constrained by the lack of annotated datasets and limitations of existing algorithms. To address this challenge, we present Rail3D, the first comprehensive dataset for semantic segmentation in railway environments with a comparative analysis. Rail3D encompasses three distinct railway contexts from Hungary, France, and Belgium, capturing a wide range of railway assets and conditions. With over 288 million annotated points, Rail3D surpasses existing datasets in size and diversity, enabling the training of generalizable machine learning models. We conducted a generic classification with nine universal classes (Ground, Vegetation, Rail, Poles, Wires, Signals, Fence, Installation, and Building) and evaluated the performance of three state-of-the-art models: KPConv (Kernel Point Convolution), LightGBM, and Random Forest. The best performing model, a fine-tuned KPConv, achieved a mean Intersection over Union (mIoU) of 86%. While the LightGBM-based method achieved a mIoU of 71%, outperforming Random Forest. This study will benefit infrastructure experts and railway researchers by providing a comprehensive dataset and benchmarks for 3D semantic segmentation. The data and code are publicly available for France and Hungary, with continuous updates based on user feedback.

16 July 2022 in Remote Sensing
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Journal Article
Open access
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ZBZouhair BALLOUCH
Zouhair BALLOUCH
RHRafika HAJJI
Rafika HAJJI
Florent POUXFlorent POUX
Florent POUX
Kharroubi AbderrazzaqKharroubi Abderrazzaq
Kharroubi Abderrazzaq
RBRoland Billen
Roland Billen
Three-dimensional digital models play a pivotal role in city planning, monitoring, and sustainable management of smart and Digital Twin Cities (DTCs). In this context, semantic segmentation of airborne 3D point clouds is crucial for modeling, simulating, and understanding large-scale urban environments. Previous research studies have demonstrated that the performance of 3D semantic segmentation can be improved by fusing 3D point clouds and other data sources. In this paper, a new prior-level fusion approach is proposed for semantic segmentation of large-scale urban areas using optical images and point clouds. The proposed approach uses image classification obtained by the Maximum Likelihood Classifier as the prior knowledge for 3D semantic segmentation. Afterwards, the raster values from classified images are assigned to Lidar point clouds at the data preparation step. Finally, an advanced Deep Learning model (RandLaNet) is adopted to perform the 3D semantic segmentation. The results show that the proposed approach provides good results in terms of both evaluation metrics and visual examination with a higher Intersection over Union (96%) on the created dataset, compared with (92%) for the non-fusion approach.

29 November 2019 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
Open access
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Kharroubi AbderrazzaqKharroubi Abderrazzaq
Kharroubi Abderrazzaq
RHRafika HAJJI
Rafika HAJJI
RBRoland Billen
Roland Billen
Florent POUXFlorent POUX
Florent POUX
With the increasing volume of 3D applications using immersive technologies such as virtual, augmented and mixed reality, it is very interesting to create better ways to integrate unstructured 3D data such as point clouds as a source of data. Indeed, this can lead to an efficient workflow from 3D capture to 3D immersive environment creation without the need to derive 3D model, and lengthy optimization pipelines. In this paper, the main focus is on the direct classification and integration of massive 3D point clouds in a virtual reality (VR) environment. The emphasis is put on leveraging open-source frameworks for an easy replication of the findings. First, we develop a semi-automatic segmentation approach to provide semantic descriptors (mainly classes) to groups of points. We then build an octree data structure leveraged through out-of-core algorithms to load in real time and continuously only the points that are in the VR user's field of view. Then, we provide an open-source solution using Unity with a user interface for VR point cloud interaction and visualisation. Finally, we provide a full semantic VR data integration enhanced through developed shaders for future spatio-semantic queries. We tested our approach on several datasets of which a point cloud composed of 2.3 billion points, representing the heritage site of the castle of Jehay (Belgium). The results underline the efficiency and performance of the solution for visualizing classifieds massive point clouds in virtual environments with more than 100 frame per second.

12 August 2020 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
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Kharroubi AbderrazzaqKharroubi Abderrazzaq
Kharroubi Abderrazzaq
RBR. Billen
R. Billen
FPF. Poux
F. Poux
Mobile Augmented Reality (MAR) attracts significant research and development efforts from both the industry and academia, but rarely integrate massive 3D dataset’s interactions. The emergence of dedicated AR devices and powerful Software Development Kit (ARCore for android and ARKit for iOS) improves performance on mobile devices (Smartphones and tablets). This is aided by new sensor integration and advances in computer vision that fuels the development of MAR. In this paper, we propose a direct integration of massive 3D point clouds with semantics in a web-based marker-less mobile Augmented Reality (AR) application for real-time visualization. We specifically investigate challenges linked to point cloud data structure and semantic injection. Our solution consolidates some of the overarching principles of AR, of which pose estimation, registration and 3D tracking. The developed AR system is tested on mobile phones web-browsers providing clear insights on the performance of the system. Promising results highlight a number of frame per second varying between 27 and 60 for a real-time point budget of 4.3 million points. The point cloud tested is composed of 29 million points and shows how our indexation strategy permits the integration of massive point clouds aiming at the point budget. The results also gives research directions concerning the dependence and delay related to the quality of the network connection, and the battery consumption since portable sensors are used all the time.