Nuno Leite

Dr. Nuno Leite

Universidade de Trás-os-Montes e Alto Douro
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orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2014 in Journal of Science and Medicine in Sport
Verified
Journal Article
Closed access
JSJaime Sampaio
Jaime Sampaio
CLCarlos Lago-Peñas
Carlos Lago-Peñas
Bruno GonçalvesBruno Gonçalves
Bruno Gonçalves
VMVictor M. Maçãs
Victor M. Maçãs
Nuno LeiteNuno Leite
Nuno Leite

1 March 2013 in Journal of Human Kinetics
Verified
Journal Article
Open access
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JGJavier García
Javier García
Sergio José Ibáñez GodoySergio José Ibáñez Godoy
Sergio José Ibáñez Godoy
RMRaul MARTINEZ-SANTOS
Raul MARTINEZ-SANTOS
Nuno LeiteNuno Leite
Nuno Leite
JSJaime Sampaio
Jaime Sampaio
The aim of the present study was to identify basketball game performance indicators which best discriminate winners and losers in regular season and playoffs. The sample used was composed by 323 games of ACB Spanish Basketball League from the regular season (n=306) and from the playoffs (n=17). A previous cluster analysis allowed splitting the sample in balanced (equal or below 12 points), unbalanced (between 13 and 28 points) and very unbalanced games (above 28 points). A discriminant analysis was used to identify the performance indicators either in regular season and playoff games. In regular season games, the winning teams dominated in assists, defensive rebounds, successful 2 and 3-point field-goals. However, in playoff games the winning teams’ superiority was only in defensive rebounding. In practical applications, these results may help the coaches to accurately design training programs to reflect the importance of having different offensive set plays and also have specific conditioning programs to prepare for defensive rebounding.

8 February 2010 in European Journal of Sport Science
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Journal Article
Closed access
JSJaime Sampaio
Jaime Sampaio
EDEric J. Drinkwater
Eric J. Drinkwater
Nuno LeiteNuno Leite
Nuno Leite
The aim of this study was to identify within‐season differences in basketball players' game‐related statistics according to team quality and playing time. The sample comprised 5309 records from 198 players in the Spanish professional basketball league (2007–2008). Factor analysis with principal components was applied to the game‐related statistics gathered from the official box‐scores, which limited the analysis to five factors (free‐throws, 2‐point field‐goals, 3‐point field‐goals, passes, and errors) and two variables (defensive and offensive rebounds). A two‐step cluster analysis classified the teams as stronger (69±8 winning percentage), intermediate (43±5 winning percentage), and weaker teams (32±5 winning percentage); individual players were classified based on playing time as important players (28±4 min) or less important players (16±4 min). Seasonal variation was analysed monthly in eight periods. A mixed linear model was applied to identify the effects of team quality and playing time within the months of the season on the previously identified factors and game‐related statistics. No significant effect of season period was observed. A team quality effect was identified, with stronger teams being superior in terms of 2‐point field‐goals and passes. The weaker teams were the worst at defensive rebounding (stronger teams: 0.17±0.05; intermediate teams: 0.17±0.06; weaker teams: 0.15±0.03; P=0.001). While playing time was significant in almost all variables, errors were the most important factor when contrasting important and less important players, with fewer errors being made by important players. The trends identified can help coaches and players to create performance profiles according to team quality and playing time. However, these performance profiles appear to be independent of season period.

26 August 2016 in Frontiers in Psychology
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Journal Article
Open access
SSSara Santos
Sara Santos
DMDaniel Memmert
Daniel Memmert
JSJaime Sampaio
Jaime Sampaio
Nuno LeiteNuno Leite
Nuno Leite
Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centred approach, linked with the constraints-led approach play an important role to boost the tactical creative behaviour. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behaviour in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training.

2 January 2018 in Research Quarterly for Exercise and Sport
Verified
Journal Article
Closed access
SSSara Santos
Sara Santos
Diogo CoutinhoDiogo Coutinho
Diogo Coutinho
Bruno GonçalvesBruno Gonçalves
Bruno Gonçalves
Schöllhorn Immanuel WolfgangSchöllhorn Immanuel Wolfgang
Schöllhorn Immanuel Wolfgang
JSJaime Sampaio
Jaime Sampaio
Nuno LeiteNuno Leite
Nuno Leite
Purpose: The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations. Method: The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players’ positional data were used to compute tactical-derived variables. Results: The findings suggested that differential learning facilitated the development of creative components, mainly concerning attempts (U13, small; U15, small), versatility (U13, moderate; U15, small), and originality (U13, unclear; U15, small) of players’ actions. Likewise, the differential-learning approach provided a decrease in fails during the game in both experimental groups (moderate). Moreover, differential learning seemed to favor regularity in pitch-positioning behavior for the distance between players’ dyads (U13, small; U15, small), the distance to the team target (U13, moderate; U15, small), and the distance to the opponent target (U13, moderate; U15, small). Conclusions: The differential-learning program stressed creative and positional behavior in both age groups with a distinct magnitude of effects, with the U13 players demonstrating higher improvements over the U15 players. Overall, these findings confirmed that the technical variability promoted by differential learning nurtures regularity of positioning behavior.

23 February 2017 in PLOS ONE
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Journal Article
Open access
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SSSara Santos
Sara Santos
SJSergio Jiménez
Sergio Jiménez
JSJaime Sampaio
Jaime Sampaio
Nuno LeiteNuno Leite
Nuno Leite
Team Sports has been suggested as a suitable environment to investigate creative behavior. This study’s purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player’s actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates’ and opponents’ positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children’s disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child.