In this work we present a novel publicly available stereo based 3D RGB dataset for multi-object zebrafish tracking, called 3D-ZeF. Zebrafish is an increasingly popular model organism used for studying neurological disorders, drug addiction, and more. Behavioral analysis is often a critical part of such research. However, visual similarity, occlusion, and erratic movement of the zebrafish makes robust 3D tracking a challenging and unsolved problem. The proposed dataset consists of eight sequences with a duration between 15-120 seconds and 1-10 free moving zebrafish. The videos have been annotated with a total of 86,400 points and bounding boxes. Furthermore, we present a complexity score and a novel open-source modular baseline system for 3D tracking of zebrafish. The performance of the system is measured with respect to two detectors: a naive approach and a Faster R-CNN based fish head detector. The system reaches a MOTA of up to 77.6%. Links to the code and dataset is available at the project page http://vap.aau.dk/3d-zef
Wheelchair mounted upper limb exoskeletons offer an alternative way to support disabled individuals in their activities of daily living (ADL). Key challenges in exoskeleton technology include innovative mechanical design and implementation of a control method that can assure a safe and comfortable interaction between the human upper limb and exoskeleton. In this article, we present a mechanical design of a four degrees of freedom (DOF) wheelchair mounted upper limb exoskeleton. The design takes advantage of non-backdrivable mechanism that can hold the output position without energy consumption and provide assistance to the completely paralyzed users. Moreover, a PD-based trajectory tracking control is implemented to enhance the performance of human exoskeleton system for two different tasks. Preliminary results are provided to show the effectiveness and reliability of using the proposed design for physically disabled people.
Accurately estimating the 3D position of underwater objects is of great interest when doing research on marine animals. An inherent problem of 3D reconstruction of underwater positions is the presence of refraction which invalidates the assumption of a single viewpoint. Three ways of performing 3D reconstruction on underwater objects are compared in this work: an approach relying solely on in-air camera calibration, an approach with the camera calibration performed under water and an approach based on ray tracing with Snell's law. As expected, the in-air camera calibration showed to be the most inaccurate as it does not take refraction into account. The precision of the estimated 3D positions based on the underwater camera calibration and the ray tracing based approach were, on the other hand, almost identical. However, the ray tracing based approach is found to be advantageous as it is far more flexible in terms of the calibration procedure due to the decoupling of the intrinsic and extrinsic camera parameters.
Zebrafish are widely used for drug development and behavioral pattern studies. The currently employed zebrafish re-identification methods rely solely on top-view and grayscale images which require a significant amount of annotated data in order to perform well. In this paper, for the first time, we perform zebrafish re-identification using RGB images recorded from a side-view perspective, while keeping the amount of data annotation to a minimum. Inspired by the person re-identification field, two feature descriptors are tested, each encoding both color and texture information, and five metric and subspace learning methods. The contribution of the color and texture components of the feature descriptors were also investigated. We present and evaluate on a novel publicly available dataset of six zebrafish, recorded in a laboratory setup. The results show that a mean average precision of 99% can be achieved by using just 15 annotated samples per fish. This approach shows a clear potential for incorporating the side-view information in the field of zebrafish tracking, as well as a clear argument for utilizing the color information of the zebrafish.
3 July 2019 in Disability and Rehabilitation: Assistive Technology
Purpose: The advances in artificial intelligence have started to reach a level where autonomous systems are becoming increasingly popular as a way to aid people in their everyday life. Such intelligent systems may especially be beneficially for people struggling to complete common everyday tasks, such as individuals with movement-related disabilities. The focus of this paper is hence to review recent work in using computer vision for semi-autonomous control of assistive robotic manipulators (ARMs). Methods: Four databases were searched using a block search, yielding 257 papers which were reduced to 14 papers after applying various filtering criteria. Each paper was reviewed with focus on the hardware used, the autonomous behaviour achieved using computer vision and the scheme for semi-autonomous control of the system. Each of the reviewed systems were also sought characterized by grading their level of autonomy on a pre-defined scale. Conclusions: A re-occurring issue in the reviewed systems was the inability to handle arbitrary objects. This makes the systems unlikely to perform well outside a controlled environment, such as a lab. This issue could be addressed by having the systems recognize good grasping points or primitive shapes instead of specific pre-defined objects. Most of the reviewed systems did also use a rather simple strategy for the semi-autonomous control, where they switch either between full manual control or full automatic control. An alternative could be a control scheme relying on adaptive blending which could provide a more seamless experience for the user.
This paper presents the EXOTIC- a novel assistive upper limb exoskeleton for individuals with complete functional tetraplegia that provides an unprecedented level of versatility and control. The current literature on exoskeletons mainly focuses on the basic technical aspects of exoskeleton design and control while the context in which these exoskeletons should function is less or not prioritized even though it poses important technical requirements. We considered all sources of design requirements, from the basic technical functions to the real-world practical application. The EXOTIC features: (1) a compact, safe, wheelchair-mountable, easy to don and doff exoskeleton capable of facilitating multiple highly desired activities of daily living for individuals with tetraplegia; (2) a semi-automated computer vision guidance system that can be enabled by the user when relevant; (3) a tongue control interface allowing for full, volitional, and continuous control over all possible motions of the exoskeleton. The EXOTIC was tested on ten able-bodied individuals and three users with tetraplegia caused by spinal cord injury. During the tests the EXOTIC succeeded in fully assisting tasks such as drinking and picking up snacks, even for users with complete functional tetraplegia and the need for a ventilator. The users confirmed the usability of the EXOTIC.