Robot navigation has transitioned from avoiding static obstacles to adopting socially aware navigation strategies for coexisting with humans. Consequently, socially aware navigation in dynamic, human-centric environments has gained prominence in the field of robotics. One of the methods for socially aware navigation, the reinforcement learning technique, has fostered its advancement. However, defining appropriate reward functions, particularly in congested environments, holds a significant challenge. These reward functions, crucial for guiding robot actions, necessitate intricate human-crafted design due to their complex nature and inability to be set automatically. The multitude of manually designed reward functions contains issues such as hyperparameter redundancy, imbalance, and inadequate representation of unique object characteristics. To address these challenges, we introduce a transformable Gaussian reward function (TGRF). The TGRF possesses two main features. First, it reduces the burden of tuning by utilizing a small number of hyperparameters that function independently. Second, it enables the application of various reward functions through its transformability. Consequently, it exhibits high performance and accelerated learning rates within the deep reinforcement learning (DRL) framework. We also validated the performance of TGRF through simulations and experiments.
As robots become increasingly common in human-populated environments, they must be perceived as social beings and behave socially. People try to preserve their own space during social interactions with others, and this space depends on a variety of factors, such as individual characteristics or their age. In real-world social spaces, there are many different types of people, and robots need to be more sensitive, especially when interacting with vulnerable subjects such as children. However, the current navigation methods do not consider these differences and apply the same avoidance strategies to everyone. Thus, we propose a new navigation framework that considers different social types and defines appropriate personal spaces for each, allowing robots to respect them. To this end, the robot needs to classify people in a real environment into social types and define the personal space for each type as a Gaussian asymmetric function to respect them. The proposed framework is validated through simulations and real-world experiments, demonstrating that the robot can improve the quality of interactions with people by providing each individual with an adaptive personal space. The proposed costmap layer is available on GitHub.