Tomohiro Fukuda

Prof. Dr. Tomohiro Fukuda

Osaka University
orcid

Research Focus & Metrics

Academic Career Length

27Years (2000-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 April 2021 in Urban Forestry & Urban Greening
Verified
Journal Article
Closed access
YXYixi Xia
Yixi Xia
NYNobuyoshi Yabuki
Nobuyoshi Yabuki
Tomohiro FukudaTomohiro Fukuda
Tomohiro Fukuda

21 August 2022 in Sustainable Cities and Society
Verified
Journal Article
Closed access
YLYunqin Li
Yunqin Li
NYNobuyoshi Yabuki
Nobuyoshi Yabuki
Tomohiro FukudaTomohiro Fukuda
Tomohiro Fukuda

23 October 2017 in Visualization in Engineering
Verified
Journal Article
Open access
PDF file
WNWorawan Natephra
Worawan Natephra
AMAli Motamedi
Ali Motamedi
Tomohiro FukudaTomohiro Fukuda
Tomohiro Fukuda
NYNobuyoshi Yabuki
Nobuyoshi Yabuki
Background: Lighting simulation tools are extending the functionality of Building Information Modeling (BIM) authoring software applications to support the lighting design analysis of buildings. Although such tools enable quantitative and qualitative analysis and visualization of indoor lighting, they do not provide an interactive environment between users and the design context. Moreover, their visualization environments do not allow users to experience visual phenomena such as glare. In addition, lighting energy consumption generated from traditional tools is often separated from the 3D virtual context of the building. Therefore, an incorrect interpretation by designers regarding the relationship between their desirable lighting design and energy feedback may occur.Methods: This research proposes a method and develops a BIM-based lighting design feedback (BLDF) prototype system for realistic visualization of lighting condition and the calculation of energy consumption.Results: The results of a case study revealed that BLDF supports design stakeholders to better perceive and optimize lighting conditions in order to achieve a higher degree of satisfaction in terms of lighting design and energy savings for future occupants.Conclusions: The developed system utilizes an interactive and immersive virtual reality (VR) environment to simulate daylighting and the illumination of artificial lights in buildings and visualizes realistic VR scenes using head mounted displays (HMD). BLDF allows users to interact with design objects, to change them, and to compare multiple design scenarios, and provides real-time lighting quality and energy consumption feedback.

1 April 2017 in Advanced Engineering Informatics
Verified
Journal Article
Closed access
AMAli Motamedi
Ali Motamedi
ZWZhe Wang
Zhe Wang
NYNobuyoshi Yabuki
Nobuyoshi Yabuki
Tomohiro FukudaTomohiro Fukuda
Tomohiro Fukuda
TMTakashi Michikawa
Takashi Michikawa

1 May 2018 in Building and Environment
Verified
Journal Article
Closed access
WNWorawan Natephra
Worawan Natephra
NYNobuyoshi Yabuki
Nobuyoshi Yabuki
Tomohiro FukudaTomohiro Fukuda
Tomohiro Fukuda

1 October 2019 in Automation in Construction
Verified
Journal Article
Closed access
CKChavanont Khosakitchalert
Chavanont Khosakitchalert
NYNobuyoshi Yabuki
Nobuyoshi Yabuki
Tomohiro FukudaTomohiro Fukuda
Tomohiro Fukuda