Background: Advancements in 3D Computer-Aided Design (CAD) systems have significantly transformed apparel display, enabling the simulation of garment movement with remarkable realism (Gonzalez, 2022; Dal Forno et al., 2023). These systems aim to replicate the dynamics of clothing in motion, potentially enhancing digital interactions between consumers and fabric. However, there exists a notable gap in understanding how these fabric motion simulations effectively convey clothing movement to viewers (Sun & Zhao, 2018). Specifically, the impact of adjusting digital replicas' virtual properties on viewer perceptions has been insufficiently explored. To address this research gap, this study investigates the visual-tactile perceptions elicited by 3D apparel motion simulations to improve how clothing movement is presented to potential audiences. Method: All 3D apparel simulations and animated videos for this study were created using CLO software (Versions 7.1 and 7.3). CLO was selected over other popular 3D apparel CAD programs due to its superior adaptability to external files and reliable animation capabilities. Fashion and textile students were chosen as participants due to their familiarity with clothing and textiles through academic coursework, which enriched the quality of discussion data with their detailed descriptions of fabric and apparel. Their interest in online shopping and innovative apparel displays aligned well with the study's objectives (Jeong et al., 2009). A pilot focus group study was conducted first to evaluate the feasibility of the purposive sampling method and qualitative exploration approach. In the pilot study, four participants joined a onehour Zoom session, viewing six videos featuring virtual apparel simulations with a broad range of fabrics, colors, and avatar movements (see Figure 1). The primary study included two online focus groups with 15 student participants in total. They were shown six sets of videos showcasing three CLO virtual fabric properties (stretch & shear, bending, and density) with contrasting values to examine their influence on perceptions of clothing movement (Luible & Magnenat-Thalmann, 2007; Kuijpers et al., 2020; Ju & Choi, 2020; CLO, 2023). These videos, demonstrating the virtual fabric capabilities (Figure 2) and featuring a female avatar in activewear (Figure 3), facilitated rich discussions. At the start of each focus group, participants answered two general questions about their experiences with evaluating activewear online and their familiarity with 3D simulations in online shopping. Afterward, they were shown the simulation videos in a predetermined order. Participants could request replays to better assess the visuals. The discussion ended with how the simulation influenced their perceptions of apparel mobility and comfort. The interview transcripts were analyzed using thematic analysis. Pilot Study Results: In the pilot study, connections were found between the fabric performance estimation and the visual features highlighted. Participants commented, "It's not like a pure white… (black points or blue points) makes me feel it's the holes on the fabric", and "I think the thinner one should be more flexible and more breathable than the thick one", indicating that fabric texture may influence the perception of breathability. The discussion also suggested that clear fabric texture increased participants' visual impression of fabric