Xavier Alaman

Dr. Xavier Alaman

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Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 August 2015 in Sensors
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JJuan Mateu
Juan Mateu
MLMaríaJosé Lasala
MaríaJosé Lasala
Xavier AlamanXavier Alaman
Xavier Alaman
In this paper, we present Virtual Touch, a toolkit that allows the development of educational activities through a mixed reality environment such that, using various tangible elements, the interconnection of a virtual world with the real world is enabled. The main goal of Virtual Touch is to facilitate the installation, configuration and programming of different types of technologies, abstracting the creator of educational applications from the technical details involving the use of tangible interfaces and virtual worlds. Therefore, it is specially designed to enable teachers to themselves create educational activities for their students in a simple way, taking into account that teachers generally lack advanced knowledge in computer programming and electronics. The toolkit has been used to develop various educational applications that have been tested in two secondary education high schools in Spain.

25 October 2016 in Sensors
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Journal Article
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Graciela GuerreroGraciela Guerrero
Graciela Guerrero
AAAndrés Ayala
Andrés Ayala
JJuan Mateu
Juan Mateu
LCLaura Casades
Laura Casades
Xavier AlamanXavier Alaman
Xavier Alaman
This article presents a pilot study of the use of two new tangible interfaces and virtual worlds for teaching geometry in a secondary school. The first tangible device allows the user to control a virtual object in six degrees of freedom. The second tangible device is used to modify virtual objects, changing attributes such as position, size, rotation and color. A pilot study on using these devices was carried out at the “Florida Secundaria” high school. A virtual world was built where students used the tangible interfaces to manipulate geometrical figures in order to learn different geometrical concepts. The pilot experiment results suggest that the use of tangible interfaces and virtual worlds allowed a more meaningful learning (concepts learnt were more durable).

5 March 2014 in ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal
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Journal Article
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JGJavier Gomez
Javier Gomez
Xavier AlamanXavier Alaman
Xavier Alaman
GMGermán Montoro
Germán Montoro
JTJuan C Torrado
Juan C Torrado
APAdalberto Plaza
Adalberto Plaza
This paper presents the system AmICog, designed specifically to assist people with cognitive disabilities in their workplaces. To do that we employ mobile devices for two different purposes: on the one hand, to show interactive guides adapted to the user, the task and the user’s context. On the other hand, to locate and provide directions in indoors environments.

23 July 2012 in Sensors
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MGManuel Garcia-Herranz
Manuel Garcia-Herranz
FOFernando Olivera
Fernando Olivera
PHPablo Haya
Pablo Haya
Xavier AlamanXavier Alaman
Xavier Alaman
People interact with each other in many levels of attention, intention and meaning. This Interaction Continuum is used daily to deal with different contexts, adapting the interaction to communication needs and available resources. Nevertheless, computer-supported interaction has mainly focused on the most direct, explicit and intrusive types of human to human Interaction such as phone calls, emails, or video conferences. This paper presents the results of exploring and exploiting the potentials of undemanding interaction mechanisms, paying special attention to subtle communication and background interaction. As we argue the benefits of this type of interaction for people with special needs, we present a theoretical framework to define it and propose a proof of concept based on Augmented Objects and a color codification mechanism. Finally, we evaluate and analyze the strengths and limitations of such approach with people with cognitive disabilities.