MaríaJosé Lasala

Prof. MaríaJosé Lasala

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Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 August 2015 in Sensors
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Journal Article
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JJuan Mateu
Juan Mateu
MLMaríaJosé Lasala
MaríaJosé Lasala
Xavier AlamanXavier Alaman
Xavier Alaman
In this paper, we present Virtual Touch, a toolkit that allows the development of educational activities through a mixed reality environment such that, using various tangible elements, the interconnection of a virtual world with the real world is enabled. The main goal of Virtual Touch is to facilitate the installation, configuration and programming of different types of technologies, abstracting the creator of educational applications from the technical details involving the use of tangible interfaces and virtual worlds. Therefore, it is specially designed to enable teachers to themselves create educational activities for their students in a simple way, taking into account that teachers generally lack advanced knowledge in computer programming and electronics. The toolkit has been used to develop various educational applications that have been tested in two secondary education high schools in Spain.

23 July 2014 in International Journal of Human–Computer Interaction
Verified
Journal Article
Closed access
JMJuan Mateu
Juan Mateu
MLMaríaJosé Lasala
MaríaJosé Lasala
XAXavier Alamán
Xavier Alamán

1 January 2013
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Book Chapter
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JMJuan Mateu
Juan Mateu
MLMaríaJosé Lasala
MaríaJosé Lasala
XAXavier Alamán
Xavier Alamán

21 November 2019 in Proceedings
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Conference Paper
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MLMaríaJosé Lasala
MaríaJosé Lasala
SJSantiago Jara
Santiago Jara
Xavier AlamanXavier Alaman
Xavier Alaman
During the last decade some technologies have achieved the necessary maturity to allow the widespread emergence of Virtual Worlds; many people are living an alternative life in them. One objective of this paper is to argue that the blending of real and virtual worlds has been happening for centuries, and in fact is the mark of “civilization”. This project presents a proposal to improve student motivation in the classroom, through a new form of recreation of a mixed reality environment. To this end, two applications have been created that work together between the real environment and the virtual environment: these applications are called “Virtual Craft” and “Virtual Touch”. Virtual Craft is related with the real world and Virtual Touch is related with the virtual world. These applications are in constant communication with each other, since both students and teachers carry out actions that influence the real or virtual world. A gamification mechanics was used in the recreated environment, in order to motivate the students to carry out the activities assigned by the teacher. For the evaluation of the proposal, a pilot experiment with Virtual Craft was carried out in a Secondary Educational Center in Valls (Spain).

23 May 2016
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Conference Paper
Closed access
XAXavier Alaman
Xavier Alaman
JMJuan Mateu
Juan Mateu
MLMaríaJosé Lasala
MaríaJosé Lasala
Different studies show the benefits of using virtual worlds for educational purposes, where you can develop a wide variety of innovative teaching and learning activities. During the last six years we have been developing educational applications using virtual worlds and mixed reality. In this paper we summarize our experiences from the point of view of the design of the educational materials that have been developed in these virtual worlds.

24 November 2016
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Conference Paper
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Miguel Rodríguez ArtachoMiguel Rodríguez Artacho
Miguel Rodríguez Artacho
MGManuel A. Castro Gil
Manuel A. Castro Gil
GDGabriel Díaz
Gabriel Díaz
Sergio MartinSergio Martin
Sergio Martin
ESElio Sancristóbal
Elio Sancristóbal
FJFrancisco Jurado
Francisco Jurado
This article describes in detail the main achievements in authoring and reuse of educational materials within the eMadrid project.