Juan Mateu

Prof. Juan Mateu


Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 August 2015 in Sensors
Verified
Journal Article
Open access
PDF file
JJuan Mateu
Juan Mateu
MLMaríaJosé Lasala
MaríaJosé Lasala
Xavier AlamanXavier Alaman
Xavier Alaman
In this paper, we present Virtual Touch, a toolkit that allows the development of educational activities through a mixed reality environment such that, using various tangible elements, the interconnection of a virtual world with the real world is enabled. The main goal of Virtual Touch is to facilitate the installation, configuration and programming of different types of technologies, abstracting the creator of educational applications from the technical details involving the use of tangible interfaces and virtual worlds. Therefore, it is specially designed to enable teachers to themselves create educational activities for their students in a simple way, taking into account that teachers generally lack advanced knowledge in computer programming and electronics. The toolkit has been used to develop various educational applications that have been tested in two secondary education high schools in Spain.

25 October 2016 in Sensors
Verified
Journal Article
Open access
PDF file
Graciela GuerreroGraciela Guerrero
Graciela Guerrero
AAAndrés Ayala
Andrés Ayala
JJuan Mateu
Juan Mateu
LCLaura Casades
Laura Casades
Xavier AlamanXavier Alaman
Xavier Alaman
This article presents a pilot study of the use of two new tangible interfaces and virtual worlds for teaching geometry in a secondary school. The first tangible device allows the user to control a virtual object in six degrees of freedom. The second tangible device is used to modify virtual objects, changing attributes such as position, size, rotation and color. A pilot study on using these devices was carried out at the “Florida Secundaria” high school. A virtual world was built where students used the tangible interfaces to manipulate geometrical figures in order to learn different geometrical concepts. The pilot experiment results suggest that the use of tangible interfaces and virtual worlds allowed a more meaningful learning (concepts learnt were more durable).


1 October 2013
Verified
Book Chapter
Closed access
JJuan Mateu
Juan Mateu
MLMaríaJosé Lasala
MaríaJosé Lasala
Xavier AlamanXavier Alaman
Xavier Alaman
In this chapter, the authors present an introduction to the use of virtual worlds in education, an analysis of the stronger and weaker points that such environments offer for high school education, and an experience on applying such technologies for the inclusion at a concrete high school in Cunit (Spain). In this high school, there is a need for teaching immigrant children the Catalan language when they arrive, in order to allow them to continue their studies integrated with the rest of the students. The chapter describes an experience on using virtual worlds for achieving such goal, based on the open software platform called “OpenSim.”