Fotis Liarokapis

Prof. Fotis Liarokapis

Cyprus University of Technology, Limassol, Limassol District 3036, Cyprus
orcid

Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 October 2009 in Journal of Cultural Heritage
Verified
Journal Article
Closed access
Stella SylaiouStella Sylaiou
Stella Sylaiou
Fotis LiarokapisFotis Liarokapis
Fotis Liarokapis
KKKotsakis Kostas
Kotsakis Kostas
PPPatias Petros
Patias Petros

20 December 2009 in British Journal of Educational Technology
Verified
Journal Article
Closed access
PDF file
SFSara De Freitas
Sara De Freitas
GRGenaro Rebolledo-Mendez
Genaro Rebolledo-Mendez
Fotis LiarokapisFotis Liarokapis
Fotis Liarokapis
George MagoulasGeorge Magoulas
George Magoulas
APAlexandra Poulovassilis
Alexandra Poulovassilis

16 November 2010 in Virtual Reality
Verified
Journal Article
Closed access
PDF file
EAEike Falk Anderson
Eike Falk Anderson
LMLeigh McLoughlin
Leigh McLoughlin
Fotis LiarokapisFotis Liarokapis
Fotis Liarokapis
CPChristopher Peters
Christopher Peters
PPPanagiotis Petridis
Panagiotis Petridis
SFSara de Freitas
Sara de Freitas

16 October 2020 in Sensors
Verified
Journal Article
Open access
PDF file
FŠFilip Škola
Filip Škola
Selma RizvićSelma Rizvić
Selma Rizvić
MCMarco Cozza
Marco Cozza
LBLoris Barbieri
Loris Barbieri
Fabio BrunoFabio Bruno
Fabio Bruno
Fotis LiarokapisFotis Liarokapis
Fotis Liarokapis
This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR.

23 October 2017 in Virtual Reality
Verified
Journal Article
Closed access
PDF file
BKBojan Kerous
Bojan Kerous
FŠFilip Škola
Filip Škola
Fotis LiarokapisFotis Liarokapis
Fotis Liarokapis

13 October 2011
Verified
Book Chapter
Closed access
PDF file
SFSara de Freitas
Sara de Freitas
Fotis LiarokapisFotis Liarokapis
Fotis Liarokapis