Fabio Bruno

Prof. Fabio Bruno

Department of Mechanical, Energy, and Management Engineering, University of Calabria, Rende, 87036 Cosenza, Italy
orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2010 in Journal of Cultural Heritage
Verified
Journal Article
Closed access
Fabio BrunoFabio Bruno
Fabio Bruno
SBStefano Bruno
Stefano Bruno
GSGiovanna De Sensi
Giovanna De Sensi
MLMaria-Laura Luchi
Maria-Laura Luchi
SMStefania Mancuso
Stefania Mancuso
MMMaurizio Muzzupappa
Maurizio Muzzupappa

1 July 2011 in ISPRS Journal of Photogrammetry and Remote Sensing
Verified
Journal Article
Closed access
Fabio BrunoFabio Bruno
Fabio Bruno
GBGianfranco Bianco
Gianfranco Bianco
MMM. Muzzupappa
M. Muzzupappa
SBSandro Barone
Sandro Barone
Armando Viviano RazionaleArmando Viviano Razionale
Armando Viviano Razionale

16 October 2020 in Sensors
Verified
Journal Article
Open access
PDF file
FŠFilip Škola
Filip Škola
Selma RizvićSelma Rizvić
Selma Rizvić
MCMarco Cozza
Marco Cozza
LBLoris Barbieri
Loris Barbieri
Fabio BrunoFabio Bruno
Fabio Bruno
Fotis LiarokapisFotis Liarokapis
Fotis Liarokapis
This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR.

1 May 2010 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
Fabio BrunoFabio Bruno
Fabio Bruno
MMMaurizio Muzzupappa
Maurizio Muzzupappa

1 March 2014 in Journal of Cultural Heritage
Verified
Journal Article
Closed access
AGAlessandro Gallo
Alessandro Gallo
MMMaurizio Muzzupappa
Maurizio Muzzupappa
Fabio BrunoFabio Bruno
Fabio Bruno

20 August 2013 in Sensors
Verified
Journal Article
Open access
PDF file
GBGianfranco Bianco
Gianfranco Bianco
AGAlessandro Gallo
Alessandro Gallo
Fabio BrunoFabio Bruno
Fabio Bruno
MMMaurizio Muzzupappa
Maurizio Muzzupappa
In some application fields, such as underwater archaeology or marine biology, there is the need to collect three-dimensional, close-range data from objects that cannot be removed from their site. In particular, 3D imaging techniques are widely employed for close-range acquisitions in underwater environment. In this work we have compared in water two 3D imaging techniques based on active and passive approaches, respectively, and whole-field acquisition. The comparison is performed under poor visibility conditions, produced in the laboratory by suspending different quantities of clay in a water tank. For a fair comparison, a stereo configuration has been adopted for both the techniques, using the same setup, working distance, calibration, and objects. At the moment, the proposed setup is not suitable for real world applications, but it allowed us to conduct a preliminary analysis on the performances of the two techniques and to understand their capability to acquire 3D points in presence of turbidity. The performances have been evaluated in terms of accuracy and density of the acquired 3D points. Our results can be used as a reference for further comparisons in the analysis of other 3D techniques and algorithms.