The new Internet of Things paradigm allows for small devices with sensing, processing and communication capabilities to be designed, which enable the development of sensors, embedded devices and other ‘things’ ready to understand the environment. In this paper, a distributed framework based on the internet of things paradigm is proposed for monitoring human biomedical signals in activities involving physical exertion. The main advantages and novelties of the proposed system is the flexibility in computing the health application by using resources from available devices inside the body area network of the user. This proposed framework can be applied to other mobile environments, especially those where intensive data acquisition and high processing needs take place. Finally, we present a case study in order to validate our proposal that consists in monitoring footballers’ heart rates during a football match. The real-time data acquired by these devices presents a clear social objective of being able to predict not only situations of sudden death but also possible injuries.
The Web of Data, and in particular Linked Data, has seen tremendous growth over the past years. However, reuse and take-up of these rich data sources is often limited and focused on a few well-known and established RDF datasets. This can be partially
New information and communication technologies have contributed to the development of the smart city concept. On a physical level, this paradigm is characterised by deploying a substantial number of different devices that can sense their surroundings and generate a large amount of data. The most typical case is image and video acquisition sensors. Recently, these types of sensors are found in abundance in urban spaces and are responsible for producing a large volume of multimedia data. The advanced computer vision methods for this type of multimedia information means that many aspects can be dynamically monitored, which can help implement value-added applications in the city. However, obtaining more elaborate semantic information from these data poses significant challenges related to a large amount of data generated and the processing capabilities required. This work aims to address these issues by using a combination of cloud computing technologies and mobile computing techniques to design a three-layer distributed architecture for intensive urban computing. The approach consists of distributing the processing tasks among a city’s multimedia acquisition devices, a middle computing layer, known as a cloudlet, and a cloud-computing infrastructure. As a result, each part of the architecture can now focus on a small number of tasks for which they are especially designed, and data transmission communication needs are significantly reduced. To this end, the cloud server can hold and centralise the multimedia analysis of processed results from the lower layers. Finally, a case study on smart lighting is described to illustrate the benefits of using the proposed model in smart city environments.
There is a growing awareness that the complexity of managing Big Data is one of the main challenges in the developing field of the Internet of Things (IoT). Complexity arises from several aspects of the Big Data life cycle, such as gathering data, storing them onto cloud servers, cleaning and integrating the data, a process involving the last advances in ontologies, such as Extensible Markup Language (XML) and Resource Description Framework (RDF), and the application of machine learning methods to carry out classifications, predictions, and visualizations. In this review, the state of the art of all the aforementioned aspects of Big Data in the context of the Internet of Things is exposed. The most novel technologies in machine learning, deep learning, and data mining on Big Data are discussed as well. Finally, we also point the reader to the state‐of‐the‐art literature for further in‐depth studies, and we present the major trends for the future.