The motion infographic system combines the characteristics of continuous images and the simplification of information, which can make up for the disadvantages of content in static images, and may have the advantage of deepening the impression of infographics. As Taiwan’s elementary school resource classes (elementary school pupils with mild disabilities or learning challenges) do not yet have exclusive learning content, resource class teachers prepare their own teaching content, but they cannot integrate existing learning lists and network resources. Therefore, this study designed and developed a motion infographic system to assist with resource class learning. The theme of this motion infographic system uses a very rare natural phenomenon in Taiwan, the Arctic oscillation, which in early 2016 brought to Taiwan the lowest recorded temperature on the flat ground. The study analyzed the learning effectiveness of this system applied to resource classes through an experimental and control group. The final result shows that the motion infographic system was different from the original content used in the resource class. The improvement in the academic achievement and the grasp of the image shapes of the experimental group was better than the control group, which verified that the motion infographic system can improve learning outcomes in a resource class.
User behaviour and choice is a significant parameter in the consumption patterns of energy in the built environment. This paper introduces a behavior-based approach for developing smart energy applications. With the rapid development of wireless sensor networks and the Internet of Things (IoT), human-computer interfaces can be created through the mapping of user experiences. These applications can provide users with dynamic feedback on their energy consumption patterns in their built environment. The paper describes a “Sensible Energy System” (SENS) that is based on user experience design methods with sensor network technology. Through SENS, solar energy simulation is combined with device consumption data in order to achieve an IoT network to facilitate the interaction between user behaviors and electricity consumption. The interaction between users and devices through SENS can not only optimize power consumption, but also provide consumers with additional choice and dynamic decision making regarding their consumption. This article provides an (1) understanding and analysis of users’ spatial interaction, explains the (2) planning of the new smart environment design and user experiences, discusses (3) designing a suitable Wireless sensor network (WSN) agent and energy connection, describes (4) the information that has been collected, and (5) incorporates a rooftop solar potential simulation for predicting energy outputs into the sensor network model.
Responsive architecture comprises the creation of buildings or structural elements of buildings that adapt in response to external stimuli or internal conditions. The responsiveness of such structures rests on addressing constraints from multiple domains of expertise. The dynamic integration of geometric, structural, material and electronic subsystems requires innovative design methods and processes. This paper reports on the design and fabrication of a responsive carrier component envelope (RCCE) that responds by changing shape through kinetic motion. The design of the RCCE is based on geometry and structure of carrier surfaces populated with a kinetic structural component that responds to external stimuli. We extend earlier prototypes to design a modular, component-driven bottom-up system assembly exploring full-scale material and electronic subsystems for the expansion and retraction of a symmetric polar array based on the Hobermann sphere. We test the kinetic responsiveness of the RCCE with material constraints and simulate responses by connecting the adaptive components with programmable input and behavior. Finally, a concrete situation from practice is presented where 16 fully-functional components of the adaptive component are assembled and tested as part of an interactive public placemaking installation at the Shenzhen MakerFaire Exhibition. The RCCE experimental prototype provides new results on the design and construction of an adaptive assembly in system design and planning, choice of fabrication and assembly methods and incorporation of dynamic forms. This paper concludes that the design and assembly of an adaptive structural component based on RCCE presents results for designing sensitive, creative, adaptable and sustainable architecture.
This is an ongoing project investigating on how to improve interdisciplinary teams to co-work efficiently and effectively. Based on our prior experiment, we found that new formed interdisciplinary teams struggled with poor team communication and coordination which resulting ineffective work progress and may lead to a project failure. In this paper we described such challenges the new formed interdisciplinary teams encountered in an experimental course where undergraduates from design and engineering disciplines collaborate on a project. We then proposed the use of Lean UX methods to visualize their design process so that all members' ideas and the idea exchange process can be "seen". It would help members in the same team getting more familiar with team's pace and well-coordinated with each member and then they may make the most of team effectiveness.
In factories, energy conservation is a crucial issue. The co-fabrication space is a modern-day equivalent of a new factory type, and it makes use of Internet of Things (IoT) devices, such as sensors, software, and online connectivity, to keep track of various building features, analyze data, and produce reports on usage patterns and trends that can be used to improve building operations and the environment. The co-fabrication user requires dynamic and flexible space, which is different from the conventional user’s usage. Because the user composition in a co-fabrication space is dynamic and unstable, we cannot use the conventional approach to assess their usage and rentals. Prototyping necessitates a specifically designed energy-saving strategy. The research uses a “seeing–moving–seeing” design thinking framework, which enables designers to more easily convey their ideas to others through direct observation of the outcomes of their intuitive designs and the representation of their works through design media. The three components of human behavior, physical manufacture, and digital interaction are primarily the focus of this work. The computing system that connects the physical machine is created through communication between the designer and the digital interface, giving the designer control over the physical machine. It is an interactive fabrication process formed by behavior. The Sensible Energy System+ is an interactive fabrication process of virtual and real coexistence created by combining the already-existing technology, the prototype fabrication machine, and SENS. This process analyzes each step of the fabrication process and energy, fits it into the computing system mode to control the prototype fabrication machine, and reduces the problem between virtual and physical fabrication and energy consumption.