Jesus Fernández Gavira

Dr. Jesus Fernández Gavira

Physical Education and Sport, Universidad de Sevilla, 41004 Seville, Spain
orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Jerónimo García-FernándezJerónimo García-Fernández
Jerónimo García-Fernández
Jesus Fernández GaviraJesus Fernández Gavira
Jesus Fernández Gavira
Antonio Jesús Sanchez-OliverAntonio Jesús Sanchez-Oliver
Antonio Jesús Sanchez-Oliver
Pablo Gálvez-RuizPablo Gálvez-Ruiz
Pablo Gálvez-Ruiz
Moises Grimaldi PuyanaMoises Grimaldi Puyana
Moises Grimaldi Puyana
GCGabriel Cepeda
Gabriel Cepeda
The fitness sector has always been linked to the analysis of the loyalty of its consumers. Different studies have shown the importance of sports service and human resources for greater customer loyalty. However, few works have studied how the physical environment or servicescape influences the behavior of consumers in fitness centers based on gender and age. Therefore, the objective of the study was to analyze the relationship between servicescape and the loyalty of fitness center consumers, analyzing through the Importance-Performance Matrix Analysis (IPMA) what the aspects to improve according to gender and age are. The sample was 10,368 fitness center customers (5864 women and 4504 men). After the IPMA, it was concluded that the main improvement margins in general in fitness centers were the equipment and the facility condition, and the facility layout. In turn, in relation to gender and age, the aspects with room for improvement were to a greater extent for equipment and facility condition in women over 21 years of age, and in facility layout for women between 21 and 40 years old and 51–60 years old. Regarding men, the aspects with the highest performance margins were the equipment and facility condition in all the age groups, the facility layout in men up to 50 years old, and the signage in men up to 40 years old and from 51 to 60 years old.

VAVirginia Alcaraz-Rodríguez
Virginia Alcaraz-Rodríguez
Daniel Medina RebolloDaniel Medina Rebollo
Daniel Medina Rebollo
AMAntonio Muñoz-Llerena
Antonio Muñoz-Llerena
Jesus Fernández GaviraJesus Fernández Gavira
Jesus Fernández Gavira
People with visual impairment have greater difficulty in accessing physical activity and sport, and a lack of social interaction is also associated with a risk of exclusion. Work is currently being done to include people with visual impairment through physical activity and sport. However, there is a lack of studies examining the status and overall effectiveness of interventions in the pre- and post-COVID stage. This study aimed to provide solid evidence on the characteristics and effectiveness of interventions for the inclusion of people with visual impairment through physical activity and sport in order to address the need for dissemination on this topic. The bibliographic search was carried out with the words “Physical activity”, “Physical exercise”, “Sport”, “Physical training”, “visual disability”, “visual impairment” and “inclusion” in the databases PubMed, Scopus, Web of Science and Google Scholar from 2018 to 2021.The article selection process was according to the PRISMA protocol with a final selection of nine articles. The main results highlighted that the programmes improve the perception of people with disabilities, increase social skills and health and increase the social importance of people with disabilities in the social environment. Among the most generalised conclusions were the need for specialised training, the need for social inclusion and participation of people with visual impairment in their environments and increased physical activity.

Jerónimo García-FernándezJerónimo García-Fernández
Jerónimo García-Fernández
Pablo Gálvez-RuizPablo Gálvez-Ruiz
Pablo Gálvez-Ruiz
Moises Grimaldi PuyanaMoises Grimaldi Puyana
Moises Grimaldi Puyana
SASalvador Angosto
Salvador Angosto
Jesus Fernández GaviraJesus Fernández Gavira
Jesus Fernández Gavira
M. Rocío BohórquezM. Rocío Bohórquez
M. Rocío Bohórquez
E-Lifestyles are individual forms of behavior in the digital environment that reflect the values, activities, interests, and opinions of consumers. Likewise, fitness Apps are considered technological tools for promoting physical activity online. Although there are studies related to sports lifestyles, it has not been analyzed yet how e-lifestyles are related to the use of fitness Apps. Based on this, this study represents a step to clarify how e-lifestyles influence different relationships with perceived ease of use, perceived usefulness, attitude, and intentions to use Fitness Apps. Therefore, the objective of the study was to analyze the relationship between the e-lifestyles of consumers of Boutique fitness centers and their relationship with the perceived ease of use, the perceived usefulness, the attitude, and the intention to use Fitness Apps. The sample was 591 customers (378 women and 213 men) of 25 Boutique fitness centers. An online questionnaire was used for data collection. Data was analyzed with confirmatory factor analysis and structural equation model. Findings provide an insight into the importance of e-lifestyles in the intention of using fitness Apps and therefore in promoting physical activity through online fitness services. The results showed positive relationships between e-lifestyles, perceived ease of use, perceived usefulness and attitude toward fitness Apps. Finally, the attitude toward fitness Apps offered a very high predictive value on use intention. This study provides a better understanding of consumer´s intention to use fitness Apps. The conclusions and recommendations for sports managers of fitness centers highlight the importance of e-lifestyles as a predecessor for the use of fitness Apps.

16 November 2021 in Sustainability
Verified
Journal Article
Open access
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Jesus Fernández GaviraJesus Fernández Gavira
Jesus Fernández Gavira
PEPaola Espada-Goya
Paola Espada-Goya
VAVirginia Alcaraz-Rodríguez
Virginia Alcaraz-Rodríguez
David Moscoso-SánchezDavid Moscoso-Sánchez
David Moscoso-Sánchez
The proposed work aims to offer an educational proposal with which to approach the Physical Education class with hearing impaired students through the use of different tools, with special attention to technological ones. These in turn are structured into objectives, materials, organisation, graphic description and a QR code for each game. These codes are linked to different videos hosted on the YouTube platform, in which the explanation of the games, mentioned above, can be visualised graphically using sign language. The whole creative process is described in the article, as well as possible pedagogical applications of the use of the tools created for this purpose in other educational contexts.

28 December 2021 in Sustainability
Verified
Journal Article
Open access
PDF file
Jesus Fernández GaviraJesus Fernández Gavira
Jesus Fernández Gavira
SCSantiago Castro-Donado
Santiago Castro-Donado
Daniel Medina RebolloDaniel Medina Rebollo
Daniel Medina Rebollo
M. Rocío BohórquezM. Rocío Bohórquez
M. Rocío Bohórquez
The objective of the work presented is to develop emotional competencies in higher-education students by following Bisquerra’s five-block model. With the methodological support of adventure pedagogy and gamification, students improve their emotional competencies, as well as the basic competencies of the degree in Physical Activity and Sport Sciences and the specific ones of the subject. The proposal, which is entitled “In search of my Avatar”, aims to make sure that, in their future as sports professionals, they will be able to serve their customers in a fully competent way. The work presented proposes different activities of emotional education to work transversally in higher education, ranging from conflict management and the use of language to improve the relationship with oneself and with others. The proposal was developed for the Degree in Sports Science and for the subject of Physical Activity and Sport in the Natural Environment, but with certain adaptations, it could be transferred to any university-degree subject.

GFGonzalo Flores-Aguilar
Gonzalo Flores-Aguilar
MPMaría Prat-Grau
María Prat-Grau
Jesus Fernández GaviraJesus Fernández Gavira
Jesus Fernández Gavira
AMAntonio Muñoz-Llerena
Antonio Muñoz-Llerena
Higher education plays a critical role in achieving the Sustainable Development Goals established in the 2030 Agenda, especially the fourth goal (quality and equality in higher education). Therefore, teacher education must play a central role in providing transformative learning experiences for future teachers that can lead the change to create high quality programs in every school. The purpose of this study was to conduct a gamified experience in Physical Education Teacher Education with two goals: assess the students’ views on the framework and evaluate the teachers’ feelings and thoughts. One teacher-researcher (36 years) and 74 students (19–27 years) enrolled in a Spanish university agreed to participate. A qualitative descriptive method and an action-research design were used. The teacher-researcher completed a personal diary, while the students answered two open-ended questions. From the students’ responses emerged three positive themes (framework, motivation, and transference) and two negatives (boredom and group work); from the teacher-researcher, we received three positive responses (mixed emotions, expectations, and students’ motivation) and one negative (workload). As a conclusion, gamification could be considered a framework that promotes transformative learning.