We present a robust method which compensates RS distortions in a single image using a set of image curves, basing on the knowledge that they correspond to 3D straight lines. Unlike in existing work, no a priori knowledge about the line directions (e.g. Manhattan World assumption) is required. We first formulate a parametric equation for the projection of a 3D straight line viewed by a moving rolling shutter camera under a uniform motion model. Then we propose a method which efficiently estimates ego angular velocity separately from pose parameters, using at least 4 image curves. Moreover, we propose for the first time a RANSAC-like strategy to select image curves which really correspond to 3D straight lines and reject those corresponding to actual curves in 3D world. A comparative experimental study with both synthetic and real data from famous benchmarks shows that the proposed method outperforms all the existing techniques from the state-of-the-art.
2 March 2020 in IEEE Transactions on Pattern Analysis and Machine Intelligence
In this article we study the adaptation of the concept of homography to Rolling Shutter (RS) images. This extension has never been clearly adressed despite the many roles played by the homography matrix in multi-view geometry. We first show that a direct point-to-point relationship on a RS pair can be expressed as a set of 3 to 8 atomic 3x3 matrices depending on the kinematic model used for the instantaneous-motion during image acquisition. We call this group of matrices the RS Homography. We then propose linear solvers for the computation of these matrices using point correspondences. Finally, we derive linear and closed form solutions for two famous problems in computer vision in the case of RS images: image stitching and plane-based relative pose computation. Extensive experiments with both synthetic and real data from public benchmarks show that the proposed methods outperform state-of-art techniques.
17 August 2020 in International Journal of Computer Vision
This paper addresses the problem of rolling shutter correction (RSC) in uncalibrated videos. Existing works remove rolling shutter (RS) distortion by explicitly computing the camera motion and depth as intermediate products, followed by motion compensation. In contrast, we first show that each distorted pixel can be implicitly rectified back to the corresponding global shutter (GS) projection by rescaling its optical flow. Such a point-wise RSC is feasible with both perspective and non-perspective cases without the pre-knowledge of the camera used. Besides, it allows a pixel-wise varying direct RS correction (DRSC) framework that handles locally varying distortion caused by various sources, such as camera motion, moving objects, and even highly varying depth scenes. More importantly, our approach is an efficient CPU-based solution that enables undistorting RS videos in real-time (40fps for 480p). We evaluate our approach across a broad range of cameras and video sequences, including fast motion, dynamic scenes, and non-perspective lenses, demonstrating the superiority of our proposed approach over state-of-the-art methods in both effectiveness and efficiency. We also evaluated the ability of the RSC results to serve for downstream 3D analysis, such as visual odometry and structure-from-motion, which verifies preference for the output of our algorithm over other existing RSC methods.
4 May 2022 in International Journal of Computer Vision
This paper presents a novel calibration algorithm for plenoptic cameras, especially the multi-focus configuration, where several types of micro-lenses are used, using raw images only. Current calibration methods rely on simplified projection models, use features from reconstructed images, or require separated calibrations for each type of micro-lens. In the multi-focus configuration, the same part of a scene will demonstrate different amounts of blur according to the micro-lens focal length. Usually, only micro-images with the smallest amount of blur are used. In order to exploit all available data, we propose to explicitly model the defocus blur in a new camera model with the help of our newly introduced Blur Aware Plenoptic (BAP) feature. First, it is used in a pre-calibration step that retrieves initial camera parameters, and second, to express a new cost function to be minimized in our single optimization process. Third, it is exploited to calibrate the relative blur between micro-images. It links the geometric blur, i.e., the blur circle, to the physical blur, i.e., the point spread function. Finally, we use the resulting blur profile to characterize the camera’s depth of field. Quantitative evaluations in controlled environment on real-world data demonstrate the effectiveness of our calibrations.
This paper introduces a new RGBD-Simultaneous Localization And Mapping (RGBD-SLAM) based on a revisited keyframe SLAM. This solution improves the localization by combining visual and depth data in a local bundle adjustment. Then, it presents an extension of this RGBD-SLAM that takes advantage of a partial knowledge of the scene. This solution allows using a prior knowledge of the 3D model of the environment when this latter is available which drastically improves the localization accuracy. The proposed solutions called RGBD-SLAM and Constrained RGBD-SLAM are evaluated on several public benchmark datasets and on real scenes acquired by a Kinect sensor. The system works in real time on a standard central processing units and it can be useful for certain applications, such as localization of lightweight robots, UAVs, and VR helmet.