Segmentation from point cloud data is essential in many applications, such as remote sensing, mobile robots, or autonomous cars. However, the point clouds captured by the 3D range sensor are commonly sparse and unstructured, challenging efficient segmentation. A fast solution for point cloud instance segmentation with small computational demands is lacking. To this end, we propose a novel fast Euclidean clustering (FEC) algorithm which applies a point-wise scheme over the cluster-wise scheme used in existing works. The proposed method avoids traversing every point constantly in each nested loop, which is time and memory-consuming. Our approach is conceptually simple, easy to implement (40 lines in C++), and achieves two orders of magnitudes faster against the classical segmentation methods while producing high-quality results.
12 June 2023 in IEEE Transactions on Pattern Analysis and Machine Intelligence
This paper addresses the problem of rolling shutter correction (RSC) in uncalibrated videos. Existing works remove rolling shutter (RS) distortion by explicitly computing the camera motion and depth as intermediate products, followed by motion compensation. In contrast, we first show that each distorted pixel can be implicitly rectified back to the corresponding global shutter (GS) projection by rescaling its optical flow. Such a point-wise RSC is feasible with both perspective and non-perspective cases without the pre-knowledge of the camera used. Besides, it allows a pixel-wise varying direct RS correction (DRSC) framework that handles locally varying distortion caused by various sources, such as camera motion, moving objects, and even highly varying depth scenes. More importantly, our approach is an efficient CPU-based solution that enables undistorting RS videos in real-time (40fps for 480p). We evaluate our approach across a broad range of cameras and video sequences, including fast motion, dynamic scenes, and non-perspective lenses, demonstrating the superiority of our proposed approach over state-of-the-art methods in both effectiveness and efficiency. We also evaluated the ability of the RSC results to serve for downstream 3D analysis, such as visual odometry and structure-from-motion, which verifies preference for the output of our algorithm over other existing RSC methods.
In this study, we introduce BirdNeRF, an adaptation of Neural Radiance Fields (NeRF) designed specifically for reconstructing large-scale scenes using aerial imagery. Unlike previous research focused on small-scale and object-centric NeRF reconstruction, our approach addresses multiple challenges, including (1) Addressing the issue of slow training and rendering associated with large models. (2) Meeting the computational demands necessitated by modeling a substantial number of images, requiring extensive resources such as high-performance GPUs. (3) Overcoming significant artifacts and low visual fidelity commonly observed in large-scale reconstruction tasks due to limited model capacity. Specifically, we present a novel bird-view pose-based spatial decomposition algorithm that decomposes a large aerial image set into multiple small sets with appropriately sized overlaps, allowing us to train individual NeRFs of sub-scene. This decomposition approach not only decouples rendering time from the scene size but also enables rendering to scale seamlessly to arbitrarily large environments. Moreover, it allows for per-block updates of the environment, enhancing the flexibility and adaptability of the reconstruction process. Additionally, we propose a projection-guided novel view re-rendering strategy, which aids in effectively utilizing the independently trained sub-scenes to generate superior rendering results. We evaluate our approach on existing datasets as well as against our own drone footage, improving reconstruction speed by 10x over classical photogrammetry software and 50x over state-of-the-art large-scale NeRF solution, on a single GPU with similar rendering quality.
Segmentation from point cloud data is essential in many applications such as remote sensing, mobile robots, or autonomous cars. However, the point clouds captured by the 3D range sensor are commonly sparse and unstructured, challenging efficient segmentation. In this paper, we present a fast solution to point cloud instance segmentation with small computational demands. To this end, we propose a novel fast Euclidean clustering (FEC) algorithm which applies a pointwise scheme over the clusterwise scheme used in existing works. Our approach is conceptually simple, easy to implement (40 lines in C++), and achieves two orders of magnitudes faster against the classical segmentation methods while producing high-quality results.