Detlef Runde

Dr. Detlef Runde

Fraunhofer Heinrich Hertz Institute
orcid

Research Focus & Metrics

Academic Career Length

33Years (1994-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
Verified
Journal Article
Open access
PDF file
AMAlexander Masurovsky
Alexander Masurovsky
Paul ChojeckiPaul Chojecki
Paul Chojecki
DRDetlef Runde
Detlef Runde
MLMustafa Tevfik Lafci
Mustafa Tevfik Lafci
David PrzewoznyDavid Przewozny
David Przewozny
MGMichael Gaebler
Michael Gaebler
Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and user-based features, fine-tuning the former while assessing the latter can be used to increase usability. For a grab-and-place use case in immersive VR, we compared a prototype of a camera-based hand tracking interface (Leap Motion) with customized design elements to the standard Leap Motion application programming interface (API) and a traditional controller solution (Oculus Touch). Usability was tested in 32 young healthy participants, whose performance was analyzed in terms of accuracy, speed and errors as well as subjective experience. We found higher performance and overall usability as well as overall preference for the handheld controller compared to both controller-free solutions. While most measures did not differ between the two controller-free solutions, the modifications made to the Leap API to form our prototype led to a significant decrease in accidental drops. Our results do not support the assumption of higher naturalness for hand tracking but suggest design elements to improve the robustness of controller-free object interaction in a grab-and-place scenario.

21 October 2020 in Preprints.org
Verified
Preprint
Open access
PDF file
AMAlexander Masurovsky
Alexander Masurovsky
Paul ChojeckiPaul Chojecki
Paul Chojecki
DRDetlef Runde
Detlef Runde
MLMustafa Tevfik Lafci
Mustafa Tevfik Lafci
David PrzewoznyDavid Przewozny
David Przewozny
MGMichael Gaebler
Michael Gaebler
Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and user-based features, fine-tuning the former while assessing the latter can be used to increase usability. For a grab-and-place use case in immersive VR, we compared a prototype of a camera-based hand tracking interface (Leap Motion) with customized design elements to the standard Leap Motion application programming interface (API) and a traditional controller solution (Oculus Touch). Usability was tested in 32 young healthy participants, whose performance was analyzed in terms of accuracy, speed and errors as well as subjective experience. We found higher performance and overall usability as well as overall preference for the handheld controller compared to both controller-free solutions. While most measures did not differ between the two controller-free solutions, the modifications made to the Leap API to form our prototype led to a significant decrease in accidental drops. Our results do not support the assumption of higher naturalness for hand tracking but suggest design elements to improve the robustness of controller-free object interaction in a grab-and-place scenario.

1 October 1995 in Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Verified
Journal Article
Closed access
MBMartin Böcker
Martin Böcker
DRDetlef Runde
Detlef Runde
LMLothar Mühlbach
Lothar Mühlbach
The paper addresses the question whether reproducing motion parallax increases the extent of telepresence in videocommunications. Motion parallax is defined as the change of the view due to the observer's movements. It was hypothesized that reproducing motion parallax (a) leads to more precise depth judgments by providing further depth cues, (b) allows ‘interactive viewing’, i.e. the observer can actively explore the visual scene by changing his/her position, and (c) compensates for stereoscopic “apparent movements”. In a Human Factors study, two videoconferencing set-ups providing motion parallax (one stereoscopic and one monoscopic version) were compared with two set-ups (monoscopic and stereoscopic) without motion parallax. Each set-up was used and rated by 32 subjects. The results supported the hypotheses only in part. Even though there was some evidence for more “spatial presence” and for a greater explorability of the scene through motion parallax, the compensation of apparent movements could not be achieved.

24 May 2023 in Sensors
Verified
Journal Article
Open access
PDF file
Paul ChojeckiPaul Chojecki
Paul Chojecki
Dominykas StrazdasDominykas Strazdas
Dominykas Strazdas
David PrzewoznyDavid Przewozny
David Przewozny
NGNiklas Gard
Niklas Gard
DRDetlef Runde
Detlef Runde
SBSebastian Bosse
Sebastian Bosse
Multimodal user interfaces promise natural and intuitive human–machine interactions. However, is the extra effort for the development of a complex multisensor system justified, or can users also be satisfied with only one input modality? This study investigates interactions in an industrial weld inspection workstation. Three unimodal interfaces, including spatial interaction with buttons augmented on a workpiece or a worktable, and speech commands, were tested individually and in a multimodal combination. Within the unimodal conditions, users preferred the augmented worktable, but overall, the interindividual usage of all input technologies in the multimodal condition was ranked best. Our findings indicate that the implementation and the use of multiple input modalities is valuable and that it is difficult to predict the usability of individual input modalities for complex systems.

1 April 1997 in Displays
Verified
Journal Article
Closed access
ASAnne Suwita
Anne Suwita
MBMartin Böcker
Martin Böcker
LMLothar Mühlbach
Lothar Mühlbach
DRDetlef Runde
Detlef Runde

10 May 2023 in Preprints.org
Verified
Preprint
Open access
Paul ChojeckiPaul Chojecki
Paul Chojecki
Dominykas StrazdasDominykas Strazdas
Dominykas Strazdas
David PrzewoznyDavid Przewozny
David Przewozny
NGNiklas Gard
Niklas Gard
DRDetlef Runde
Detlef Runde
SBSebastian Bosse
Sebastian Bosse
Multimodal user interfaces promise a natural and intuitive human machine interactions. But is the extra effort for the development of a complex multi-sensor system justified, or can users also be satisfied with one input modality already? This study investigates interactions in an industrial weld inspection workstation. Three unimodal interfaces, including spatial interaction with buttons augmented on a workpiece or a worktable, and speech commands, were tested individually and in a multimodal combination. Within the unimodal conditions, users preferred the augmented worktable, but overall, the interindividual usage of all input technologies in the multimodal condition was ranked best. Our findings indicate that the implementation and use of multiple input modalities is valuable, and that it is difficult to predict the usability of individual input modalities for complex systems.