Paul Chojecki

Mr. Paul Chojecki

Fraunhofer HHI
orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Verified
Journal Article
Open access
PDF file
AMAlexander Masurovsky
Alexander Masurovsky
Paul ChojeckiPaul Chojecki
Paul Chojecki
DRDetlef Runde
Detlef Runde
MLMustafa Tevfik Lafci
Mustafa Tevfik Lafci
David PrzewoznyDavid Przewozny
David Przewozny
MGMichael Gaebler
Michael Gaebler
Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and user-based features, fine-tuning the former while assessing the latter can be used to increase usability. For a grab-and-place use case in immersive VR, we compared a prototype of a camera-based hand tracking interface (Leap Motion) with customized design elements to the standard Leap Motion application programming interface (API) and a traditional controller solution (Oculus Touch). Usability was tested in 32 young healthy participants, whose performance was analyzed in terms of accuracy, speed and errors as well as subjective experience. We found higher performance and overall usability as well as overall preference for the handheld controller compared to both controller-free solutions. While most measures did not differ between the two controller-free solutions, the modifications made to the Leap API to form our prototype led to a significant decrease in accidental drops. Our results do not support the assumption of higher naturalness for hand tracking but suggest design elements to improve the robustness of controller-free object interaction in a grab-and-place scenario.

27 April 2020 in Journal of Medical Internet Research
Verified
Journal Article
Open access
SKStephan Krohn
Stephan Krohn
JTJohanne Tromp
Johanne Tromp
EQEva M Quinque
Eva M Quinque
JBJulia Belger
Julia Belger
FKFelix Klotzsche
Felix Klotzsche
ATAngelika Irmgard Thekla Thöne-Otto
Angelika Irmgard Thekla Thöne-Otto
Virtual reality (VR) represents a key technology of the 21st century, attracting substantial interest from a wide range of scientific disciplines. With regard to clinical neuropsychology, a multitude of new VR applications are being developed to overcome the limitations of classical paradigms. Consequently, researchers increasingly face the challenge of systematically evaluating the characteristics and quality of VR applications to design the optimal paradigm for their specific research question and study population. However, the multifaceted character of contemporary VR is not adequately captured by the traditional quality criteria (ie, objectivity, reliability, validity), highlighting the need for an extended paradigm evaluation framework. To address this gap, we propose a multidimensional evaluation framework for VR applications in clinical neuropsychology, summarized as an easy-to-use checklist (VR-Check). This framework rests on 10 main evaluation dimensions encompassing cognitive domain specificity, ecological relevance, technical feasibility, user feasibility, user motivation, task adaptability, performance quantification, immersive capacities, training feasibility, and predictable pitfalls. We show how VR-Check enables systematic and comparative paradigm optimization by illustrating its application in an exemplary research project on the assessment of spatial cognition and executive functions with immersive VR. This application furthermore demonstrates how the framework allows researchers to identify across-domain trade-offs, makes deliberate design decisions explicit, and optimizes the allocation of study resources. Complementing recent approaches to standardize clinical VR studies, the VR-Check framework enables systematic and project-specific paradigm optimization for behavioral and cognitive research in neuropsychology.

21 October 2020 in Preprints.org
Verified
Preprint
Open access
PDF file
AMAlexander Masurovsky
Alexander Masurovsky
Paul ChojeckiPaul Chojecki
Paul Chojecki
DRDetlef Runde
Detlef Runde
MLMustafa Tevfik Lafci
Mustafa Tevfik Lafci
David PrzewoznyDavid Przewozny
David Przewozny
MGMichael Gaebler
Michael Gaebler
Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and user-based features, fine-tuning the former while assessing the latter can be used to increase usability. For a grab-and-place use case in immersive VR, we compared a prototype of a camera-based hand tracking interface (Leap Motion) with customized design elements to the standard Leap Motion application programming interface (API) and a traditional controller solution (Oculus Touch). Usability was tested in 32 young healthy participants, whose performance was analyzed in terms of accuracy, speed and errors as well as subjective experience. We found higher performance and overall usability as well as overall preference for the handheld controller compared to both controller-free solutions. While most measures did not differ between the two controller-free solutions, the modifications made to the Leap API to form our prototype led to a significant decrease in accidental drops. Our results do not support the assumption of higher naturalness for hand tracking but suggest design elements to improve the robustness of controller-free object interaction in a grab-and-place scenario.

24 May 2023 in Sensors
Verified
Journal Article
Open access
PDF file
Paul ChojeckiPaul Chojecki
Paul Chojecki
Dominykas StrazdasDominykas Strazdas
Dominykas Strazdas
David PrzewoznyDavid Przewozny
David Przewozny
NGNiklas Gard
Niklas Gard
DRDetlef Runde
Detlef Runde
SBSebastian Bosse
Sebastian Bosse
Multimodal user interfaces promise natural and intuitive human–machine interactions. However, is the extra effort for the development of a complex multisensor system justified, or can users also be satisfied with only one input modality? This study investigates interactions in an industrial weld inspection workstation. Three unimodal interfaces, including spatial interaction with buttons augmented on a workpiece or a worktable, and speech commands, were tested individually and in a multimodal combination. Within the unimodal conditions, users preferred the augmented worktable, but overall, the interindividual usage of all input technologies in the multimodal condition was ranked best. Our findings indicate that the implementation and the use of multiple input modalities is valuable and that it is difficult to predict the usability of individual input modalities for complex systems.

4 July 2023 in Sensors
Verified
Journal Article
Open access
PDF file
MKMykyta Kovalenko
Mykyta Kovalenko
David PrzewoznyDavid Przewozny
David Przewozny
PEPeter Eisert
Peter Eisert
SBSebastian Bosse
Sebastian Bosse
Paul ChojeckiPaul Chojecki
Paul Chojecki
We investigate an edge-computing scenario for robot control, where two similar neural networks are running on one computational node. We test the feasibility of using a single object-detection model (YOLOv5) with the benefit of reduced computational resources against the potentially more accurate independent and specialized models. Our results show that using one single convolutional neural network (for object detection and hand-gesture classification) instead of two separate ones can reduce resource usage by almost 50%. For many classes, we observed an increase in accuracy when using the model trained with more labels. For small datasets (a few hundred instances per label), we found that it is advisable to add labels with many instances from another dataset to increase detection accuracy.

13 June 2025 in Journal of Optical Communications and Networking
Verified
Journal Article
Closed access
MSMassimiliano Sica
Massimiliano Sica
BSBehnam Shariati
Behnam Shariati
HHHagen Hoesl
Hagen Hoesl
DPDavid Przewozny
David Przewozny
SNSönke C. Niemann
Sönke C. Niemann
RFRonald Freund
Ronald Freund
Industrial networks and edge-cloud integration in manufacturing processes have gained significant attention due to the evolving requirements of Industry 4.0. Key demands include data-driven network management, multi-service support, and low-latency, high-bandwidth communications, all essential for the industry’s future. Standardization groups like the European Telecommunications and Standardization Institute (ETSI) and several other research groups are working to quantify the requirements that industrial networks must meet to support Industry 4.0 applications. This study implements two ETSI use cases: Edge-Cloud-based Visual Inspection for Automatic Quality Assessment in Production and Edge-Cloud-based Control of Automated Guided Vehicles. We experimentally validate the performance of the use cases by employing a physical testbed for edge-cloud-enabled manufacturing based on ETSI recommendations. We present a passive optical network testbed that connects multiple manufacturing floors to an edge-cloud for management, orchestration, and control. Our implementation features nanosecond-scale synchronization using precision time protocol, real-time network and energy monitoring for ubiquitous visibility, and multi-service capabilities through network slicing.