Maria Francesca Roig-Maimó

Dr. Maria Francesca Roig-Maimó

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Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 April 2018 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
MRMaria Francesca Roig-Maimó
Maria Francesca Roig-Maimó
IMI. Scott MacKenzie
I. Scott MacKenzie
Cristina Manresa-YeeCristina Manresa-Yee
Cristina Manresa-Yee
JVJavier Varona
Javier Varona

23 December 2022 in Sensors
Verified
Journal Article
Open access
PDF file
GTGuillermo del Castillo Torres
Guillermo del Castillo Torres
MRMaria Francesca Roig-Maimó
Maria Francesca Roig-Maimó
MMMiquel Mascaró-Oliver
Miquel Mascaró-Oliver
EAEsperança Amengual-Alcover
Esperança Amengual-Alcover
RMRamon Mas-Sansó
Ramon Mas-Sansó
Recognizing facial expressions has been a persistent goal in the scientific community. Since the rise of artificial intelligence, convolutional neural networks (CNN) have become popular to recognize facial expressions, as images can be directly used as input. Current CNN models can achieve high recognition rates, but they give no clue about their reasoning process. Explainable artificial intelligence (XAI) has been developed as a means to help to interpret the results obtained by machine learning models. When dealing with images, one of the most-used XAI techniques is LIME. LIME highlights the areas of the image that contribute to a classification. As an alternative to LIME, the CEM method appeared, providing explanations in a way that is natural for human classification: besides highlighting what is sufficient to justify a classification, it also identifies what should be absent to maintain it and to distinguish it from another classification. This study presents the results of comparing LIME and CEM applied over complex images such as facial expression images. While CEM could be used to explain the results on images described with a reduced number of features, LIME would be the method of choice when dealing with images described with a huge number of features.

19 February 2016 in Sensors
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Journal Article
Open access
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MRMaria Francesca Roig-Maimó
Maria Francesca Roig-Maimó
Cristina Manresa-YeeCristina Manresa-Yee
Cristina Manresa-Yee
JVJavier Varona
Javier Varona
Camera-based interfaces in mobile devices are starting to be used in games and apps, but few works have evaluated them in terms of usability or user perception. Due to the changing nature of mobile contexts, this evaluation requires extensive studies to consider the full spectrum of potential users and contexts. However, previous works usually evaluate these interfaces in controlled environments such as laboratory conditions, therefore, the findings cannot be generalized to real users and real contexts. In this work, we present a robust camera-based interface for mobile entertainment. The interface detects and tracks the user’s head by processing the frames provided by the mobile device’s front camera, and its position is then used to interact with the mobile apps. First, we evaluate the interface as a pointing device to study its accuracy, and different factors to configure such as the gain or the device’s orientation, as well as the optimal target size for the interface. Second, we present an in the wild study to evaluate the usage and the user’s perception when playing a game controlled by head motion. Finally, the game is published in an application store to make it available to a large number of potential users and contexts and we register usage data. Results show the feasibility of using this robust camera-based interface for mobile entertainment in different contexts and by different people.

25 September 2017
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Conference Paper
Open access
PDF file
MRMaria Francesca Roig-Maimó
Maria Francesca Roig-Maimó
IMI. Scott MacKenzie
I. Scott MacKenzie
Cristina Manresa-YeeCristina Manresa-Yee
Cristina Manresa-Yee
JVJavier Varona
Javier Varona

23 March 2021 in Sensors
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Journal Article
Open access
PDF file
ISIosune Salinas-Bueno
Iosune Salinas-Bueno
MRMaria Francesca Roig-Maimó
Maria Francesca Roig-Maimó
PMPau Martinez-Bueso
Pau Martinez-Bueso
KSKatia San-Sebastián-Fernández
Katia San-Sebastián-Fernández
JVJavier Varona
Javier Varona
RMRamon Mas-Sansó
Ramon Mas-Sansó
Vision-based interfaces are used for monitoring human motion. In particular, camera-based head-trackers interpret the movement of the user’s head for interacting with devices. Neck pain is one of the most important musculoskeletal conditions in prevalence and years lived with disability. A common treatment is therapeutic exercise, which requires high motivation and adherence to treatment. In this work, we conduct an exploratory experiment to validate the use of a non-invasive camera-based head-tracker monitoring neck movements. We do it by means of an exergame for performing the rehabilitation exercises using a mobile device. The experiments performed in order to explore its feasibility were: (1) validate neck’s range of motion (ROM) that the camera-based head-tracker was able to detect; (2) ensure safety application in terms of neck ROM solicitation by the mobile application. Results not only confirmed safety, in terms of ROM requirements for different preset patient profiles, according with the safety parameters previously established, but also determined the effectiveness of the camera-based head-tracker to monitor the neck movements for rehabilitation purposes.

6 July 2016
Verified
Book Chapter
Closed access
PDF file
MRMaria Francesca Roig-Maimó
Maria Francesca Roig-Maimó
Cristina Manresa-YeeCristina Manresa-Yee
Cristina Manresa-Yee
JVJavier Varona
Javier Varona
IMI. Scott MacKenzie
I. Scott MacKenzie