Pau Martinez-Bueso

Prof. Dr. Pau Martinez-Bueso

University of the Balearic Islands, Palma, Balearic Islands, Spain
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orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 July 2023 in JMIR Rehabilitation and Assistive Technologies
Verified
Journal Article
Open access
AAAngela Arntz
Angela Arntz
FWFranziska Weber
Franziska Weber
MHMarietta Handgraaf
Marietta Handgraaf
KLKaisa Lällä
Kaisa Lällä
KKKatariina Korniloff
Katariina Korniloff
CGChristian Grüneberg
Christian Grüneberg
Background: Due to growing pressure on the health care system, a shift in rehabilitation to home settings is essential. However, efficient support for home-based rehabilitation is lacking. The COVID-19 pandemic has further exacerbated these challenges and has affected individuals and health care professionals during rehabilitation. Digital rehabilitation (DR) could support home-based rehabilitation. To develop and implement DR solutions that meet clients’ needs and ease the growing pressure on the health care system, it is necessary to provide an overview of existing, relevant, and future solutions shaping the constantly evolving market of technologies for home-based DR. Objective: In this scoping review, we aimed to identify digital technologies for home-based DR, predict new or emerging DR trends, and report on the influences of the COVID-19 pandemic on DR. Methods: The scoping review followed the framework of Arksey and O’Malley, with improvements made by Levac et al. A literature search was performed in PubMed, Embase, CINAHL, PsycINFO, and the Cochrane Library. The search spanned January 2015 to January 2022. A bibliometric analysis was performed to provide an overview of the included references, and a co-occurrence analysis identified the technologies for home-based DR. A full-text analysis of all included reviews filtered the trends for home-based DR. A gray literature search supplemented the results of the review analysis and revealed the influences of the COVID-19 pandemic on the development of DR. Results: A total of 2437 records were included in the bibliometric analysis and 95 in the full-text analysis, and 40 records were included as a result of the gray literature search. Sensors, robotic devices, gamification, virtual and augmented reality, and digital and mobile apps are already used in home-based DR; however, artificial intelligence and machine learning, exoskeletons, and digital and mobile apps represent new and emerging trends. Advantages and disadvantages were displayed for all technologies. The COVID-19 pandemic has led to an increased use of digital technologies as remote approaches but has not led to the development of new technologies. Conclusions: Multiple tools are available and implemented for home-based DR; however, some technologies face limitations in the application of home-based rehabilitation. However, artificial intelligence and machine learning could be instrumental in redesigning rehabilitation and addressing future challenges of the health care system, and the rehabilitation sector in particular. The results show the need for feasible and effective approaches to implement DR that meet clients’ needs and adhere to framework conditions, regardless of exceptional situations such as the COVID-19 pandemic.

9 July 2018 in Journal of Healthcare Engineering
Verified
Journal Article
Open access
PDF file
IAInes Ayed
Ines Ayed
AGAdel Ghazel
Adel Ghazel
AJAntoni Jaume-i-Capó
Antoni Jaume-i-Capó
GAGabriel Moyà Alcover
Gabriel Moyà Alcover
JVJavier Varona
Javier Varona
PMPau Martinez-Bueso
Pau Martinez-Bueso
We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and safety. The Tinetti balance test was used as pretest and posttest assessments. Results show that adherence was very high and no adverse effects were registered during the sessions. The included participants also reported enjoyment during the playtime and exhibited improvements in Tinetti scores. The findings suggest that game-based rehabilitation can be useful for improving balance in elderly people and can be incorporated in a fall prevention program.

23 March 2021 in Sensors
Verified
Journal Article
Open access
PDF file
ISIosune Salinas-Bueno
Iosune Salinas-Bueno
MRMaria Francesca Roig-Maimó
Maria Francesca Roig-Maimó
PMPau Martinez-Bueso
Pau Martinez-Bueso
KSKatia San-Sebastián-Fernández
Katia San-Sebastián-Fernández
JVJavier Varona
Javier Varona
RMRamon Mas-Sansó
Ramon Mas-Sansó
Vision-based interfaces are used for monitoring human motion. In particular, camera-based head-trackers interpret the movement of the user’s head for interacting with devices. Neck pain is one of the most important musculoskeletal conditions in prevalence and years lived with disability. A common treatment is therapeutic exercise, which requires high motivation and adherence to treatment. In this work, we conduct an exploratory experiment to validate the use of a non-invasive camera-based head-tracker monitoring neck movements. We do it by means of an exergame for performing the rehabilitation exercises using a mobile device. The experiments performed in order to explore its feasibility were: (1) validate neck’s range of motion (ROM) that the camera-based head-tracker was able to detect; (2) ensure safety application in terms of neck ROM solicitation by the mobile application. Results not only confirmed safety, in terms of ROM requirements for different preset patient profiles, according with the safety parameters previously established, but also determined the effectiveness of the camera-based head-tracker to monitor the neck movements for rehabilitation purposes.

30 June 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
IAInes Ayed
Ines Ayed
AJAntoni Jaume-i-Capó
Antoni Jaume-i-Capó
PMPau Martinez-Bueso
Pau Martinez-Bueso
Arnau Mir TorresArnau Mir Torres
Arnau Mir Torres
GAGabriel Moyà Alcover
Gabriel Moyà Alcover
To prevent falls, it is important to measure periodically the balance ability of an individual using reliable clinical tests. As Red Green Blue Depth (RGBD) devices have been increasingly used for balance rehabilitation at home, they may also be used to assess objectively the balance ability and determine the effectiveness of a therapy. For this, we developed a system based on the Microsoft Kinect v2 for measuring the Functional Reach Test (FRT); one of the most used balance clinical tools to predict falls. Two experiments were conducted to compare the FRT measures computed by our system using the Microsoft Kinect v2 with those obtained by the standard method, i.e., manually. In terms of validity, we found a very strong correlation between the two methods (r = 0.97 and r = 0.99 (p < 0.05), for experiments 1 and 2, respectively). However, we needed to correct the measurements using a linear model to fit the data obtained by the Kinect system. Consequently, a linear regression model has been applied and examining the regression assumptions showed that the model works well for the data. Applying the paired t-test to the data after correction indicated that there is no statistically significant difference between the measurements obtained by both methods. As for the reliability of the test, we obtained good to excellent within repeatability of the FRT measurements tracked by Kinect (ICC = 0.86 and ICC = 0.99, for experiments 1 and 2, respectively). These results suggested that the Microsoft Kinect v2 device is reliable and adequate to calculate the standard FRT.

23 February 2023 in Sensors
Verified
Journal Article
Open access
PDF file
MRMaria Francesca Roig-Maimó
Maria Francesca Roig-Maimó
ISIosune Salinas-Bueno
Iosune Salinas-Bueno
RMRamon Mas-Sansó
Ramon Mas-Sansó
JVJavier Varona
Javier Varona
PMPau Martinez-Bueso
Pau Martinez-Bueso
We developed a mobile application for cervical rehabilitation that uses a non-invasive camera-based head-tracker sensor for monitoring neck movements. The intended user population should be able to use the mobile application in their own mobile device, but mobile devices have different camera sensors and screen dimensions that could affect the user performance and neck movement monitoring. In this work, we studied the influence of mobile devices type on camera-based monitoring of neck movements for rehabilitation purposes. We conducted an experiment to test whether the characteristics of a mobile device affect neck movements when using the mobile application with the head-tracker. The experiment consisted of the use of our application, containing an exergame, in three mobile devices. We used wireless inertial sensors to measure the real-time neck movements performed while using the different devices. The results showed that the effect of device type on neck movements was not statistically significant. We included the sex factor in the analysis, but there was no statistically significant interaction between sex and device variables. Our mobile application proved to be device-agnostic. This will allow intended users to use the mHealth application regardless of the type of device. Thus, future work can continue with the clinical evaluation of the developed application to analyse the hypothesis that the use of the exergame will improve therapeutic adherence in cervical rehabilitation.

17 September 2024 in European Journal of Applied Physiology
Verified
Journal Article
Open access
PDF file
PMPau Martinez-Bueso
Pau Martinez-Bueso
SMSonia Martínez
Sonia Martínez
JMJosé A. Mingorance
José A. Mingorance
Aina Riera-SampolAina Riera-Sampol
Aina Riera-Sampol
APANTONIO PONS
ANTONIO PONS
PTPedro Tauler
Pedro Tauler
Purpose: To determine the occurrence of gastrointestinal (GI) symptoms in different settings among cyclists participating in a non-professional cycling event. The nutritional intake during the event and the association between GI symptoms and both nutritional and non-nutritional factors were also analyzed. Methods: A descriptive correlational study was performed among participants in the 2023 ‘Mallorca 312-Milestone Series’ cycling event. A pre-race questionnaire was completed by 247 participants (37 women) while a post-race questionnaire was completed by 138 participants (24 women). Results: The prevalence of GI symptoms in training sessions and in previous cycling events were 22–26%. GI complaints during the race were reported by 38.4% of participants. GI symptoms during training (p = 0.003), in previous cycling events (p = 0.012) and in the Mallorca 312 event (during: p = 0.010; after p = 0.014) were associated with rest GI symptoms. Furthermore, GI symptoms during the Mallorca 312 event were associated with an immediately previous more nervous feeling (p = 0.016). Participants with shorter previous experience in similar events reported a more nervous feeling (p = 0.023). On average, participants in the Mallorca 312 achieved the recommended carbohydrate intake (59.2 g/h; recommended 30–60 g/h) and the fluid intake (500 ml; recommended 400–800 ml/h) rates. No association was found between GI symptoms and nutritional parameters or food intake. Conclusion: GI symptoms at rest could be considered the main factor associated with GI symptoms in cyclists. GI symptoms during the event were also associated with a more nervous feeling, which could be explained, at least in part, by shorter previous experience.