Mitko Aleksandrov

Dr. Mitko Aleksandrov

School of Built Environment, University of New South Wales (UNSW), Sydney, NSW 2052, Australia
orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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9 December 2021 in Sensors
Verified
Journal Article
Open access
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MAMitko Aleksandrov
Mitko Aleksandrov
Sisi ZlatanovaSisi Zlatanova
Sisi Zlatanova
DHDavid James Heslop
David James Heslop
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graphics and many other applications for decades. There is a general necessity to seek adequate digital representations, such as voxels, that would secure unified data structures, multi-resolution options, robust validation procedures and flexible algorithms for different 3D tasks. In this review, we evaluate the most common properties and algorithms for voxelisation of 2D and 3D objects. Thus, many voxelisation algorithms and their characteristics are presented targeting points, lines, triangles, surfaces and solids as geometric primitives. For lines, we identify three groups of algorithms, where the first two achieve different voxelisation connectivity, while the third one presents voxelisation of curves. We can say that surface voxelisation is a more desired voxelisation type compared to solid voxelisation, as it can be achieved faster and requires less memory if voxels are stored in a sparse way. At the same time, we evaluate in the paper the available voxel data structures. We split all data structures into static and dynamic grids considering the frequency to update a data structure. Static grids are dominated by SVO-based data structures focusing on memory footprint reduction and attributes preservation, where SVDAG and SSVDAG are the most advanced methods. The state-of-the-art dynamic voxel data structure is NanoVDB which is superior to the rest in terms of speed as well as support for out-of-core processing and data management, which is the key to handling large dynamically changing scenes. Overall, we can say that this is the first review evaluating the available voxelisation algorithms for different geometric primitives as well as voxel data structures.

23 September 2019 in ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
Open access
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Jinjin YanJinjin Yan
Jinjin Yan
Sisi ZlatanovaSisi Zlatanova
Sisi Zlatanova
MAMitko Aleksandrov
Mitko Aleksandrov
Abdoulaye DiakitéAbdoulaye Diakité
Abdoulaye Diakité
CPChristopher Pettit
Christopher Pettit
3D modelling of precincts and cities has significantly advanced in the last decades, as we move towards the concept of the Digital Twin. Many 3D city models have been created but a large portion of them neglect representing terrain and buildings accurately. Very often the surface is either considered planar or is not represented. On the other hand, many Digital Terrain Models (DTM) have been created as 2.5D triangular irregular networks (TIN) or grids for different applications such as water management, sign of view or shadow computation, tourism, land planning, telecommunication, military operations and communications. 3D city models need to represent both the 3D objects and terrain in one consistent model, but still many challenges remain. A critical issue when integrating 3D objects and terrain is the identification of the valid intersection between 2.5D terrain and 3D objects. Commonly, 3D objects may partially float over or sink into the terrain; the depth of the underground parts might not be known; or the accuracy of data sets might be different. This paper discusses some of these issues and presents an approach for a consistent 3D reconstruction of LOD1 models on the basis of 3D point clouds, DTM, and 2D footprints of buildings. Such models are largely used for urban planning, city analytics or environmental analysis. The proposed method can be easily extended for higher LODs or BIM models.

16 September 2021 in Buildings
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Journal Article
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Mudan WangMudan Wang
Mudan Wang
Cynthia Changxin WangCynthia Changxin Wang
Cynthia Changxin Wang
Sisi ZlatanovaSisi Zlatanova
Sisi Zlatanova
Samad SepasgozarSamad Sepasgozar
Samad Sepasgozar
MAMitko Aleksandrov
Mitko Aleksandrov
Prefabricated construction has gained increasing popularity to meet the needs of rapid city development in recent years. Installation quality check is a critical task in prefabricated construction, and currently mostly still carried out manually, which is slow and ineffective. To provide an efficient and practical quality check method to replace the current manual method, this paper elaborates on an approach for checking prefabricated wall panels using laser scanning. The approach is validated in an actual case study. A common laser scanner BLK 360 is adopted to collect onsite 3D scenes after panel installation. The point clouds collected are co-roistered, classified, and segmented. Geometric parameters such as angles and distances allow for determining whether the installation meets the quality requirement. The outcome is compared with the quality check results using the conventional manual method. The results show that the panels, which need rectification, are correctly identified by the proposed approach. The major contribution of this study is determining the set of segmentation parameters to be adopted in similar quality check-up procedures. A practical and efficient quality check process is also proposed and can be readily implemented for certain prefabricated elements in many construction cases.

29 September 2021 in Buildings
Verified
Journal Article
Open access
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MAMitko Aleksandrov
Mitko Aleksandrov
DHDavid James Heslop
David James Heslop
Sisi ZlatanovaSisi Zlatanova
Sisi Zlatanova
This paper presents an approach for the automatic abstraction of built environments needed for pedestrian dynamics from any building configuration. The approach assesses the usability of navigation mesh to perform realistically pedestrian simulation considering the physical structure and pedestrian abilities for it. Several steps are examined including the creation of a navigation mesh, space subdivision, border extraction, height map identification, stairs classification and parametrisation, as well as pedestrian simulation. A social-force model is utilised to simulate the interactions between pedestrians and an environment. To perform quickly different 2D/3D geometrical queries various spatial indexing techniques are used, allowing fast identification of navigable spaces and proximity checks related to avoidance of people and obstacles in built environments. For example, for a moderate size building having eight floors and a net area of 13,000 m2, it takes only 104 s to extract the required building information to run a simulation. This approach can be used for any building configuration extracting automatically needed features to run pedestrian simulations. In this way, architects, urban planners, fire safety engineers, transport modellers and many other users without the need to manually interact with a building model can perform immediately crowd simulations.

26 May 2018 in Fire Technology
Verified
Journal Article
Closed access
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MAMitko Aleksandrov
Mitko Aleksandrov
 Abbas  Rajabifard Abbas Rajabifard
Abbas Rajabifard
Mohsen KalantariMohsen Kalantari
Mohsen Kalantari
RLRuggiero Lovreglio
Ruggiero Lovreglio
VGVicente A. González
Vicente A. González

Verified
Journal Article
Open access
PDF file
Wei LiWei Li
Wei Li
Sisi ZlatanovaSisi Zlatanova
Sisi Zlatanova
Abdoulaye DiakitéAbdoulaye Diakité
Abdoulaye Diakité
MAMitko Aleksandrov
Mitko Aleksandrov
Jinjin YanJinjin Yan
Jinjin Yan
Over recent decades, more and more cities worldwide have created semantic 3D city models of their built environments based on standards across multiple domains. 3D city models, which are often employed for a large range of tasks, go far beyond pure visualization. Due to different spatial scale requirements for planning and managing various built environments, integration of Geographic Information Systems (GIS) and Building Information Modeling (BIM) has emerged in recent years. Focus is now shifting to Precinct Information Modeling (PIM) which is in a more general sense to built-environment modeling. As scales change so do options to perform information modeling for different applications. How to implement data interoperability across these digital representations, therefore, becomes an emerging challenge. Moreover, with the growth of multi-source heterogeneous data consisting of semantic and varying 2D/3D spatial representations, data management becomes feasible for facilitating the development and deployment of PIM applications. How to use heterogeneous data in an integrating manner to further express PIM is an open and comprehensive topic. In this paper, we develop a semantic PIM based on multi-source heterogeneous data. Then, we tackle spatial data management problems in a Spatial Database Management System (SDBMS) solution for our defined unified model. Case studies on the University of New South Wales (UNSW) campus demonstrate the efficiency of our solution.