This article aims to compare two different scanning devices (360 camera and digital single lens reflex (DSLR) camera) and their properties in the three-dimensional (3D) reconstruction of the object by the photogrammetry method. The article first describes the various stages of the process of 3D modeling and reconstruction of the object. A point cloud generated to the 3D model of the object, including textures, is created in the following steps. The scanning devices are compared under the same conditions and time from capturing the image of a real object to its 3D reconstruction. The attributes of the scanned image of the recon-structed 3D model, which is a mandarin tree in a citrus greenhouse in a daylight environment, are also compared. Both created models are also compared visually. That visual comparison reveals the possibilities in the application of both scanning devices can be found in the process of 3D reconstruction of the object by photogrammetry. The results of this research can be applied in the field of 3D modeling of a real object using 3D models in virtual reality, 3D printing, 3D visualization, image analysis, and 3D online presentation.
This paper presents computer and color vision research focusing on human color perception in VR environments. A VR art gallery with digital twins of original artworks is created for this experiment. In this research, the field of colorimetry and the application of the L*a*b* and RGB color models are applied. The inter-relationships of the two color models are applied to create a color modification of the VR art gallery environment using C# Script procedures. This color-edited VR environment works with a smooth change in color tone in a given time interval. At the same time, a sudden change in the color of the RGB environment is defined in this interval. This experiment aims to record a user’s reaction embedded in a VR environment and the effect of color changes on human perception in a VR environment. This research uses lie detector sensors that record the physiological changes of the user embedded in VR. Five sensors are used to record the signal. An experiment on the influence of the user’s color perception in a VR environment using lie detector sensors has never been conducted. This research defines the basic methodology for analyzing and evaluating the recorded signals from the lie detector. The presented text thus provides a basis for further research in the field of colors and human color vision in a VR environment and lays an objective basis for use in many scientific and commercial areas.
This paper presents computer and color vision research focusing on human color perception in VR environments. A VR art gallery with digital twins of original artworks is created for this experiment. In this research, the field of colorimetry and the application of CMYK and RGB color models are applied. The interrelationships of the two colors models are applied to create a color modification of the VR art gallery environment using C# Script procedures. This color-edited VR environment works with a smooth change of color tone in a given time interval. At the same time, a sudden change in the color of the RGB environment is defined in this interval. This experiment aims to record a user's reaction embedded in a VR environment and the effect of color changes on human perception in a VR environment. The research uses lie detector sensors that record the physiological changes of the user embedded in VR. Five sensors are used to record the signal. An experiment on the influence of the user's color perception in a VR environment using lie detector sensors has never been conducted. This research defines the basic methodology for analyzing and evaluating the recorded signals from the lie detector. The presented text thus provides a basis for further research in the field of colors and human color vision in a VR environment and lays an objective basis for use in many scientific and commercial areas.