This article deals with the creation of a digital twin for an experimental assembly system based on a belt conveyor system and an automatized line for quality production check. The point of interest is a Bowden holder assembly from a 3D printer, which consists of a stepper motor, plastic components, and some fastener parts. The assembly was positioned in a fixture with ultra high frequency (UHF) tags and internet of things (IoT) devices for identification of status and position. The main task was parts identification and inspection, with the synchronization of all data to a digital twin model. The inspection system consisted of an industrial vision system for dimension, part presence, and errors check before and after assembly operation. A digital twin is realized as a 3D model, created in CAD design software (CDS) and imported to a Tecnomatix platform to simulate all processes. Data from the assembly system were collected by a programmable logic controller (PLC) system and were synchronized by an open platform communications (OPC) server to a digital twin model and a cloud platform (CP). Digital twins can visualize the real status of a manufacturing system as 3D simulation with real time actualization. Cloud platforms are used for data mining and knowledge representation in timeline graphs, with some alarms and automatized protocol generation. Virtual digital twins can be used for online optimization of an assembly process without the necessity to stop that is involved in a production line.
The development of ballistic materials has improved very rapidly in the last few years. Body armor plays an important role in protecting individuals during military threats. Body armor can be divided into hard and soft variants depending on the trade-offs between protection levels and wearer agility. Current research aims to optimize strength-to-weight ratios by using different combinations of synthetic or natural fibers or their combinations to achieve increasingly demanding requirements for ballistic materials. Moreover, it examines the various types of fibers utilized in the construction of body armor, ranging from traditional materials like metal and ceramic to synthetic and natural fibers. This paper discusses ongoing research efforts aimed at further enhancing the performance of these materials, such as the incorporation of modified natural fibers into advanced composite systems. The review provides a comprehensive analysis of the current state of the materials utilized in ballistic protection.
This study’s goal was to describe the influence of a wide range of ionizing beta radiation upon the changes in surface layer mechanical properties and structural modifications of selected types of polymer. Radiation crosslinking is a process whereby the impingement of high-energy electrons adjusts test sample structures, thus enhancing the useful properties of the material, e.g., hardness, wear-resistance, and creep, in order that they may function properly during their technical use. The selected polymers tested were polyolefin polymers like polyethylene (Low-density polyethylene LDPE, High-density polyethylene HDPE). These samples underwent exposure to electron radiation of differing dosages (33, 66, 99, 132, 165, and 198 kGy). After the crosslinking process, the samples underwent testing of the nano-mechanical properties of their surface layers. This was done by means of a state-of-the-art indentation technique, i.e., depth-sensing indentation (DSI), which detects the immediate change in the indentation depth associated with the applied force. Indeed, the results indicated that the optimal radiation dosage increased the mechanical properties by up to 57%; however, the beneficial levels of radiation varied with each material. Furthermore, these modifications faced examination from the structural perspective. For this purpose, a gel test, Raman spectroscopy, and crystalline portion determination by X-ray all confirmed the assumed trends.
This study describes the effect of electron radiation on the nano-mechanical properties of surface layers of selected polyamide (PA) types. Electron radiation initiates the cross-linking of macromolecules in the polyamide structure, leading to the creation of a 3D network which fundamentally changes the properties of the tested polymers. Selected types of polyamide (PA 6, PA 66 and PA 9T) were exposed to various intensities of electron radiation (33 kGy, 66 kGy, 99 kGy, 132 kGy, 165 kGy and 198 kGy). The cross-linked polyamides’ surface properties were measured by means of the modern nano-indentation technique (Depth Sensing Indentation; DSI), which operates on the principle of the immediate detection of indenter penetration depth in dependence on the applied load. The evaluation was preformed using the Oliver–Pharr method. The effect of electron radiation on the tested polyamides manifested itself in the creation of a 3D network, which led to an increase of surface layer properties, such as indentation hardness, elastic modulus, creep and temperature resistance, by up to 93%. The increase of temperature and mechanical properties substantially broadens the field of application of these materials in technical practice, especially when higher temperature resistance is required. The positive changes to the nano-mechanical properties as well as mechanical and temperature capabilities instigated by the cross-linking process were confirmed by the gel volume test. These measurements lay the foundation for a detailed study of this topic, as well as for a more effective means of modifying chosen properties of technical polyamide products by radiation.
1 April 2023 in Bulletin of Electrical Engineering and Informatics
This article aims to compare two different scanning devices (360 camera and digital single lens reflex (DSLR) camera) and their properties in the three-dimensional (3D) reconstruction of the object by the photogrammetry method. The article first describes the various stages of the process of 3D modeling and reconstruction of the object. A point cloud generated to the 3D model of the object, including textures, is created in the following steps. The scanning devices are compared under the same conditions and time from capturing the image of a real object to its 3D reconstruction. The attributes of the scanned image of the recon-structed 3D model, which is a mandarin tree in a citrus greenhouse in a daylight environment, are also compared. Both created models are also compared visually. That visual comparison reveals the possibilities in the application of both scanning devices can be found in the process of 3D reconstruction of the object by photogrammetry. The results of this research can be applied in the field of 3D modeling of a real object using 3D models in virtual reality, 3D printing, 3D visualization, image analysis, and 3D online presentation.
This paper presents computer and color vision research focusing on human color perception in VR environments. A VR art gallery with digital twins of original artworks is created for this experiment. In this research, the field of colorimetry and the application of the L*a*b* and RGB color models are applied. The inter-relationships of the two color models are applied to create a color modification of the VR art gallery environment using C# Script procedures. This color-edited VR environment works with a smooth change in color tone in a given time interval. At the same time, a sudden change in the color of the RGB environment is defined in this interval. This experiment aims to record a user’s reaction embedded in a VR environment and the effect of color changes on human perception in a VR environment. This research uses lie detector sensors that record the physiological changes of the user embedded in VR. Five sensors are used to record the signal. An experiment on the influence of the user’s color perception in a VR environment using lie detector sensors has never been conducted. This research defines the basic methodology for analyzing and evaluating the recorded signals from the lie detector. The presented text thus provides a basis for further research in the field of colors and human color vision in a VR environment and lays an objective basis for use in many scientific and commercial areas.