Dr Panagiotis Fotaris is Principal Lecturer at the University of Brighton, where he teaches Game Design, Game Narrative Design, and Design Thinking. Prior to joining the University of Brighton, he held academic posts at the University of East London, the University of West London, King’s College London, and Abertay University. He also has more than 10 years’ experience in the Creative industries in a variety of roles, including web developer, learning technologist, graphic designer, radio producer, and music journalist.
As chair of the 14th and 15th European Conference on Games-Based Learning (ECGBL2020, ECGBL2021) and the 21st European Conference on e-Learning (ECEL 2022), Dr Fotaris is dedicated to promoting academic excellence in the field of game-based learning. He has more than 30 publications in peer-reviewed journals and conference proceedings (900+ citations) and has organised several international workshops in educational escape room design. His research interests focus on the pedagogic potential of escape rooms, videogames, and virtual/augmented environments in the context of higher education.
Dr Panagiotis Fotaris is Principal Lecturer at the University of Brighton, where he teaches Game Design, Game Narrative Design, and Design Thinking. Prior to joining the University of Brighton, he held academic posts at the University of East London, the University of West London, King’s College London, and Abertay University. He also has more than 10 years’ experience in the Creative industries in a variety of roles, including web developer, learning technologist, graphic designer, radio producer, and music journalist.
As chair of the 14th and 15th European Conference on Games-Based Learning (ECGBL2020, ECGBL2021) and the 21st European Conference on e-Learning (ECEL 2022), Dr Fotaris is dedicated to promoting academic excellence in the field of game-based learning. He has more than 30 publications in peer-reviewed journals and conference proceedings (900+ citations) and has organised several international workshops in educational escape room design. His research interests focus on the pedagogic potential of escape rooms, videogames, and virtual/augmented environments in the context of higher education.