Anjuman Shaheen

Dr. Anjuman Shaheen

orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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30 November 2023 in Education Sciences
Verified
Journal Article
Open access
PDF file
ASAnjuman Shaheen
Anjuman Shaheen
SASanam Ali
Sanam Ali
Panagiotis FotarisPanagiotis Fotaris
Panagiotis Fotaris
Reflective learning is widely recognised as a highly effective approach to learning. It involves learners in a process wherein they reflect on their past experiences to improve their skills and knowledge. In recent years, there has been growing recognition of the capacity of games to facilitate experiential learning. Therefore, this research aimed to evaluate the effectiveness of integrating reflective design principles into digital game-based learning (GBL). The focus was on assessing the reliability and appropriateness of reflective game design, as well as learner perceptions. This study adopted a participatory design approach, ensuring the active involvement of the target audience across all extensive phases. The research consisted of three main phases. Firstly, reflective learning was integrated into game design to develop the Reflective Game Design (RGD) framework. This development was guided by insights gathered from participants through both a user survey (N = 101) and semi-structured interviews (N = 15). Subsequently, a GBL digital game was developed based on the RGD framework in co-design sessions (N = 6). Finally, a prototype evaluation (N = 56) was conducted to assess the feasibility and practicality of implementing reflective game design within digital GBL contexts. Overall, the RGD approach and the game prototype received positive feedback in terms of engagement, content clarity, the incorporation of reflective game elements, and player immersion. This study contributes to the literature by providing principles and guidelines for RGD, thus offering valuable insights for researchers, educators, and game designers looking to create effective educational games.

9 October 2024 in European Conference on Games Based Learning
Verified
Journal Article
Open access
PDF file
ASAnjuman Shaheen
Anjuman Shaheen
Panagiotis FotarisPanagiotis Fotaris
Panagiotis Fotaris
Reflective learning is an acknowledged and effective mode of acquiring knowledge in every domain. Ongoing studies indicate that digital games possess reflective characteristics that offer experiential learning, creating an immersive and secure environment for stealth learning. Such games empower learners to autonomously identify, explore, fail, and retry, fostering a dynamic learning process. The fundamental game elements such as user interface (UI), head-up displays (HUDs), maps, prompt messages, and social interactions inherently embody reflective attributes. This inherent reflective nature within digital games contributes to the development of critical thinking, problem-solving skills, and motivation, seamlessly aligning with the fundamental principles of reflective learning. This research investigates the incorporation of Reflective Game Design (RGD) within digital game-based learning (GBL) and assesses its impact on learning outcomes. The primary objective of the study was to comprehensively examine and quantify the educational influence of RGD in achieving learning objectives, enhancing the overall learning experience, and improving retention rates, in comparison to non-RGD game design. Therefore, two digital prototypes were developed as part of this study: one featuring explicit integration of reflective learning, referred to as RGD design, and the other without RGD design, termed non-RGD. In order to assess the learning, a study was conducted that revealed substantial positive results through a comparative analysis of two groups: the experimental group (N=69), engaging in digital game design with reflective learning, and the control group (N=69), with non-RGD design. The findings demonstrate that Reflective Game Design effectively infuses reflective learning recommendations into the game-based learning environment. The incorporation of RGD not only provides immediate feedback to students, fostering self-directed learning but also elevates the immersive nature of digital games, thereby facilitating deeper learning experiences. This study contributes to the effectiveness of the game design by offering the RGD framework and valuable insights for researchers, educators, and game designers aiming to create impactful educational games.

26 September 2025 in European Conference on Games Based Learning
Verified
Journal Article
Open access
PDF file
ASAnjuman Shaheen
Anjuman Shaheen
Panagiotis FotarisPanagiotis Fotaris
Panagiotis Fotaris
LWLowenna Whitehead
Lowenna Whitehead
PPPanagiotis Panagiotis
Panagiotis Panagiotis
This paper introduces Neuroplastic Reflective Game Design (NRGD), a theoretical framework that bridges neuroscience and game-based learning by linking reflective gameplay to underlying neuroplastic mechanisms. Neuroplasticity, the brain’s capacity to reorganise neural connections, underpins learning, memory, and adaptability, yet its potential role in educational design remains underexplored. Reflection, defined as the deliberate evaluation of experience, engages prefrontal and cingulate regions, reinforcing executive functions and long-term retention. Digital games provide fertile ground for embedding structured reflection because they combine immersion, interactivity, and feedback, but their capacity to deliberately support neuroplasticity has not been systematically theorised. A structured literature review synthesised insights from neuroscience, education, and game design. The review revealed that while each domain offers valuable perspectives, such as neural mechanisms of plasticity, pedagogical models of reflection, and game-based scaffolds for metacognition, they remain siloed. Neuroscience often stops at describing mechanisms, education frames reflection as pedagogy without neural grounding, and games emphasise engagement without connecting to brain adaptability. To address this, the study investigates three guiding questions: (1) how reflective game design can be theoretically extended to support neuroplasticity within digital learning environments; (2) which cognitive and neural mechanisms may be activated through reflection in gameplay; and (3) what design principles can be derived to inform future interdisciplinary work. The NRGD framework responds through four cyclical phases (Gameplay, Assessing Conceptualisation, Active Experimentation in Level Up, and Reflective Feedback). Each one is mapped to cognitive functions and neural processes such as long-term potentiation, synaptogenesis, and error-driven adaptive rewiring. An illustrative example in music theory demonstrates how these phases can be operationalised in practice, and a summary table aligns design features with their associated neurocognitive outcomes. The framework offers practical value for educators and instructional designers seeking deeper learning, for game developers aiming to align mechanics with cognitive science, and for neuroscientists and clinicians exploring applications in neurorehabilitation, lifelong learning, and therapy. While conceptual in nature, the framework also identifies directions for empirical validation, methodological refinement, and adaptation across domains. By bridging pedagogy and neuroscience, NRGD establishes a novel theoretical foundation for designing digital games that are both pedagogically effective and biologically grounded.

24 April 2024
Verified
Conference Paper
Open access
ASAnjuman Shaheen
Anjuman Shaheen
Panagiotis FotarisPanagiotis Fotaris
Panagiotis Fotaris
Reflective learning is one of the key stages in experiential learning, providing essential for effective knowledge acquisition. In recent years, the recognition of games as facilitators of experiential learning has grown, highlighting their innate suitability for reflective learning. The Reflective Game Design (RGD) framework is a new tool for incorporating reflective learning into game-based leading approaches, amplifying the reflective and experiential learning process. This study discusses the practical application of the RGD framework, guided by the principles of “Design Thinking”, to create a user-centric development process. This paper presents a case study on developing a serious digital game targeting “self-awareness among young adults”. By applying the RGD framework guided by design thinking, the study adopts an iterative design process, user empathy, and reflective practices to offer insights into integrating these frameworks effectively. The positive findings from user surveys indicate a strong connection between players and the game, suggesting its potential for future educational use. This research contributes to the ongoing discourse on interactive and educational game design, providing valuable perspectives for researchers, developers, and educators.

26 September 2025 in European Conference on Games Based Learning
Verified
Journal Article
Open access
PDF file
ASAnjuman Shaheen
Anjuman Shaheen
Panagiotis FotarisPanagiotis Fotaris
Panagiotis Fotaris
PPPanagiotis Panagiotis
Panagiotis Panagiotis
Reflective learning enhances critical thinking, metacognition, and knowledge retention by encouraging learners to analyse their experiences. Digital games provide a rich environment for reflection through interactivity, feedback, and iterative exploration. While many games incorporate elements that support reflective learning, such as prompts, feedback displays, and decision-making mechanics, there has been limited systematic integration of reflective principles into digital Game-Based Learning (GBL) design. This study provides a structured Reflective Game Design (RGD) approach to embed reflective learning into digital GBL environments. Conducted in three phases, the research: (1) reviewed literature to identify core reflective strategies and game mechanics; (2) co-designed and developed two game prototypes, one with RGD features and one without; and (3) used a mixed-methods evaluation to compare usability, engagement, and learning outcomes across the two versions. Findings indicate that games designed with RGD features significantly enhance learners’ critical engagement, emotional awareness, and knowledge retention. Features such as journaling, prompts, feedback systems, and emotional tracking, were particularly effective in deepening player connection and learning. This research offers actionable design recommendations and a flexible RGD framework to support the integration of reflective practices into educational games. It will be of particular value to GBL researchers, instructional designers, serious game developers, and educators seeking to create more meaningful, learner-centred digital experiences.

1 December 2025
Verified
Book Chapter
Closed access
PDF file
HKHartmut Koenitz
Hartmut Koenitz
JBJonathan Barbara
Jonathan Barbara
MEMirjam Palosaari Eladhari
Mirjam Palosaari Eladhari
LALissa Holloway Attaway
Lissa Holloway Attaway
PAPakezea Anwar
Pakezea Anwar
ASAnjuman Shaheen
Anjuman Shaheen