zhi su zhi su

Dr. zhi su zhi su


Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 July 2023 in Biomimetics
Verified
Journal Article
Open access
PDF file
YLYu Lei
Yu Lei
YDYi Deng
Yi Deng
LDLin Dong
Lin Dong
XLXiaohui Li
Xiaohui Li
XLXiangnan Li
Xiangnan Li
ZSzhi su zhi su
zhi su zhi su
The rapidly evolving field of Virtual Reality (VR)-based Human–Computer Interaction (HCI) presents a significant demand for robust and accurate hand tracking solutions. Current technologies, predominantly based on single-sensing modalities, fall short in providing comprehensive information capture due to susceptibility to occlusions and environmental factors. In this paper, we introduce a novel sensor fusion approach combined with a Long Short-Term Memory (LSTM)-based algorithm for enhanced hand tracking in VR-based HCI. Our system employs six Leap Motion controllers, two RealSense depth cameras, and two Myo armbands to yield a multi-modal data capture. This rich data set is then processed using LSTM, ensuring the accurate real-time tracking of complex hand movements. The proposed system provides a powerful tool for intuitive and immersive interactions in VR environments.

1 January 2023 in Electronic Research Archive
Verified
Journal Article
Open access
PDF file
YLYu Lei
Yu Lei
ZSzhi su zhi su
zhi su zhi su
CCChao Cheng
Chao Cheng
Virtual reality (VR) technology has been increasingly employed in human-robot interaction (HRI) research to enhance the immersion and realism of the interaction. However, the integration of VR into HRI also introduces new challenges, such as latency, mismatch between virtual and real environments and potential adverse effects on human users. Despite these challenges, the use of VR in HRI has the potential to provide numerous benefits, including improved communication, increased safety and enhanced training and education. Yet, little research has been done by scholars to review the state of the art of VR applications in human-robot interaction. To bridge the gap, this paper provides an overview of the challenges and benefits of using VR in HRI, as well as current research in the field and future directions for development. It has been found that robots are getting more personalized, interactive and engaging than ever; and with the popularization of virtual reality innovations, we might be able to foresee the wide adoption of VR in controlling robots to fulfill various tasks of hospitals, schools and factories. Still, there are several challenges, such as the need for more advanced VR technologies to provide more realistic and immersive experiences, the development of more human-like robot models to improve social interactions and the need for better methods of evaluating the effectiveness of VR in human-robot interaction.

1 January 2022 in Mathematical Biosciences and Engineering
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Journal Article
Open access
PDF file
YLYu Lei
Yu Lei
ZSzhi su zhi su
zhi su zhi su
XHXiaotong He
Xiaotong He
CCChao Cheng
Chao Cheng
Intelligent manufacturing (IM), sometimes referred to as smart manufacturing (SM), is the use of real-time data analysis, machine learning, and artificial intelligence (AI) in the production process to achieve the aforementioned efficiencies. Human-machine interaction technology has recently been a hot issue in smart manufacturing. The unique interactivity of virtual reality (VR) innovations makes it possible to create a virtual world and allow users to communicate with that environment, providing users with an interface to be immersed in the digital world of the smart factory. And virtual reality technology aims to stimulate the imagination and creativity of creators to the maximum extent possible for reconstructing the natural world in a virtual environment, generating new emotions, and transcending time and space in the familiar and unfamiliar virtual world. Recent years have seen a great leap in the development of intelligent manufacturing and virtual reality technologies, yet little research has been done to combine the two popular trends. To fill this gap, this paper specifically employs Preferred Reporting Items for Systematic Reviews and Meta-analysis (PRISMA) guidelines to conduct a systematic review of the applications of virtual reality in smart manufacturing. Moreover, the practical challenges and the possible future direction will also be covered.

4 January 2026 in Biomimetics
Verified
Journal Article
Open access
PDF file
ZSzhi su zhi su
zhi su zhi su
TTTse Guan Tan
Tse Guan Tan
LCLing Chen
Ling Chen
Hang SuHang Su
Hang Su
SASamer Alfayad
Samer Alfayad
Smart virtual reality (VR) systems are becoming central to media production education, where immersive practice, real-time feedback, and hands-on simulation are essential. This review synthesizes the integration of artificial intelligence (AI) into human-centered, interactive VR learning for television and media production. Searches in Scopus, Web of Science, IEEE Xplore, ACM Digital Library, and SpringerLink (2013–2024) identified 790 records; following PRISMA screening, 94 studies met the inclusion criteria and were synthesized using a systematic scoping review approach. Across this corpus, common AI components include learner modeling, adaptive task sequencing (e.g., RL-based orchestration), affect sensing (vision, speech, and biosignals), multimodal interaction (gesture, gaze, voice, haptics), and growing use of LLM/NLP assistants. Reported benefits span personalized learning trajectories, high-fidelity simulation of studio workflows, and more responsive feedback loops that support creative, technical, and cognitive competencies. Evaluation typically covers usability and presence, workload and affect, collaboration, and scenario-based learning outcomes, leveraging interaction logs, eye tracking, and biofeedback. Persistent challenges include latency and synchronization under multimodal sensing, data governance and privacy for biometric/affective signals, limited transparency/interpretability of AI feedback, and heterogeneous evaluation protocols that impede cross-system comparison. We highlight essential human-centered design principles—teacher-in-the-loop orchestration, timely and explainable feedback, and ethical data governance—and outline a research agenda to support standardized evaluation and scalable adoption of smart VR education in the creative industries.

1 January 2022 in Complexity
Verified
Journal Article
Open access
PDF file
ZSzhi su zhi su
zhi su zhi su
PQPeng Qunjie
Peng Qunjie
WCWang Chaolun
Wang Chaolun
XWXiang Wang
Xiang Wang
LCLing Chen
Ling Chen
The increase of ETC (electronic toll collection system) vehicles on expressways has changed the proportion of ETC/MTC (manual toll collection system) lanes at toll stations. Based on a driving simulator, three toll gate lane warning sign schemes (scheme for present situation, MTC guidance scheme, and arrow + MTC guidance scheme) were proposed in this study. Driving simulation experiments were conducted to study the influence of figures in warning signs at the manual toll station on the lane change timing of drivers. It was found that the addition of arrows to the warning signs can significantly shorten the response time and guide the driver to make lane change decisions earlier to reduce the congestion between MTC vehicles and the mainline ETC vehicles at the toll plaza, thereby improving the traffic capacity and safety.

9 July 2022 in Mobile Information Systems
Verified
Journal Article
Open access
PDF file
ZSzhi su zhi su
zhi su zhi su
LCLing Chen
Ling Chen
As an important part of Huxiang culture, Meishan’s regional culture has grown independently in a semiclosed environment for a long time, so it has become a relatively complete and ancient mysterious form of culture. However, due to the scattered distribution of tourism resources, there are many difficulties in the research and development of Meishan culture. Based on the characteristics of Zhang Wulang’s regional culture, this paper uses the theory of virtual reality technology to guide research and design practice. First, the definitions of virtual tourism, virtual reality technology, Meishan culture and Zhang Wulang woodcarving techniques, artistic modelling, and engraving style are defined, and several other technical features and traits are discussed. Secondly, the laser scanning technology was used to carry out three-dimensional modelling of the characteristic buildings in Meishan regional culture and the representative Zhang Wulang woodcarving works. Finally, the characteristics of Meishan cultural tourism resources are combined to comprehensively grasp the development of tourism resources, the three-dimensional image reconstruction of Zhang Wulang model, and the dissemination of multimedia forms.