The rapidly evolving field of Virtual Reality (VR)-based Human–Computer Interaction (HCI) presents a significant demand for robust and accurate hand tracking solutions. Current technologies, predominantly based on single-sensing modalities, fall short in providing comprehensive information capture due to susceptibility to occlusions and environmental factors. In this paper, we introduce a novel sensor fusion approach combined with a Long Short-Term Memory (LSTM)-based algorithm for enhanced hand tracking in VR-based HCI. Our system employs six Leap Motion controllers, two RealSense depth cameras, and two Myo armbands to yield a multi-modal data capture. This rich data set is then processed using LSTM, ensuring the accurate real-time tracking of complex hand movements. The proposed system provides a powerful tool for intuitive and immersive interactions in VR environments.
This study investigates mental fatigue in sports activities by leveraging deep learning techniques, deviating from the conventional use of heart rate variability (HRV) feature analysis found in previous research. The study utilizes a hybrid deep neural network model, which integrates Residual Networks (ResNet) and Bidirectional Long Short-Term Memory (Bi-LSTM) for feature extraction, and a transformer for feature fusion. The model achieves an impressive accuracy of 95.29% in identifying fatigue from original ECG data, 2D spectral characteristics and physiological information of subjects. In comparison to traditional methods, such as Support Vector Machines (SVMs) and Random Forests (RFs), as well as other deep learning methods, including Convolutional Neural Networks (CNNs) and Long Short-Term Memory (LSTM), the proposed approach demonstrates significantly improved experimental outcomes. Overall, this study offers a promising solution for accurately recognizing fatigue through the analysis of physiological signals, with potential applications in sports and physical fitness training contexts.
This paper presents a human-in-the-loop interactive framework for skeleton-based posture recognition, designed to support model training and artistic education. A total of 4870 labeled images are used for training and validation, and 500 images are reserved for testing across five core posture categories: standing, sitting, jumping, crouching, and lying. From each image, comprehensive skeletal features are extracted, including joint coordinates, angles, limb lengths, and symmetry metrics. Multiple classification algorithms—traditional (KNN, SVM, Random Forest) and deep learning-based (LSTM, Transformer)—are compared to identify effective combinations of features and models. Experimental results show that deep learning models achieve superior accuracy on complex postures, while traditional models remain competitive with low-dimensional features. Beyond classification, the system integrates posture recognition with a visual recommendation module. Recognized poses are used to retrieve matched examples from a reference library, allowing instructors to browse and select posture suggestions for learners. This semi-automated feedback loop enhances teaching interactivity and efficiency. Among all evaluated methods, the Transformer model achieved the best accuracy of 92.7% on the dataset, demonstrating the effectiveness of our closed-loop framework in supporting pose classification and model training. The proposed framework contributes both algorithmic insights and a novel application design for posture-driven educational support systems.