The rapidly evolving field of Virtual Reality (VR)-based Human–Computer Interaction (HCI) presents a significant demand for robust and accurate hand tracking solutions. Current technologies, predominantly based on single-sensing modalities, fall short in providing comprehensive information capture due to susceptibility to occlusions and environmental factors. In this paper, we introduce a novel sensor fusion approach combined with a Long Short-Term Memory (LSTM)-based algorithm for enhanced hand tracking in VR-based HCI. Our system employs six Leap Motion controllers, two RealSense depth cameras, and two Myo armbands to yield a multi-modal data capture. This rich data set is then processed using LSTM, ensuring the accurate real-time tracking of complex hand movements. The proposed system provides a powerful tool for intuitive and immersive interactions in VR environments.
In practical applications, integrating three-dimensional models of bionic devices with simulation systems can predict their behavior and performance under various operating conditions, providing a basis for subsequent engineering optimization and improvements. This study proposes a framework for characterizing three-dimensional models of objects, focusing on extracting 3D structures and generating high-quality 3D models. The core concept involves obtaining the density output of the model from multiple images to enable adaptive boundary surface detection. The framework employs a hierarchical octree structure to partition the 3D space based on surface and geometric complexity. This approach includes recursive encoding and decoding of the octree structure and surface geometry, ultimately leading to the reconstruction of the 3D model. The framework has been validated through a series of experiments, yielding positive results.