This study prognoses the remaining useful life of a turbofan engine using a deep learning model, which is essential for the health management of an engine. The proposed deep learning model affords a significantly improved accuracy by organizing networks with a one-dimensional convolutional neural network, long short-term memory, and bidirectional long short-term memory. In particular, this paper investigates two practical and crucial issues in applying the deep learning model for system prognosis. The first is the requirement of numerous sensors for different components, i.e., the curse of dimensionality. Second, the deep neural network cannot identify the problematic component of the turbofan engine due to its “black box” property. This study thus employs dimensionality reduction and Shapley additive explanation (SHAP) techniques. Dimensionality reduction in the model reduces the complexity and prevents overfitting, while maintaining high accuracy. SHAP analyzes and visualizes the black box to identify the sensors. The experimental results demonstrate the high accuracy and efficiency of the proposed model with dimensionality reduction and show that SHAP enhances the explainability in a conventional deep learning model for system prognosis.
This paper presents a distributed coordination methodology for multi-robot systems, based on nearest-neighbor interactions. Among many interesting tasks that may be performed using swarm robots, we propose a biologically-inspired control law for a shepherding task, whereby a group of external agents drives another group of agents to a desired location. First, we generated sheep-like robots that act like a flock. We assume that each agent is capable of measuring the relative location and velocity to each of its neighbors within a limited sensing area. Then, we designed a control strategy for shepherd-like robots that have information regarding where to go and a steering ability to control the flock, according to the robots’ position relative to the flock. We define several independent behavior rules; each agent calculates to what extent it will move by summarizing each rule. The flocking sheep agents detect the steering agents and try to avoid them; this tendency leads to movement of the flock. Each steering agent only needs to focus on guiding the nearest flocking agent to the desired location. Without centralized coordination, multiple steering agents produce an arc formation to control the flock effectively. In addition, we propose a new rule for collecting behavior, whereby a scattered flock or multiple flocks are consolidated. From simulation results with multiple robots, we show that each robot performs actions for the shepherding behavior, and only a few steering agents are needed to control the whole flock. The results are displayed in maps that trace the paths of the flock and steering robots. Performance is evaluated via time cost and path accuracy to demonstrate the effectiveness of this approach.
Ingroup favoritism and fairness are two potentially competing motives guiding intergroup behaviors in human. Here, we investigate if and how limited resources can modulate the way these two motives affect individuals’ decisions in intergroup situation. In the present study, participants (N = 58) were asked to accept or reject three types of resource allocation proposals generated by a computer: the ingroup advantageous condition, outgroup advantageous condition, and neutral condition. In general, participants were more willing to accept the proposals in the ingroup advantageous condition than the outgroup advantageous or the neutral conditions, and also in the moderate inequality than the extreme inequality condition. This may indicate that people sought a careful balance between ingroup favoritism and fairness, although we also found marked individual differences in their preferences for ingroup favoritism or fairness. Importantly, as predicted, participants were more likely to show ingroup favoritism only when limited resources affect the well-being of ingroup members. The present study provides novel insights into the situational and personality factors affecting human intergroup behaviors, shedding light on motives underlying intergroup conflicts prevalent in human societies.
In swarm robotic systems, task allocation is a challenging problem aiming to decompose complex tasks into a series of subtasks. We propose a self-organizing method to allocate a swarm of robots to perform a foraging task consisting of sequentially dependent subtasks. The method regulates the proportion of robots to meet the task demands for given tasks. Our proposed method is based on the response threshold model, mapping the intensity of task demands to the probability of responding to candidate tasks depending on the response threshold. Each robot is suitable for all tasks but some robots have higher probability of taking certain tasks and lower probability of taking others. In our task allocation method, each robot updates its response threshold depending on the associated task demand as well as the number of neighbouring robots performing the task. It relies neither on a centralized mechanism nor on information exchange amongst robots. Repetitive and continuous task allocations lead to the desired task distribution at a swarm level.We also analyzed the mathematical convergence of the task distribution among a swarm of robots. We demonstrate that the method is effective and robust for a foraging task under various conditions on the number of robots, the number of tasks and the size of the arena. Our simulation results may support the hypothesis that social insects use a task allocation method to handle the foraging task required for a colony’s survival.
Moving object detection and tracking are technologies applied to wide research fields including traffic monitoring and recognition of workers in surrounding heavy equipment environments. However, the conventional moving object detection methods have faced many problems such as much computing time, image noises, and disappearance of targets due to obstacles. In this paper, we introduce a new moving object detection and tracking algorithm based on the sparse optical flow for reducing computing time, removing noises and estimating the target efficiently. The developed algorithm maintains a variety of corner features with refreshed corner features, and the moving window detector is proposed to determine the feature points for tracking, based on the location history of the points. The performance of detecting moving objects is greatly improved through the moving window detector and the continuous target estimation. The memory-based estimator provides the capability to recall the location of corner features for a period of time, and it has an effect of tracking targets obscured by obstacles. The suggested approach was applied to real environments including various illumination (indoor and outdoor) conditions, a number of moving objects and obstacles, and the performance was evaluated on an embedded board (Raspberry pi4). The experimental results show that the proposed method maintains a high FPS (frame per seconds) and improves the accuracy performance, compared with the conventional optical flow methods and vision approaches such as Haar-like and Hog methods.