An Liu

Prof. Dr. An Liu

School of Computer Science and Technology, Soochow University, Suzhou 215031, China

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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11 August 2016 in World Wide Web
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JZJie Zhu
Jie Zhu
WJWei Jiang
Wei Jiang
An LiuAn Liu
An Liu
Guanfeng LiuGuanfeng Liu
Guanfeng Liu
LZLei Zhao
Lei Zhao

24 August 2021 in IEEE Transactions on Mobile Computing
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BABaoyi An
Baoyi An
Mingjun XiaoMingjun Xiao
Mingjun Xiao
An LiuAn Liu
An Liu
YXYun Xu
Yun Xu
XZXiangliang Zhang
Xiangliang Zhang
QLQing Li
Qing Li
Crowdsensed Data Trading (CDT) is a novel data trading paradigm, where each data consumer can publicize its data demand as some crowdsensing tasks, and some mobile users (i.e., data sellers) can compete for these tasks, collect the corresponding data, and sell the results to the consumers. Existing CDT systems generally depend on a data trading broker, which will inevitably cause consumers concerns on the trustworthiness of the systems and truthfulness of the data. To address this problem, we propose a Blockchain-based Crowdsensed Data Trading (BCDT) system, mainly containing a smart contract, called BCDToken. First, we replace the broker with blockchain to guarantee the trustworthiness of data trading. Meanwhile, BCDToken adopts Blockchain-based Reverse Auction (BRA) to assign tasks to data sellers. BRA holds truthfulness and individual rationality, which can ensure the sellers to report costs honestly and prevent sellers to manipulate the auction. Moreover, we implement a Secure Truth Discovery and reliability Rating (STDR) mechanism in BCDToken based on homomorphic cryptography, which can incentivize sellers to upload the truthful data and consumers to rate truthfully the reliabilities of sellers without revealing any privacy of data. Additionally, we also deploy BCDToken to the test network to demonstrate its practicability.

16 January 2019 in IEEE Transactions on Knowledge and Data Engineering
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Journal Article
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Mingjun XiaoMingjun Xiao
Mingjun Xiao
KMKai Ma
Kai Ma
An LiuAn Liu
An Liu
HZHui Zhao
Hui Zhao
ZLZhixu Li
Zhixu Li
XZXiaofang Zhou
Xiaofang Zhou

21 December 2017 in IEEE Transactions on Knowledge and Data Engineering
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Guanfeng LiuGuanfeng Liu
Guanfeng Liu
YLYi Liu
Yi Liu
KZKai Zheng
Kai Zheng
An LiuAn Liu
An Liu
ZLZhixu Li
Zhixu Li
XZXiaofang Zhou
Xiaofang Zhou
Graph Pattern Matching (GPM) has been used in lots of areas, like biology, medical science, and physics. With the advent of Online Social Networks (OSNs), recently, GPM has been playing a significant role in social network analysis, which has been widely used in, for example, finding experts, social community mining and social position detection. Given a query which contains a pattern graph $G_{Q}$ and a data graph $G_{D}$, a GPM algorithm finds those subgraphs, $G_{M}$, that match $G_{Q}$ in $G_{D}$. However, the existing GPM methods do not consider the multiple end-to-end constraints of the social contexts, like social relationships, social trust and social positions on edges in $G_{Q}$, which are commonly found in various applications, such as crowdsourcing travel, social network based e-commerce and study group selection, etc. In this paper, we first conceptually extend Bounded Simulation to Multi-Constrained Simulation (MCS), and propose a novel NP-Complete Multi-Constrained Graph Pattern Matching (MC-GPM) problem. Then, to address the efficiency issue in large-scale MC-GPM, we propose a new concept called Strong Social Component (SSC), consisting of participants with strong social connections. We also propose an approach to identifying SSCs, and propose a novel index method and a graph compression method for SSC. Moreover, we devise a multithreading heuristic algorithm, called M-HAMC, to bidirectionally search the MC-GPM results in parallel without decompressing graphs. An extensive empirical study over five real-world large-scale social graphs has demonstrated the effectiveness and efficiency of our approach.

27 May 2020 in IEEE Intelligent Systems
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Journal Article
Closed access
YZYanan Zhang
Yanan Zhang
Guanfeng LiuGuanfeng Liu
Guanfeng Liu
An LiuAn Liu
An Liu
YZYifan Zhang
Yifan Zhang
ZLZhixu Li
Zhixu Li
QLQing Li
Qing Li
Point-of-interest (POI) recommendation has great significance in helping users find favorite places from a large number of candidate venues. One challenging in POI recommendation is to effectively exploit geographical information since users usually care about the physical distance to the recommended POIs. Though spatial relevance has been widely considered in recent recommendation methods, it is modeled only from the POI perspective, failing to capture user personalized preference to spatial distance. Moreover, these methods suffer from a diversity-deficiency problem since they are often based on collaborative filtering which always favors popular POIs. To overcome these problems, we propose in this paper a personalized geographical influence modeling method called PGIM, which jointly learns users' geographical preference and diversity preference for POI recommendation. Specifically, we model geographical preference from three aspects: user global tolerance, user local tolerance, and spatial distance. We also extract user diversity preference from interactions among users for diversity-promoting recommendation. Experimental results on three real-world datasets demonstrate the superiority of PGIM.

13 December 2021 in IEEE Transactions on Industrial Informatics
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YXYin Xu
Yin Xu
Mingjun XiaoMingjun Xiao
Mingjun Xiao
HTHaisheng Tan
Haisheng Tan
An LiuAn Liu
An Liu
GGGuoju Gao
Guoju Gao
ZYZhaoyang Yan
Zhaoyang Yan
Federated learning (FL) is a newly emerging distributed machine learning paradigm, whereby a server can coordinate multiple clients to jointly train a learning model by using their private datasets. Many researches focus on designing incentive mechanisms in FL, but most of them cannot allow that clients flexibly determine privacy budgets by themselves. In this article, we propose a privacy-preserving incentive mechanism (NICE) based on differential privacy (DP) and Stackelberg game for FL systems in industrial Internet of Things. First, we design a flexible privacy-preserving mechanism for NICE, in which clients can add a Laplace noise into the loss function according to a customized privacy budget. Under this mechanism, we design two incentive utility functions for the server and clients. Next, we model the utility optimization problems as a two-stage Stackelberg game by seeing the server as a leader and the clients as followers. Finally, we derive an optimal Stackelberg equilibrium solution for both the stages of the whole game. Based on this solution, NICE can make the server and all clients achieve their maximum utilities simultaneously. In addition, we conduct extensive simulations on real-world datasets to demonstrate the significant performance of the proposed mechanism.