Brain-computer interface (BCI) technology is a developing field of study with numerous applications. The purpose of this paper is to discuss the use of brain signals as a direct communication pathway to an external device. In this work, Zombie Jumper is developed, which consists of 2 brain commands, imagining moving forward and blinking. The goal of the game is to jump over static or moving “zombie” characters in order to complete the level. To record the raw EEG data, a Muse 2 headband is used, and the OpenViBE platform is employed to process and classify the brain signals. The Unity engine is used to build the game, and the lab streaming layer (LSL) protocol is the connective link between Muse 2, OpenViBE and the Unity engine for this BCI-controlled game. A total of 37 subjects tested the game and played it at least 20 times. The average classification accuracy was 98.74%, ranging from 97.06% to 99.72%. Finally, playing the game for longer periods of time resulted in greater control.
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroencephalogram (EEG) data and OpenViBE platform for processing the signals and classifying them into three different mental states: left and right motor imagery and eye blink. The game is developed to assess user adjustment and improvement in BCI environment after training. The classification algorithm used is Multi-Layer Perceptron (MLP), with 96.94% accuracy. A total of 33 subjects participated in the experiment and successfully controlled an avatar using mental commands to collect coins. The online metrics employed for this BCI system are the average game score, the average number of clusters and average user improvement.
Brain-computer interface (BCI) is a rapidly growing field with various applications in many domains such as medical, gaming and lifestyle. This paper presents a 3D non-invasive BCI game. Muse 2 headband is used for acquiring electroencephalogram (EEG) data and OpenViBE platform for processing the raw signals and classification. The game is developed in Unity game Engine. Several subjects are included in the study and EEG signals are recorded for three different mental states i.e. left and right Motor Imagery and eye blink, before playing the game for ten times, aiming to collect coins. Average classification result is 94.86% and average coins collected from the users is 30.8 out of 50 coins. Furthermore, longer periods of playing the game leads to increased control over the game.
Brain computer interface (BCI) technology represents a growing field of research with extensive applications. This paper focuses on the use of brain signals as a direct communication pathway to an external device. Our goal was to implement a 2D game and control it using a commercially available electroencephalography (EEG) device, by developing an appropriate BCI. The proposed method consists of recording and processing EEG data using the Muse 2 headband, in order to control a 2D game built on Unity game engine. Five subjects were included in the study and each of them played the game when it was trained using EEG data from all other participants (including themselves). Results indicate that participants tend to achieve better scores when the BCI has been trained with their own EEG data, however this is not applicable for all subjects. Furthermore, longer periods of playing the game led to increased control.