Mark Michael Betts Alvear

Dr. Mark Michael Betts Alvear

Department of Design., Universidad del Norte, Barranquilla, Atlántico, Colombia
orcid
Full-time Research Professor at Universidad del Norte, Colom...

Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
25 October 2022 in IEEE Access
Verified
Journal Article
Open access
Luz Elena Gutiérrez LópezLuz Elena Gutiérrez López
Luz Elena Gutiérrez López
Mark Michael Betts AlvearMark Michael Betts Alvear
Mark Michael Betts Alvear
Pedro WightmanPedro Wightman
Pedro Wightman
ASAugusto Salazar
Augusto Salazar
Daladier JabbaDaladier Jabba
Daladier Jabba
WBWilson Nieto Bernal
Wilson Nieto Bernal
This study proposes a characterization of quality attributes for applications that use augmented reality. This classification is done from the perspective of the user experience. The attribute identification was based on primary studies of the IEEE Xplore, Scopus, and ACM repositories. From an initial set of 1165 papers, 101 documents were selected. The document proposes two categories: objective and subjective. In the objective category 4 subcategories and 40 attributes were found, and in the subjective one 5 subcategories and 54 attributes were found. This is the first time that all these criteria are presented in a single document, which is the input for designing a comprehensive quality assurance tool for user experience in augmented reality.

18 January 2024 in Kepes
Verified
Journal Article
Open access
PDF file
Mark Michael Betts AlvearMark Michael Betts Alvear
Mark Michael Betts Alvear
En la búsqueda de intenciones orientadas a fines, hacia las combinaciones de corte metodológico, el Diseño se reinventa cada día como una disciplina que, mediada por los diseñadores, da respuesta a los problemas y oportunidades emergentes de los estudios contextuales. Esta heterogeneidad, presente en sus diversas prácticas y acciones, es la que caracteriza o se refleja en los contenidos de los artículos publicados en este volumen 20, número 28, correspondiente a la edición de juliodiciembre 2023 de nuestra Revista Kepes.

24 June 2023 in Mathematics
Verified
Journal Article
Open access
PDF file
Luz Elena Gutiérrez LópezLuz Elena Gutiérrez López
Luz Elena Gutiérrez López
Jose Javier Samper-ZapaterJose Javier Samper-Zapater
Jose Javier Samper-Zapater
Daladier JabbaDaladier Jabba
Daladier Jabba
WBWilson Nieto Bernal
Wilson Nieto Bernal
Carlos Andres GuerreroCarlos Andres Guerrero
Carlos Andres Guerrero
HLHéctor A. López-Ospina
Héctor A. López-Ospina
This study proposes a combined framework of multicriteria decision methods to describe, prioritize, and group the quality attributes related to the user experience of augmented reality applications. The attributes were identified based on studies of high-impact repositories. A hierarchy of the identified attributes was built through the multicriteria decision methods Fuzzy Cognitive Maps and DEMATEL. Additionally, a statistical analysis of clusters was developed to determine the most relevant attributes and apply these results in academic and industrial contexts. The main contribution of this study was the categorization of user-experience quality attributes in augmented reality applications, as well as the grouping proposal. Usability, Satisfaction, Stimulation, Engagement, and Aesthetics were found to be among the most relevant attributes. After carrying out the multivariate analysis, two clusters were found with the largest grouping of attributes, oriented to security, representation, social interaction, aesthetics, ergonomics of the application, and its relationship with the user’s emotions. In conclusion, the combination of the three methods helped to identify the importance of the attributes in training processes. The holistic and detailed vision of the causal, impact, and similarity relationships between the 87 attributes analyzed were also considered. This framework will allow the generation of a baseline for the use of multicriteria methods in research into relevant aspects of Augmented Reality.
1

1 July 2017 in Kepes
Verified
Journal Article
Open access
PDF file
Mark Michael Betts AlvearMark Michael Betts Alvear
Mark Michael Betts Alvear
El diseño podría definirse hoy como una disciplina que, inmersa en los procesos de creación, producción y difusión de sus objetos de uso, se preocupa por transformar el ambiente en el que se desarrollan las relaciones, los valores y los estilos de vida de las personas que adquieren dichos objetos. La capacidad de satisfacer las necesidades y de influenciar sobre los hábitos, las conductas y las formas de interacción de quienes los consumen, a través de las construcciones semiológicas inoculadas en ellos, los dotan de una significativa potencialidad retórica que los pone como intercesores entre los productores y sus destinatarios. Sin embargo, tales construcciones, tienden a ser señaladas de manera peyorativa, debido a que manipulan a la misma sociedad a la que influencian. De allí, que un grupo de sociólogos, sustentados en la naturaleza ética de quien encarga dicha mediación, ven el rol del diseño más como un factor dispensable de un sistema económico que los administra; y menos como el lugar de la satisfacción de las necesidades humanas. La estructura metodológica sobre la que se escribe este artículo, se basa en un rastreo bibliográfico, con un doble enfoque: uno sociológico y otro proyectual. Los autores que se ponen en diálogo, defienden las visiones de un mismo concepto, lo que evidencia sus puntos liminares y de distanciamiento. Las instancias metódicas del recorrido documental respetan el lenguaje de las fuentes y sus contextos de enunciación; y se concretan en la descripción inicial, la correlación sucedánea y la argumentación final. Las inferencias que se plantean desembocan en una relativización de las posturas teóricas presentes en el debate; que arrojan luz sobre aquellos lugares donde los supuestos de los sociólogos y críticos del Diseño: Jean Baudrillard y Wolfgang Fritz Haug aparentan cerrar de manera hermética y absoluta.

27 December 2024 in Applied System Innovation
Verified
Journal Article
Open access
PDF file
Luz Elena Gutiérrez LópezLuz Elena Gutiérrez López
Luz Elena Gutiérrez López
Carlos Andres GuerreroCarlos Andres Guerrero
Carlos Andres Guerrero
Mark Michael Betts AlvearMark Michael Betts Alvear
Mark Michael Betts Alvear
Daladier JabbaDaladier Jabba
Daladier Jabba
WBWilson Nieto Bernal
Wilson Nieto Bernal
HLHéctor A. López-Ospina
Héctor A. López-Ospina
Companies have tried to innovate in their training processes to increase their productivity indicators, reduce equipment maintenance costs, and improve the work environment. The use of Augmented Reality (AR) has been one of the implemented strategies to upgrade training processes, since it optimizes, through User Interface (UI) Design, experiences designed for users (UX) that are focused on education and training contexts. This research describes the definition and implementation of an IT architecture based on the ISO/IEC/IEEE 42010 standard using the Zachman and Kruchten frameworks. The methodological proposal presents an architecture seen from a business perspective, taking into account the strategic and technological components of the organization under a strategic alignment approach. The result is a six-layer architecture: The Government Strategy Layer (1) that accounts for the strategic component; the Business Layer (2) that presents the business management perspective; the Information Layer (4) that defines the metrics system: efficiency through task time, effectiveness through tasks completed, and satisfaction with overall satisfaction. In the Data Layer (4), the data collected with the metrics are structured in an industrial scenario with a cylinder turning process on a Winston Lathe. The experiment was carried out with two groups of 272 participants. In the Systems and Applications Layer (5), two applications were designed: a web client and a mobile application with augmented reality, and finally, the Networks and Infrastructure Layer (6), which delivers the two functional applications. The architecture validation was carried out using the mobile application. The analysis of the results showed a significance value of less than 0.001 in the three indicators: efficiency, effectiveness, and satisfaction in the Levene test and Student’s t-test. To corroborate the results, a test of equality of means with the Mann–Whitney U was carried out, showing that the three indicators presented significantly different values in the two experimental groups of this study. Thus, the group trained with the application obtained better results in the three indicators. The proposed architecture is adaptable to other training contexts. Information, data, and systems and application layers allowed for the exchange of training processes so that the augmented reality application is updated according to the new requirements.

1 January 2020 in Kepes
Verified
Journal Article
Open access
PDF file
Mark Michael Betts AlvearMark Michael Betts Alvear
Mark Michael Betts Alvear
Este artículo tiene como finalidad indagar, analizar y relacionar, bajo un estudio crítico, la aplicabilidad de la noción objeto, desde teóricos del diseño que pensaron la sustentabilidad social. Cuando Christopher Alexander usa el concepto objeto desde la arquitectura, como un sistema natural o artificial provisto de muchas funciones; Abraham Moles desde la ciencia y la sociología del diseño, como una intención o fin; y Gui Bonsiepe desde el diseño industrial y gráfico, como una interfaz pensada para el usuario, ellos abren sus significaciones a diversas interpretaciones que bien valdrían un análisis particular. En este sentido, una investigación sobre el uso de la noción objeto bajo la concepción de estos autores, permitirá explorar y analizar sus ejes liminares, distintivos y complementarios. Así, se propone un corpus teórico para revisar las formulaciones que ya se han elaborado de la noción de objeto y reflexionar, desde nuevos cuestionamientos, lo que aún se encuentra velado y lo que falta por decir.