Aamir Arsalan

Dr. Aamir Arsalan


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 June 2021 in Computers in Biology and Medicine
Verified
Journal Article
Closed access
AAAamir Arsalan
Aamir Arsalan
MMMuhammad Majid
Muhammad Majid

27 March 2024 in PLOS ONE
Verified
Journal Article
Open access
PDF file
SKSheharyar Khan
Sheharyar Khan
SSSanay Muhammad Umar Saeed
Sanay Muhammad Umar Saeed
JFJaroslav Frnda
Jaroslav Frnda
AAAamir Arsalan
Aamir Arsalan
RARashid Amin
Rashid Amin
SNSadam Hussain Noorani
Sadam Hussain Noorani
Depression is a serious mental health disorder affecting millions of individuals worldwide. Timely and precise recognition of depression is vital for appropriate mediation and effective treatment. Electroencephalography (EEG) has surfaced as a promising tool for inspecting the neural correlates of depression and therefore, has the potential to contribute to the diagnosis of depression effectively. This study presents an EEG-based mental depressive disorder detection mechanism using a publicly available EEG dataset called Multi-modal Open Dataset for Mental-disorder Analysis (MODMA). This study uses EEG data acquired from 55 participants using 3 electrodes in the resting-state condition. Twelve temporal domain features are extracted from the EEG data by creating a non-overlapping window of 10 seconds, which is presented to a novel feature selection mechanism. The feature selection algorithm selects the optimum chunk of attributes with the highest discriminative power to classify the mental depressive disorders patients and healthy controls. The selected EEG attributes are classified using three different classification algorithms i.e., Best- First (BF) Tree, k-nearest neighbor (KNN), and AdaBoost. The highest classification accuracy of 96.36% is achieved using BF-Tree using a feature vector length of 12. The proposed mental depressive classification scheme outperforms the existing state-of-the-art depression classification schemes in terms of the number of electrodes used for EEG recording, feature vector length, and the achieved classification accuracy. The proposed framework could be used in psychiatric settings, providing valuable support to psychiatrists.

18 June 2021 in PLOS ONE
Verified
Journal Article
Open access
PDF file
THTehmina Hafeez
Tehmina Hafeez
SSSanay Muhammad Umar Saeed
Sanay Muhammad Umar Saeed
AAAamir Arsalan
Aamir Arsalan
SASyed Muhammad Anwar
Syed Muhammad Anwar
MAMuhammad Usman Ashraf
Muhammad Usman Ashraf
KAKhalid Alsubhi
Khalid Alsubhi
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have focused on analyzing the cognitive aspects involved in game playing that could help in providing an optimal gaming experience by improving video game design. To this end, we present a framework for classifying the game player’s expertise level using wearable electroencephalography (EEG) headset. We hypothesize that expert and novice players’ brain activity is different, which can be classified using frequency domain features extracted from EEG signals of the game player. A systematic channel reduction approach is presented using a correlation-based attribute evaluation method. This approach lead us in identifying two significant EEG channels, i.e., AF3 and P7, among fourteen channels available in Emotiv EPOC headset. In particular, features extracted from these two EEG channels contributed the most to the video game player’s expertise level classification. This finding is validated by performing statistical analysis (t-test) over the extracted features. Moreover, among multiple classifiers used, K-nearest neighbor is the best classifier in classifying game player’s expertise level with a classification accuracy of up to 98.04% (without data balancing) and 98.33% (with data balancing).

19 May 2025 in IEEE Access
Verified
Journal Article
Open access
SKSHEHARYAR KHAN
SHEHARYAR KHAN
SNSadam Hussain Noorani
Sadam Hussain Noorani
JFJaroslav Frnda
Jaroslav Frnda
URUsman Rauf
Usman Rauf
AAAamir Arsalan
Aamir Arsalan
SSSanay Muhammad Umar Saeed
Sanay Muhammad Umar Saeed
Stress is a significant health concern, impacting both physical and mental well-being. Prolonged exposure to stress can lead to numerous physical health issues, including cardiovascular diseases, and a weakened immune system. This study presents a novel methodology for classifying perceived mental stress using electroencephalography (EEG) signals. By utilizing the publicly available Leipzig Study for Mind-Body-Emotion Interactions dataset, we analyze EEG data collected from 53 participants over a 7-minute resting-state duration. Our approach involves transforming EEG signals into spectrograms using the Short-Time Fourier Transform (STFT), resulting in a time-frequency representation of the input signals.We employ transfer learning to fine-tune three pre-trained deep neural networks i.e., ResNet50, EfficientNetB0, and DenseNet121 for classifying stress into two and three levels. Our findings demonstrate that the ResNet50 model achieves superior classification accuracies of 95.80% and 86.02% for two and three-level stress classification, respectively, outperforming existing state-of-the-art methods. This study is the first to utilize STFT-generated spectrograms and transfer learning for perceived stress classification, highlighting the efficacy of deep learning techniques in quantifying perceived mental stress through non-invasive EEG recordings. Our results indicate that the proposed method can significantly enhance the accuracy of stress classification frameworks, offering potential improvements in mental health assessment and intervention strategies.

7 June 2023 in arXiv
Verified
Preprint
Open access
PDF file
AAAamir Arsalan
Aamir Arsalan
MMMuhammad Majid
Muhammad Majid
INImran Fareed Nizami
Imran Fareed Nizami
WMWaleed Manzoor
Waleed Manzoor
SASyed Anwar
Syed Anwar
JRJihyoung Ryu
Jihyoung Ryu
This paper presents a comprehensive review of methods covering significant subjective and objective human stress detection techniques available in the literature. The methods for measuring human stress responses could include subjective questionnaires (developed by psychologists) and objective markers observed using data from wearable and non-wearable sensors. In particular, wearable sensor-based methods commonly use data from electroencephalography, electrocardiogram, galvanic skin response, electromyography, electrodermal activity, heart rate, heart rate variability, and photoplethysmography both individually and in multimodal fusion strategies. Whereas, methods based on non-wearable sensors include strategies such as analyzing pupil dilation and speech, smartphone data, eye movement, body posture, and thermal imaging. Whenever a stressful situation is encountered by an individual, physiological, physical, or behavioral change is induced which help in coping with the challenge at hand. A wide range of studies has attempted to establish a relationship between these stressful situations and the response of human beings by using different kinds of psychological, physiological, physical, and behavioral measures. Inspired by the lack of availability of a definitive verdict about the relationship of human stress with these different kinds of markers, a detailed survey about human stress detection methods is conducted in this paper. In particular, we explore how stress detection methods can benefit from artificial intelligence utilizing relevant data from various sources. This review will prove to be a reference document that would provide guidelines for future research enabling effective detection of human stress conditions.

29 January 2021 in bioRxiv
Verified
Preprint
Open access
PDF file
THTehmina Hafeez
Tehmina Hafeez
SSSanay Muhammad Umar Saeed
Sanay Muhammad Umar Saeed
AAAamir Arsalan
Aamir Arsalan
SASyed Muhammad Anwar
Syed Muhammad Anwar
MAMuhammad Usman Ashraf
Muhammad Usman Ashraf
KAKhalid Alsubhi
Khalid Alsubhi
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have focused on analyzing the cognitive aspects involved in game playing that could help provide an optimal gaming experience level by improving video game design. To this end, we present a framework for classifying the game player’s expertise level using wearable electroencephalography (EEG) headset. We hypothesize that expert/novice players’ brain activity is different, which can be classified using the frequency domain features extracted from EEG signals of the game player. A systematic channel reduction approach is presented using a correlation-based attribute evaluation method. This approach identifies two significant EEG channels, i.e., AF3 and P7, from the Emotiv EPOC headset’s fourteen channels. The features extracted from these EEG channels contribute the most to the video game player’s expertise level classification. This finding is validated by performing statistical analysis (t-test) over the extracted features. Moreover, among multiple classifiers used, K-nearest neighbor is the best classifier in classifying the game player’s expertise level with up to 98.04% classification accuracy. Author summary Tehmina Hafeez ROLES Investigation, Writing – original draft * E-mail: tehminamalik.52{at}gmail.com AFFILIATION Department of Computer Engineering, University of Engineering and Technology, Taxila, 47050, Pakistan. Sanay Muhammad Umar Saeed (Corresponding author) ROLES Conceptualization, Writing – review editing * E-mail: sanay.muhammad{at}uettaxila.edu.pk AFFILIATION Department of Computer Engineering, University of Engineering and Technology, Taxila, 47050, Pakistan. Aamir Arsalan ROLES Methodology, Writing – review editing * E-mail: aamir.arsalan{at}uettaxila.edu.pk AFFILIATION Department of Computer Engineering, University of Engineering and Technology, Taxila, 47050, Pakistan. Syed Muhammad Anwar ROLES Validation, Writing – review editing * E-mail: s.anwar{at}uettaxila.edu.pk AFFILIATION Department of Software Engineering, University of Engineering and Technology, Taxila, 47050, Pakistan. Muhammad Usman Ashraf (Corresponding author) ROLES Validation, Writing – review editing * E-mail: usman.ashraf{at}skt.umt.edu.pk AFFILIATION Department of Computer Science, University of management and Technology, Lahore (Sialkot), 51040, Pakistan. Khalid Alsubhi ROLES Conceptualization, Writing – review editing AFFILIATION Department of Computer Science, King Abdul Aziz University, Jeddah, Saudi Arabia.