Augmented reality (AR) allows to seamlessly insert virtual objects in an image sequence. In order to accomplish this goal, it is important that synthetic elements are rendered and aligned in the scene in an accurate and visually acceptable way. The solution of this problem can be related to a pose estimation or, equivalently, a camera localization process. This paper aims at presenting a brief but almost self-contented introduction to the most important approaches dedicated to vision-based camera localization along with a survey of several extension proposed in the recent years. For most of the presented approaches, we also provide links to code of short examples. This should allow readers to easily bridge the gap between theoretical aspects and practical implementations.
2 June 2017 in IPSJ Transactions on Computer Vision and Applications
SLAM is an abbreviation for simultaneous localization and mapping, which is a technique for estimating sensor motion and reconstructing structure in an unknown environment. Especially, Simultaneous Localization and Mapping (SLAM) using cameras is referred to as visual SLAM (vSLAM) because it is based on visual information only. vSLAM can be used as a fundamental technology for various types of applications and has been discussed in the field of computer vision, augmented reality, and robotics in the literature. This paper aims to categorize and summarize recent vSLAM algorithms proposed in different research communities from both technical and historical points of views. Especially, we focus on vSLAM algorithms proposed mainly from 2010 to 2016 because major advance occurred in that period. The technical categories are summarized as follows: feature-based, direct, and RGB-D camera-based approaches.
The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future.
This paper presents an end-to-end learning framework for performing 6-DOF odometry by using only inertial data obtained from a low-cost IMU. The proposed inertial odometry method allows leveraging inertial sensors that are widely available on mobile platforms for estimating their 3D trajectories. For this purpose, neural networks based on convolutional layers combined with a two-layer stacked bidirectional LSTM are explored from the following three aspects. First, two 6-DOF relative pose representations are investigated: one based on a vector in the spherical coordinate system, and the other based on both a translation vector and an unit quaternion. Second, the loss function in the network is designed with the combination of several 6-DOF pose distance metrics: mean squared error, translation mean absolute error, quaternion multiplicative error and quaternion inner product. Third, a multi-task learning framework is integrated to automatically balance the weights of multiple metrics. In the evaluation, qualitative and quantitative analyses were conducted with publicly-available inertial odometry datasets. The best combination of the relative pose representation and the loss function was the translation and quaternion together with the translation mean absolute error and quaternion multiplicative error, which obtained more accurate results with respect to state-of-the-art inertial odometry techniques.
We present a 3D phenotyping platform that measures both plant growth and environmental information in small indoor environments for plant image datasets. Our objective is to construct a compact and complete platform by using commercial devices to allow any researcher to begin plant phenotyping in their laboratory. In addition, we introduce our annotation tool to manually but effectively create leaf labels in plant images on a pixel-by-pixel basis. Finally, we show our RGB-D and multiview datasets containing images in the early growth stages of the Komatsuna with leaf annotation.