Computer games provide an ideal test bed to collect and study data related to human behavior using a virtual environment having real-world-like features. Studies regarding individual players' actions in a gaming session and how this correlates with their real-life personality have the potential to reveal great insights in the field of affective computing. This study profiles players using data collected from strategy games. This is done by taking into account the gameplay and the associations between the personality traits and the subjects playing the game. This study uses two benchmark strategy game datasets, namely, StarCraft and World of Warcraft. In addition, the study also uses the Age of Empire-II game data, collected using 50 participants. The IPIP-NEO-120 personality test is conducted using these participants to evaluate them on the Big-Five personality traits. The three datasets are profiled using four clustering techniques. The results identify two clusters in each of these datasets. The quality of cluster formation is also evaluated through the cluster evaluation indices. Using the clustering results, the classifiers are then trained to classify a player, after a gameplay, into one of the two profiles. Results show that the gameplay can be used to predict various personality features using strategy game data.
1 November 2017 in International Journal of Approximate Reasoning
In this letter, we construct MaRine ShiP (MRSP-13), a novel dataset containing 37,161 ship target images belonging to 13 classes with bounding box annotation, and among them there are 3051 images labeled with pixel-level annotation. This dataset equips us with the capability to conduct baseline experiments on maritime target classification, detection and segmentation. We propose a cross-layer multi-task CNN model for maritime target detection, which can simultaneously solve ship target detection, classification, and segmentation. Experimental results have demonstrated the efficiency of the MRSP-13 dataset to be used for maritime target analysis. In addition, the results validate the fact that by adopting the strategies of feature sharing, joint learning, and cross-layer connections, the proposed model achieves superior performance with less annotations. We believe that our MRSP-13 dataset and corresponding baseline experiments will lay down the foundation for further research in maritime target processing.
13 August 2009 in Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences
The monitoring of solid–fluid suspensions under the influence of gravity is widely used in industrial processes. By considering sedimentation layers with different electrical properties, non-invasive methods such as electrical impedance tomography (EIT) can be used to estimate the settling curves and velocities. In recent EIT studies, the problem of estimating the locations of phase interfaces and phase conductivities has been treated as a nonlinear state estimation problem and the extended Kalman filter (EKF) has been successfully applied. However, the EKF is based on a Gaussian assumption and requires a linearized measurement model. The linearization (or derivation of the Jacobian) is possible when there are no discontinuities in the system. Furthermore, having a complex phase interface representation makes derivation of the Jacobian a tedious task. Therefore, in this paper, we explore the unscented Kalman filter (UKF) as an alternative approach for estimating phase interfaces and conductivities in sedimentation processes. The UKF uses a nonlinear measurement model and is therefore more accurate. In order to justify the proposed approach, extensive numerical experiments have been performed and a comparative analysis with the EKF is provided.
26 December 2023 in Biomedical Signal Processing and Control