Umberto Fontana

Umberto Fontana


Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
13 January 2018 in Technologies
Verified
Journal Article
Open access
PDF file
Fabrizio CutoloFabrizio Cutolo
Fabrizio Cutolo
UFUmberto Fontana
Umberto Fontana
Vincenzo FerrariVincenzo Ferrari
Vincenzo Ferrari
In non-orthoscopic video see-through (VST) head-mounted displays (HMDs), depth perception through stereopsis is adversely affected by sources of spatial perception errors. Solutions for parallax-free and orthoscopic VST HMDs were considered to ensure proper space perception but at expenses of an increased bulkiness and weight. In this work, we present a hybrid video-optical see-through HMD the geometry of which explicitly violates the rigorous conditions of orthostereoscopy. For properly recovering natural stereo fusion of the scene within the personal space in a region around a predefined distance from the observer, we partially resolve the eye-camera parallax by warping the camera images through a perspective preserving homography that accounts for the geometry of the VST HMD and refers to such distance. For validating our solution; we conducted objective and subjective tests. The goal of the tests was to assess the efficacy of our solution in recovering natural depth perception in the space around said reference distance. The results obtained showed that the quasi-orthoscopic setting of the HMD; together with the perspective preserving image warping; allow the recovering of a correct perception of the relative depths. The perceived distortion of space around the reference plane proved to be not as severe as predicted by the mathematical models.

31 October 2019 in IEEE Access
Verified
Journal Article
Open access
Nadia CattariNadia Cattari
Nadia Cattari
Fabrizio CutoloFabrizio Cutolo
Fabrizio Cutolo
RDRenzo D’Amato
Renzo D’Amato
UFUmberto Fontana
Umberto Fontana
Vincenzo FerrariVincenzo Ferrari
Vincenzo Ferrari
In non-orthostereoscopic video see-through (VST) head-mounted displays (HMDs), the perception of the three-dimensional space is negatively altered by geometrical aberrations, which may lead to perceptual errors, problems of hand-eye coordination, and discomfort for the user. Parallax-free VST HMDs have been proposed, yet their embodiments are generally difficult to create. The present study investigates the guidelines for the development of non-orthostereoscopic VST HMDs capable of providing perceptually coherent augmentations for close-up views, hence specifically devoted to guide high-precision manual tasks. Our underlying rationale is that, under VST view, a perspective-preserving conversion of the camera frames is sufficient to restore the natural perception of the relative depths around a pre-defined working distance in non-orthostereoscopic VST HMDs. This perspective conversion needs to account for the geometry of the visor and the working distance. A simulation platform was designed to compare the on-image displacements between the direct view of the world and the perspective-corrected VST view, considering three different geometrical arrangements of cameras and displays. A user study with a custom-made VST HMD was then conducted to evaluate quantitatively and qualitatively which of the three configurations was the most effective in mitigating the impact of the geometrical aberrations around the reference distance. The results of the simulations and of the user study both proved that, in non-orthostereoscopic VST HMDs, display convergence can be prevented, as the perspective conversion of the camera frames is sufficient to restore the correct stereoscopic perception by the user in the peripersonal space.

3 September 2020 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
Vincenzo FerrariVincenzo Ferrari
Vincenzo Ferrari
Nadia CattariNadia Cattari
Nadia Cattari
UFUmberto Fontana
Umberto Fontana
Fabrizio CutoloFabrizio Cutolo
Fabrizio Cutolo
Egocentric augmented reality (AR) interfaces are quickly becoming a key asset for assisting high precision activities in the peripersonal space in several application fields. In these applications, accurate and robust registration of computer-generated information to the real scene is hard to achieve with traditional Optical See-Through (OST) displays given that it relies on the accurate calibration of the combined eye-display projection model. The calibration is required to efficiently estimate the projection parameters of the pinhole model that encapsulate the optical features of the display and whose values vary according to the position of the user’s eye. In this article, we describe an approach that prevents any parallax-related AR misregistration at a pre-defined working distance in OST displays with infinity focus; our strategy relies on the use of a magnifier placed in front of the OST display, and features a proper parameterization of the virtual rendering camera achieved through a dedicated calibration procedure that accounts for the contribution of the magnifier. We model the registration error due to the viewpoint parallax outside the ideal working distance. Finally, we validate our strategy on a OST display, and we show that sub-millimetric registration accuracy can be achieved for working distances of $\pm 100$ mm around the focal length of the magnifier.

25 December 2019 in Applied Sciences
Verified
Journal Article
Open access
PDF file
Fabrizio CutoloFabrizio Cutolo
Fabrizio Cutolo
UFUmberto Fontana
Umberto Fontana
Nadia CattariNadia Cattari
Nadia Cattari
Vincenzo FerrariVincenzo Ferrari
Vincenzo Ferrari
In recent years, the entry into the market of self contained optical see-through headsets with integrated multi-sensor capabilities has led the way to innovative and technology driven augmented reality applications and has encouraged the adoption of these devices also across highly challenging medical and industrial settings. Despite this, the display calibration process of consumer level systems is still sub-optimal, particularly for those applications that require high accuracy in the spatial alignment between computer generated elements and a real-world scene. State-of-the-art manual and automated calibration procedures designed to estimate all the projection parameters are too complex for real application cases outside laboratory environments. This paper describes an off-line fast calibration procedure that only requires a camera to observe a planar pattern displayed on the see-through display. The camera that replaces the user’s eye must be placed within the eye-motion-box of the see-through display. The method exploits standard camera calibration and computer vision techniques to estimate the projection parameters of the display model for a generic position of the camera. At execution time, the projection parameters can then be refined through a planar homography that encapsulates the shift and scaling effect associated with the estimated relative translation from the old camera position to the current user’s eye position. Compared to classical SPAAM techniques that still rely on the human element and to other camera based calibration procedures, the proposed technique is flexible and easy to replicate in both laboratory environments and real-world settings.


30 June 2022 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
Vincenzo FerrariVincenzo Ferrari
Vincenzo Ferrari
Nadia CattariNadia Cattari
Nadia Cattari
UFUmberto Fontana
Umberto Fontana
Fabrizio CutoloFabrizio Cutolo
Fabrizio Cutolo
In the original article, there was a mistake in the content of Table 2 page 8 column 1 as published. The values of the mean and standard deviation of the virtual-to-real overlay error in visual angles, which are reported for different checkerboard distances, are to be corrected. Due to a typing error within the data analysis code, we mistakenly considered an erroneous value of the average angular resolution for the eye-replacement camera. This scale factor is used to pass from the original registration errors (expressed in pixel) to the angular registration errors (in arcmin). The value of the average angular resolution is $\approx 2.67$≈2.67 arcmin/pixel. The corrected Table 2 appears below.